
Blast, slice and shred through your enemies in this hardcore FPS inspired by the icons of the '90s, powered by the legendary Quake-1 Tech. Taking place in a realm left to rot, take up arms, unearth long-forgotten secrets and hunt down the Guardians of the Old World.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are Outlander. Once adrift upon the Ageless Sea, you now find yourself on the shores of a dying world. From the consuming darkness emerges a figure cloaked in white: the Shepherd of Wayward Souls, who burdens you with the task of hunting down the remaining Guardians of the Old World. You must journey into the vast gloom to explore ancient ruins, discover forgotten secrets and battle the horrors that lurk within.
Equipped with weapons of exceptional might and an inventory of powerful artifacts, you must traverse ancient crypts, sunken ruins, corrupted temples and howling forests to bring death to your enemies. But do not underestimate your adversaries, for they are great in power and number. Your mind must be as sharp as your blade if you hope to survive the dangers ahead.
Fueled by legendary Quake 1 technology, the veins of WRATH pump with the DNA of revered '90s shooters. The world of WRATH is rich with engaging combat, diverse environments and captivating lore. Every element is deftly intertwined to create an authentic and enchanting experience as timeless as the games that inspired it.
Travel with the Shepherd of Wayward Souls across 3 unique hubs and 15 maps
Explore a vast world shrouded in darkness, passionately crafted by the hands of longtime veterans of the Quake scene.
Lay waste to 15 unique enemies lurking in the shadows, thirsting for your blood.
Defeat the 3 Godlike Guardians of the Old World
Exert your dominance through the aggressive dance of combat with 10 unique artifacts
Comb each level thoroughly, uncovering secrets to help you survive
Immerse yourself in haunting music born from the twisted mind of Andrew Hulshult (Quake Champions, Dusk, Amid Evil and DOOM Eternal: The Ancient Gods Part One).
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−80% | 3Kreviews | 72% | — | $290K |
| $29.99 | 198ratings | 60% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yet another "boomer shooter" that tries to copy quake/doom/hexen from the 90s but fails to understand and capture what made those games fun and replayable. This game is a surface level copy that is boring
Overly tanky enemies and a weird save system that only kind of works. It's just fine tbh. I can't give it a "meh" review so it's just going to be negative. I really wanted to like this but I can't give it top marks.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Turkish*languages with full audio support
| $4.99−80% |
| 190ratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
3D Realms is trash
Its a real shame how long i waited to play this just to be disappointed. Its not necessarily bad or good just blah. Its so boring. The enemies are bland the graphics are bland, and the sound design and impact of the guns are terrible. Their is no reason to continue playing after a few levels, I literally can bring myself to finish it. The worst thing by far is the movement! ITS A BOOMER SHOOTER! WHY CANT I JUMP MORE THAN 3 INCHES OFF THE GROUND!? The guns sound like they were recorded in tunnel with a dollar general microphone then played back on a Nintendo ds and recorded again with another dollar general microphone. HORRIBLE.
Really rather hard to get into it, maybe if you are a mega Quake fan you will be able to look past the obvious lack of substance cause you are a diehard fan of the game engine's feel, but for me the introduction and initial levels are such a bland slog and I have absolutely no love for the engine in use that I don't feel the need or want to continue any further. The beginning dumps you into a very bland tutorial that introduces you to a coloured door key system, not a good sign... After that you get taken to a hub world area where you teleport into new arenas. You get some new weapons when going through the teleporters and have some new enemies to fight, but damn is it bland. You have either enemies that stay in place and shoot, or enemies that meander towads you to melee. You move so fast that you don't ever get pinned so the melee enemies are practically pointless and there is no semblence of tactics that the enemies use against you, it's just stand practically still and lob things at you or wonder towards you for melee if you stay still long enough for them to close, which is unlikely. Maybe I'm being too harsh due to never meshing with the Quake engine, was always more of an Unreal and Halo person, but it is absolutley not a good sign if the initial sections had no substance and the enemies along with their AI are uninteresting and one dimensional in their dynamics and attacks.
Итак, мы имеем духовного наследника Quake. Игра предсталяет собой динамичный трёхмерный Бумер-шутер со всеми вытекающмими, а именно: Быстрое передвижение, ускоряющееся прыжками-есть. Локации- арены, соединенные "короткими кишками"- есть. Куча разнообразных врагов, порой, спавнящихся в самых неожиданных местах, чтобы застать тебя врасплох-есть. Куча секретов, скрывающих от тебя полезные расходники-есть.. Разнообразные пушки, каждая из которых нужна для определённого типа врагов-есть. Дизаин локаций с монументальной архитектурой и музыкальное сопровождение в стиле "Dark fantasy"- есть. А больше, собственно, и не нужно, Если не считать парочки критических багов, исправляются перезаходом в игру, то всё норм, игра хороша, прекрасная мясорубка для отключения мозгов и доставки быстрого дофамина в ваши мозги. Рекомендую.
very mid.
I ended up really liking this, but I didn't at first. The game is split into 3 worlds, and the first is by far the weakest. The weapons you're given at the start a peashooters and your basic melee is the worst. One you get the hang of how stupidly strong your secondary melee attack is, things get a lot better. But still, it isn't until the second world that you get weapons that are far stronger than anything you had before. Ammo isn't too plentiful, but plentiful enough to where if you're not too wreckless you'll probable be fine. The third world especially is awesome. You're given even better tools that feels very fun to use. It's a shame that first world is a bit of a gatekeeper. It can be seen in Steam achievements too. Less than 10% make it past the first world. A similar theme is present for level design. The first world is alright but a little same-y. Levels are ok and not too maze like. The second world, again, is far better. It's beautiful and maps are far more fun to traverse. That being said, some (if not all) of the levels are way too large. It's not one of those games where you are constantly trying to find where to go, but it does often feel like you're wandering around with some needless fodder. This again is far better in the third world, where everything really comes together. Awesome set pieces, awesome level design, just awesome all around. I really liked the game, but if every level was a good 30-50% smaller I would have appreciated it more.
A free-rompting polished Old school Doom-esque experience. Enjoyed it!
This is a nice and entertaining Q clone, some basics from Q1 are in there, but don't expect much of similarities nor anything from the story of this Titan. Coming over this fact, it is nicely set and makes fun to pass through, although of being a hard nut at some parts. These are like in Q- 3 lasting episodes with each 5 levels, where you need to collect fragments, then meeting the boss and passing into the next one. The locations are very varied and like entering another game, the architecture is well done, sound fits well into, graphs can be set with many options to create the own desire, weapons are cool and like in a Doom clone, especially the fancy chargeable mace. The foes are in good numbers and tactics, every with its own weakness, so as the physics are nicely done too. Also there are quite useful artefacts what can boost your character for a limited time, all in all- it makes fun to swipe trough, for me it lasted a bit more than 30 hrs, but it was worth doing so, achievement hunters can have fun with a semi second ride.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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