
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 5.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 29.4Kreviews | 50% | — | $17.7M |
| $39.99 | 12.1Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本体:8/10。经过多次调整,卧龙本体除了虎牢关其他关卡都保持较低难度。动作系统设计的较为简单,属性克制和法术的应用也算是有趣。但是对于喜欢战斗体验的玩家来说,单种类武器的体验太过单调,想要一直保持新鲜感需要不停地更换武器种类。 DLC1&2:7/10。新增武器拳套和长剑,两种武器的游戏体验都很不错,就是许褚设计太粪,拿着大锤满场跑时不时丢两坨屎的霸体长连段胖宝宝一枚鸭。还有甘宁也是神了,疯狗+乱跑,只能老老实实等红光。 DLC3:6/10。新增武器鞭子,体验不错。但是,这就是我们忍者组的公式最终boss设计啊,妖怪就搞一个全属性切换+超大AOE+超级多动症+主动远离飞到一万米外丢法术的袁术;人类就搞一个霸体+疯狗连段+超绝攻击欲望+八百米跳入+红光接红光+超级肉逼+开局自我强化+除了毒几乎无法上属性的关圣帝君。这两坨真的是tm的狗屎中的狗屎,打完之后感觉全身的力气都被抽干了,再也没有任何想要挑战更难的这两位贵物的想法。 忍者组是真的不会设计boss,一遇到问题就上霸体堆数值加上满地乱跑AI,本来本体玩起来挺爽的,一到DLC就开始犯病。你说他做的烂吧,他也确实有做的好的,但是做的烂的地方真的太臭了而且还放在最后面,无论前面玩得多开心都只会留下痛苦的回忆。
Juegasho
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 974 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在本体时期非常顺畅,到了DLC就有点恼人。感觉各方面都不如之后的浪人。
好玩爱玩,可以试试!
战斗简单 爽快~
魔化太史慈和饕餮一坨,不过战斗爽感很足。推荐给仁王爱好者和类魂爱好者。整体值得一玩。
好玩,動作跟打擊感一流 打鐵族必備
和仁王比簡單,儅個爽游玩不錯的
It's not Nioh, but I won't complain. No one focuses on combat in their games as much as Team Ninja.
7分
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 19.5K | 78% | $39.89 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $33.5M | 50.6K | 87% | $19.99 | |
| $187.3M | 517.6K | 89% | $29.99 | |
| $43.6M | 106.3K | 57% | $34.99 | |
| $9.9M | 12.5K | 76% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7M | 19.9K | 98% | $29.99 | |
| $17.7M | 35.8K | 94% | $19.99 | |
| $17.6M | 15.3K | 88% | $39.99 | |
| $17.6M | 23.8K | 44% | $39.99 | |
| $17.5M | 115.1K | 78% | $9.99 | |
| $17.8M | 153.8K | 88% | $7.99 |