
Build a soviet republic from an impoverished country into a rich industrial superpower in a city builder with intricate production chains and a fully simulated global economy. Manage the lives of your citizens from education to work and party loyalty to criminal activity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #84, worst PL #89 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 22 → 17/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Manage all aspects of your republic in this soviet-themed city builder game. A planned economy puts you in control of everything from mining resources to manufacturing goods and providing services – use this power to make decisions that impact your citizens’ day-to-day lives and their ultimate loyalty to the nation. Whether it’s construction, transportation, trade, healthcare, education, entertainment, tourism, or any of the countless other facets of a full-fledged city, it’s up to you to determine availability, accessibility, and quality. Contend with a deep simulation of global supply chains as you seek fertile soils, ore veins, and viable lands upon which to build your nation – let the radio stations sing your praises and the citizens rejoice in their glorious soviet republic.

Multiple complex simulations work together to bring your cities to life in Workers & Resources: Soviet Republic – whether it’s the price of goods in the global market, the proper distribution of electricity and water, or the increased supply of heat during the winter months, everything can be manipulated with the right actions. Adjust your game settings based on your appetite for complexity in particular areas – civil engineers, urban planners, economists, and simulation enthusiasts will all be able to experience the mechanics they love.
Run your nation with both rubles and dollars as you strike a balance between eastern and western markets, trading with nations from either side of the Iron Curtain to gain access to valuable currency, resources, and technology. Despite following a soviet-styled planned economy, you are a fledgling non-aligned nation – this sets you free to engage in trade with both the Western Bloc and the Soviet Bloc to your benefit. Loyalty to one side is always an option, but flooding one market with your goods might result in diminishing returns, and shunning the other side might see you cut off from useful technological advances.
Familiarize yourself with the intricacies of realistic supply-chain management with over 30 commodities to acquire, manufacture, and transport. Raw materials, processed goods, and waste material all have specific places where they can be stored, with specific vehicles needed for their transportation, and specific structures needed for loading and unloading. Liquids are stored in tanks and moved with the help of pipes and pumps, or loaded onto vehicles with tanks. Mined ores are stored in aggregate storage facilities, and moved with conveyor belts and flatbed trucks and train cars. Processed goods, meanwhile, are shipped around in covered trucks and train cars, and stored in warehouses. Organize forklifts for short distance hauling, build intricate conveyor belt networks to minimize your reliance on vehicles, or use trains to haul goods from one city to another – supply-chain management is an integral part of operating a nation, and you’ll use everything from cargo planes to freight trains to cargo helicopters to make sure everything is operating smoothly.
Every road, bridge, residential building, and factory is built from the ground up with resource costs reflecting the size of the project. Pay market rates for raw materials to execute quick builds with the help of foreign labor, or establish construction offices and provide employment to your population as they head to construction sites to build everything using locally acquired resources. Buildings can require anything from prefab panels, to steel beams, gravel, concrete, and more – produce and supply them locally, or import them to simplify the process. Will you be a self-reliant republic, or will you exploit the international market for rapid expansion?

A nation is nothing without its people – they work the fields, bake the bread, and operate the heavy machinery that keeps the wheels of industry turning. Ensuring the people remain happy and loyal is essential to your success.
Follow your citizens from childhood to the end of their lives, providing them with essential goods such as food and clothes (and alcohol) while simultaneously ensuring they have access to opportunities in the form of education and employment. Be wary of those that lack loyalty to the republic – they are prone to a life of crime, and their reduced efficiency can hurt throughput. Oftentimes, they are best left without access to opportunities where they can do more harm than good. Monitor your nation’s overall happiness and loyalty to ensure few are choosing to leave – provide them with better lives, or rely on propaganda to get the most out of your citizens.
Your peoples’ needs can be imported from neighboring countries, or they can be manufactured locally through complex production chains. Massive fields will harvest grains that can be turned into bread and booze at food factories and distilleries. Clothes factories will produce clothes as long as they have fabric, which in turn is produced at fabric factories with the help of crops, chemicals, and water. Manufacture or otherwise acquire all manner of goods, from the aforementioned necessities to the luxuries of radios and TVs, and transport them from factories to warehouses to local stores where your citizens can obtain them to fulfill their needs.
There are many essential services your citizens will want access to as well – electricity, water, and heat are necessary for survival, each with their own supply chains to maintain. Watch for demand to ebb and flow with the seasons, and prepare for harsh winters lest your population suffers a sudden tragic drop. Education is provided through schools and universities, with higher levels of education opening up additional employment opportunities for your people, unlocking access to new technologies and production capabilities in your nation. Entertainment comes from local parks and theaters as well as radio and TV stations, while physical fitness is provided by local pools and sports fields. Ensuring these services are available and within reach through an efficient transit system is essential for a healthy, prosperous populace.

From roads to railways, and from sea to sky, managing the transportation of goods and people is vital to the health of your republic. As your nation spreads and cities develop around resource hubs littered across massive maps, you’ll find yourself constantly expanding your transportation network to meet ever-growing needs.
Buses, trams, trains, subways, ships, and planes provide public transportation for people to move greater and greater distances, fulfilling needs at distant shops, or providing their expertise at far-flung factories and mines. Operate interconnected systems to facilitate the movement of people across these massive expanses, even using cable cars and winding dirt roads to provide access to the more remote parts of your republic.
Trucks, trains, cargo planes, and cargo ships are essential for moving resources long distances, with different subcategories of each vehicle determining exactly what type of goods it can move. Limited access to certain vehicles might force you to explore transit methods you would otherwise have left behind – or perhaps you’ll build connections at customs offices along your border to enable trade with foreign powers instead?
Build custom airports, plan the placement of train signals, and design intricate interchanges to truly customize your transit networks. Road signs will influence speed limits and vehicle access, runway length will determine accessibility for various kinds of airplanes, and train stations can be built for passengers or cargo, with access points for pumps, conveyor belts, and forklifts to integrate smoothly into your existing supply chains.
Allow your people to purchase cars for private transit, but consider limiting access to such vehicles based on education levels or party loyalty to prevent the plague of freedom of movement and congestion – with well planned infrastructure and transit networks, you can fully control the flow of workers and resources alike.

Workers & Resources: Soviet Republic has dedicated modding tools and a plethora of extensive player-created mods available in the Steam Workshop. Customize your experience with new buildings and vehicles to build the soviet republic of your dreams.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 27.4Kreviews | 91% | — | $34.4M |
| $9.99−75% | 120ratings | 82% | #24 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1321 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Нахуячил водопровод и канализацию часа 2 всё планировал, потом 2 часа сносил из-за расширения города
One of the best city builder / logistics games ive played yet, and ive played a lot of them
its a good game but you need quite alot of time and patience to learn it also ti crashes sometimes
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Russian, Simplified Chinese, Spanish - Spain, Italian, Japanese, Portuguese - Brazil, Hungarian, Korean +6 more
| $39.99 |
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| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Самая хардкорная градостроительная стратегия в которую когда либо играл, cити скайлайнс курит в сторонке
Je très complet mais très dur
実績コンプ記念にレビューします。 難易度的に街づくりゲー経験者にはオススメできますが、これが初めてという人にはオススメできない、といった感じです。 日本語訳は大体機能してますが、キャンペーンの文言が実際の建物の名前と違う場合があるので注意。 個人的に下水道関連は設置にストレスがたまったので、もう少し緩和して欲しいところ。 ・高低差的にちゃんと流れないことがある、下水が流れないような構造の場合事前に教えてほしい(単純に作り直しが面倒) ・排出口が水辺のかなり限られた地形にしか置けない(MODでなんとかした) バスももう少し効率的に動かせたら良かったかも。バス終点だけでは制御が物足りない。 チュートリアルはありますが、実質的にはキャンペーン2つクリアで基礎的な事が分かり、カスタムゲームの現実モードが本編です。 現実モードは実際にやってみないと分からない事がかなり多く、キャンペーンクリアだけでは破綻する可能性が高いと思います。 実際やって死んで覚えるしか無いかも。 一応、現実モードの注意点を書いておきます。(自分で攻略したい方は見ない方がいい) (序盤から必要) ・住居を建てる際に、「自動で住民~」のチェックボックスは絶対外す。 インフラが整ってない状態で誘致しても、結局冬で全滅する。ちゃんと建物を建ててからスタート。 特に食料、病院、保育園、水、熱は必須。 ・ちゃんと初期教育と高等教育で住居を分けると良い、大学や病院など高等教育が必要な建物にちゃんと手動で割り振る。序盤は大学優先。 ・食料や燃料は物流事務所に頼って、切らさないようにする。 積み下ろし待ちでも切らさない事は出来ますが、車両が多く必要になるのと駐車場が狭い建物に警察や救急車が到着できないのを防ぐ意味もある。車両劣化による配送不足にも後々注意。 ・熱が無いと冬に住民が一斉に死亡するので、汚染を考えて歩いていける限界距離あたりに熱供給所作ると良い。多少の時間なら生産が切れても大丈夫。 ・序盤の金策は服輸出などで経済を安定させつつ、大学で研究を回す+高等教育者を増やす。 ・電気は輸入で良い。大した出費にならないし、発電所火災や地震でいきなり詰む事も無い。 (中盤以降) ・下水はちゃんと処理場を通す。序盤は無くてもいいですが、そのうち汚染で人口が増えなくなります。目に見えない汚染原因の一つ。 ・経済が安定したら大きめの警察といくつかの裁判所で犯罪を検挙する。 刑務所は、犯罪性がプラスにならないように職員の忠誠度が低いうちは容量に余裕を保つ。 刑務所に入った奴らがさらに犯罪性を上げて世に解き放たれる事態になります。孤児院も同様。 ・ゴミに注意。これ要因が詰みやすい印象。 ゴミ箱が満杯になると、産業が停止→お金が無くなって終わります。 ゴミ収集車だけに任せると税関が渋滞→必要な輸出入が出来なくなり終わります。 分別→ゴミ処理場→残りを電車による輸出でなんとかしました。電車1台だけでも結構持っていけるのと渋滞と無縁なのが大きい。分別すると廃プラスチックの実績も取れる。 今まで余裕で黒字だったのに急に赤字に転落するのは、ゴミによる産業停止の可能性が高いです。 ・赤字転落のもう一つの原因は家電輸入。 少し人口が増えてくると定期的に家電が大幅に消費されるようになります。 その時に産業が服だけとかだと、現金が間に合いません。どうにもならないときは一回家電の輸入をオフに。 ちゃんと大学で研究して、輸出産業を育てる。自前の家電工場を作ってもいいです。 こんなところでしょうか。 色々総合すると、不便な部分も多いですが面白かったです。
hey, its me state capitalism
Bestes Stadt Simulationsspiel! Ich bin einfach begeistert. Ja, es ist komplex, aber Rom wurde auch nicht an einem Tag gebaut. Bei jeder Stadt die man baut lernt man etwas dazu.
Eines der besten AUfbauspiele die es gibt
직각으로 도로 건설하는게 개불편한 똥겜
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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