
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 5.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 29.4Kreviews | 50% | — | $17.7M |
| $39.99 | 12.1Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
唯一预购了没玩完的垃圾游戏
it fun
Not reccomended at all. The game is a Nioh reskin but with double leveling. I really cannot understand the devs why they should have inserted a second leveling too. Each mission it has something that is call Fortitude Rank, you're obligated to search all the area to raise your morale to 20 if you want to beat the boss of each mission. Throught the mission you may find mobs with higher morale and they kill you with 3 hits, even if you level your character. And it's not only that, in half of the game a certain boss is broken. It's trashing your character at such a degree you cannot understand why they did that. I was 20 levels higher the mission and the boss was killing me all over again. You need to learn his attack patterns and deflect a lot. I only continued the game because of the gameplay... and is great! The only boss I couldn't beat was the epilogue and I don't know if I'll ever beat it... I hated the game due to the unreasoning difficulty.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 974 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
给劲
操做还可以,但有些键位没必要,比如格挡,有化解不需要格挡。画面可以,故事背景又是三国,很喜欢。地图设计的也不错。
还记得当时是阳了躺在床上预购的,一直没玩,2的消息出了后心急火燎捡起来玩了。 总体来说难度偏低?44小时就全成就了,除了dlc有几个boss多试了几次之外,本体大部分都是1次过,少部分死几次基本也很快,可能是因为全探索的情况下等级有点溢出了。 总体来说气势、化劲的系统还算不错,与其说是化劲游戏我感觉不如说是武技游戏,总体稍微有点单调,希望2代能有好的改进吧! 成长系统方面,五行加点的设计感觉稍微有点捞,因为没有生命体力力量敏捷之类的那么直观以及追求平衡,至少加到99前感觉无脑点武器加成最高的那个就行了。 关卡设计方面,找旗子找收集品占据了大部分时间,旗子之间不能传送增加了这个时间,并且给我上了点压力,基本都是全程只插旗不拜旗子方便回头找东西,这个感觉还是有点不舒服的。 总而言之,我是觉得还行拉,虽然没有完整版的史记很不爽,但是实际玩起来也没太大影响。。。
Ein cooles Soulslike, auch für Anfänger. Es ist nicht so schwer wie andere Soulslikes (DLCs sind etwas knackiger). Hat Schwächen, aber für entspanntes Zocken geeignet.
战斗爽
纯爽游,抖M不要玩
啊?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7M | 19.9K | 98% | $29.99 | |
| $17.7M | 35.8K | 94% | $19.99 | |
| $17.6M | 15.3K | 88% | $39.99 | |
| $17.6M | 23.8K | 44% | $39.99 | |
| $17.5M | 115.1K | 78% | $9.99 | |
| $17.8M | 153.8K | 88% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 19.5K | 78% | $39.89 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $33.5M | 50.6K | 87% | $19.99 | |
| $187.3M | 517.6K | 89% | $29.99 | |
| $43.6M | 106.3K | 57% | $34.99 | |
| $9.9M | 12.5K | 76% | $39.99 |