
Blast, slice and shred through your enemies in this hardcore FPS inspired by the icons of the '90s, powered by the legendary Quake-1 Tech. Taking place in a realm left to rot, take up arms, unearth long-forgotten secrets and hunt down the Guardians of the Old World.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are Outlander. Once adrift upon the Ageless Sea, you now find yourself on the shores of a dying world. From the consuming darkness emerges a figure cloaked in white: the Shepherd of Wayward Souls, who burdens you with the task of hunting down the remaining Guardians of the Old World. You must journey into the vast gloom to explore ancient ruins, discover forgotten secrets and battle the horrors that lurk within.
Equipped with weapons of exceptional might and an inventory of powerful artifacts, you must traverse ancient crypts, sunken ruins, corrupted temples and howling forests to bring death to your enemies. But do not underestimate your adversaries, for they are great in power and number. Your mind must be as sharp as your blade if you hope to survive the dangers ahead.
Fueled by legendary Quake 1 technology, the veins of WRATH pump with the DNA of revered '90s shooters. The world of WRATH is rich with engaging combat, diverse environments and captivating lore. Every element is deftly intertwined to create an authentic and enchanting experience as timeless as the games that inspired it.
Travel with the Shepherd of Wayward Souls across 3 unique hubs and 15 maps
Explore a vast world shrouded in darkness, passionately crafted by the hands of longtime veterans of the Quake scene.
Lay waste to 15 unique enemies lurking in the shadows, thirsting for your blood.
Defeat the 3 Godlike Guardians of the Old World
Exert your dominance through the aggressive dance of combat with 10 unique artifacts
Comb each level thoroughly, uncovering secrets to help you survive
Immerse yourself in haunting music born from the twisted mind of Andrew Hulshult (Quake Champions, Dusk, Amid Evil and DOOM Eternal: The Ancient Gods Part One).
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−80% | 3Kreviews | 72% | — | $290K |
| $29.99 | 198ratings | 60% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My general rule for enjoying FPS games is unless the melee holds up to supplement the scarce ammo supply, then you have to have the melee feel good and be rewarding to use outside of the guns. This game breaks that rule and I cannot enjoy the game. The beginning guns you get are really bad as a first impression. The pistol has 0 feedback and feels like a genuine pea shooter. The double barrel has a really tight spread despite it being a shotgun. You run out of ammo pretty quickly and constantly for all guns especially the spike machine gun. The melee somehow is inaccurate, takes a while to build up momentum, and puts you at risk of losing a ton of health if you are out of ammo. Enemies have a semi large health pool, and the zombie characters somehow can still attack you without their head, (it'd be a funny gag if it only happened once in a while). The other enemies like the houndeye thing that shoots lasers at you have a death animation that spins around the room after you kill them and damages you if you are too close, annoying. There are bipedal enemies that explode into green gas explosions that damage you if you melee them or they die close to you. This game has hit the real annoyance factor too many times in the first level, and the concept of the melee swing allowing you to get to secrets or other areas is cool, I can't justify playing the whole the entire game with how annoying everything else is. Either make the Platformer FPS or make the boomer shooter, don't combine them. It really sucks because i really enjoy the visual style of the game, but I just can't force myself to stick with it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Turkish*languages with full audio support
| $4.99−80% |
| 190ratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yeah, this is a lot of fun. I am more happier I waited for a sale though, Usually I like to only spend around $15 or less on these types of games. It helps me enjoy them more when I get them cheaper. Grab this while it's on sale, You will not regret it.
great game
This is a nice and entertaining Q clone, some basics from Q1 are in there, but don't expect much of similarities nor anything from the story of this Titan. Coming over this fact, it is nicely set and makes fun to pass through, although of being a hard nut at some parts. These are like in Q- 3 lasting episodes with each 5 levels, where you need to collect fragments, then meeting the boss and passing into the next one. The locations are very varied and like entering another game, the architecture is well done, sound fits well into, graphs can be set with many options to create the own desire, weapons are cool and like in a Doom clone, especially the fancy chargeable mace. The foes are in good numbers and tactics, every with its own weakness, so as the physics are nicely done too. Also there are quite useful artefacts what can boost your character for a limited time, all in all- it makes fun to swipe trough, for me it lasted a bit more than 30 hrs, but it was worth doing so, achievement hunters can have fun with a semi second ride.
Questionable design choices here and there, and has the least fun pistol I've ever used in a game. Still very very fun. Wish there were more shotgun shells and fangs around the maps.
Nah.
Not bad, not good. Just play something else. I was enjoying despite the flaws but the first boss on hard difficulty is so boring and annoying (bullet sponge that spam the same 2 attacks in circular room) that I gave up. Hard difficulty is just too many enemies and scarce ammo. I can play Doom Eternal in ultraviolence without issues but got tired of dying in this game.
One of my favorite starter pistol + melee weapon combos. Combat and exploration are both a lot of fun, and benefit from the open ended level structure.
Really appreciate the intention to create a Quake-like FPS, but I didn't feel immersed or captivated, and didn't see any chance of that happening later. I think it was that the environments are too vast, and the enemies lacked that certain coolness factor. But it's worth a try if you like old FPS games. I chose not to request a refund, as I wholeheartedly support the goal of making awesome Quake-like games, and there will be many players who enjoyed this result.
Quake 1, but 10 times bigger, 10 times more enemies, alt fire, artefacts, and a "Use" key. No cutscenes, no story interruptions, just plain oldschool boomshoot action. None of the areas are copied and pasted, no hallways, rooms, so it never gets even a little confusing.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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