
The show never stops in WWE 2K26! Step into CM Punk’s 2K Showcase, dominate with 400+ Superstars and Legends, and unleash chaos with all-new match types.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Sep 5 → 9.29/day in the week after.
About

Run the world’s greatest show your way and live out your WWE fandom to the fullest. Experience the most expansive gameplay to date with rebellious Legends of the Attitude Era and Superstars of today.
Featuring the most stacked lineup in franchise history with 400+ playable WWE Superstars and Legends including The Rock, Triple H, John Cena, Rhea Ripley, and fan-favorites like Rey Fénix, Rusev, and Blake Monroe.
Rewrite wrestling history and relive CM Punk’s greatest rivalries in a world where The Voice of the Voiceless never left, including fantasy historical scenarios. Punk’s rise, rebellion, and return make this the most personal Showcase yet.
Bring the chaos to every corner of the ring with new match types, including I Quit, Inferno, and Dumpster. Plus, take the fight to The Island in the new Scrapyard Brawl arena, experience an updated progression system, and test your skills in MyFACTION with Quick Swap, a fast-paced, team-based mode. Enjoy interactive entrances, new crowd interactions, and fresh commentary from Booker T and Wade Barrett.
The WWE Draft finally arrives in WWE 2K’s sandbox mode Universe in WWE 2K26. Create your own WWE Universe where you control weekly shows and PLEs, Superstar rivalries, and outcomes. Other new introductions include Universe Creation Wizard, Watch Show mode, improved Money in the Bank cash-ins, and additional Promo types.
Double your creative power with 200 CAS save slots! Community Creations now features expanded image capacity, deeper body and face morphing tools, and 2-tone hair color blending, giving you unprecedented freedom to craft the Superstars, arenas, and other creations of your dreams.
Define your MySUPERSTAR’s journey through 2 new division-based storylines where heel or babyface decisions impact your MyPLAYER like never before as part of their comeback story. Keep playing even after the main stories are complete, with more unlockable content and achievements to earn for increased replayability.
Explore The Island, 2K’s WWE-themed world, now bigger and more social than ever. Choose one of three factions and battle for control alongside friends and family in co-op play, with a revamped progression system. Discover the new Scrapyard Brawl environment, tackle fresh Towers, and browse new shops and branded gear. Also featuring an expanded MySUPERSTAR builder with face-scan importing, plus upgraded quests complete with cutscenes and dialogue screens.
Level up your strategy in WWE 2K26 with MyGM. This year, intergender matches, 5, 6, and 8-man matches, plus support for more match types than ever before, will vastly increase the number of possible matches and outcomes. More shows per season will pose new management challenges.
Form your dream faction and compete with Superstars and legends in new intergender lineups and Quick Swap matches. Collect new card designs and boost your performance with the new Faction Chemistry with run-in support.
Certain features of the game, including online multiplayer, communication and other online features, may not be accessible by child accounts. A child means players under the age of 13, unless local laws specify differently.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 3.3Kreviews | 55% | — | $6.6M |
| $69.99 | 5.6Kratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1064 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game could be good if the port is not so bad. A lot of technical issues and the microtransactions, they really cook. But highligh: 2k Support are most idiots i ever experience, they dont unterstand the request, probably they are to stupid using google translator, there solution is completely pointless, 2k employees are incompetent dogs!
Можно играть за Голдберга
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.83/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
assssssssssssssssssssss
I have 84 hours on this game and haven't had a single crash or glitch. I've touched modes I wouldn't normally like showcase, MyRise, etc to unlock characters I wanted, spent time creating gear, setting up my universe, and more. The best mode on this game in my opinion is Universe Mode. I can create stories and have champions that they wouldn't make champions in real life or for very long at least. It's fun to write all my stuff down for it and be creative. The battle passes aren't great, and I will agree they are a cash grab, but I'm glad they at least started putting the superstars for the season pass for free in the first tier instead of having to earn them. The season passes aren't even worth it to me except for superstars. Would be nice to get the Wrestlemania 40 arena, etc. It's not hard to unlock everything and gives me more hours on modes I didn't think I would touch. Do I hate that they're giving into the battle/season pass craze for more money? Absolutely. I hope next game they decide to let this go, but I don't see that happening. This is the way games are going nowadays. I'm going to keep enjoying the game, and I have also not spent any more money on this game than when I bought it. You don't have to pay for tier skips. It's still optional. Just play and earn. It doesn't take very long and the other modes are fun. Give them a chance like I did!
Let me start this by prefacing that I'm a huge fan of the product (WWE) and have been for years now. I've grown up watching Seth Rollins, Undertaker, Rey Mysterio and other wrestling legends creating amazing stories. I've played the old SmackDown vs Raw on PS2 constantly and this is definitely my favorite "fighting game" franchise. However, I've not played a WWE game since SDvR 2011 - aside from completing MyRise on WWE 2k25 on PS4. What I want to emphasize with that is: As a fan of the product and as someone who had some disposable income during the last time this game was on sale, I bought it, and grabbed the most complete edition at the time - Monday Night War Edition. I DO NOT RECOMMEND buying this game at full price to ANYONE, because it's ludicrous and simply a ridiculously greedy price of entry. That said, this is a really complicated game to review due to one simple fact: It can be as fun or as infuriating as you want it to be. Let me clarify. The gameplay itself is absurdly fun 90% of the time. The Creator suite is very, very complete, fun and gives you a lot of freedom. There is a HUGE amount of content to engage with, from the number of superstars on the roster to the game modes. The audio design is really nice, the graphics are really good and overall performance is rock solid. That other 10% of the time, however... it's rough. You can be interrupted out of reversals - which from a "realistic" lens makes sense, but not gameplay-wise. Sometimes, a running attack will NOT connect even when it should if the opponent was in the middle of a specific animation (like pulling out an item from below the apron). There are some annoying bugs with hits connecting and the stamina system can be really finicky. Another REALLY absurd thing is, no matter how much you pay for the top-shelf edition of the game, a LOT of content is still locked behind either paywalls (MyFaction mostly) or a lot of grind. Want a specific Persona card to unlock attire, entrance features and so on? Well, it's not in the base game, go play the microtransaction fest that is MyFaction to grind - OR JUST SPEND EVEN MORE MONEY - to unlock it. Want some of the awesome unlockables from The Island, like the rewards from The Order of Anarchy (CM Punk's team)? Good luck grinding The Tower with a weak-ass character - UNLESS YOU PAY EVEN MORE MONEY TO UPGRADE HIS STATS USING VC. Want to download more content from other creators? Good luck, as the page for this usually throws you back to the menu after scrolling through a few pages of content. HOWEVER, as I've mentioned, this game can be as fun as YOU want it to be. If you do want to engage with everything, unlock everything and expect everything to be there after you paid for it - which is not only fair but correct - then don't. Go play something else, maybe even 2k25. Want to have a lot of fun and can overlook these issues? Yeah, this is (again, on sale) an excellent pick - if something irritates you in the game, ignore it, go play some other mode, or other matches, or create something. We usually want to have it all, unlock everything, grind through the pain. Like a song from the previous game's OST says, "it's supposed to hurt," but it doesn't have to. You can play however you like. Once I quit trying to climb the damn Tower to unlock outfit pieces and decided not to engage with MyFaction, just replaying MyRise and creating a custom Universe for myself, this game really shined and showed what it should be from the start - an amazing experience and game for fans of a product that has entertained the world for more than 70 years. In the end, I recommend this game, but with all these caveats, it may not be for you. For me, however, I'm having a lot of fun now and this is what I expect most from a game. It doesn't justify the innumerable flaws or the ABSURD practices and prices implemented by 2K, but I'm having fun.
Been playing WWE Games since 2011. This will be my last WWE 2K game, I just can't put up with the horrible greed and charging expensive prices for doing the bare minimum. WIth all my heart, I wish the worst for you 2K.
Wrestling is just televised gay sex with BDSM elements + I hate oppressive DRM and needing a third party account. Make a real game next time
This is my first review of a game ever. Don't buy this......These devs have forgot why us the fans want to play wresting games. They lock all the things we want behind pay walls and achievements and force us to play uninteresting gameplay just to unlock charecters we should have access to from the start. Teach them a lesson and don't do what I did...please do not buy this game. We need the old school THQ style wrestling game that allows us to build story and worlds. Not whatever this ♥♥♥♥ is.
Before I played WWE 2K26 i had a small wee wee, no friends, no boyfriend, depression and absolutely no will to live. None of these things have changed, but the game is pretty bad.
The Servers are always crashing your game even with stable internet , half the time your trying to connect to play with a friends but always says your "Offline" . Do not buy this game if your trying to do any online games because 2k refuses to patch this issue. Note, half the game modes are server base so if it says your offline then most of the game modes you cannot play due to this error. Save your money and buy something else that isnt a cash cow for no reason. Bring back Raw VS Smackdown again bro like come on and stop this hot garbage of a so called game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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