
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 3.2/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 29.4Kreviews | 50% | — | $17.7M |
| $39.99 | 12.1Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 946 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
100% historically accurate
共斗不保留进度是人能想出来的设计?
孩子们 我眼睛瞎了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 949 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a pretty amazing game. I enjoy the fighting styles and the ability to use multiple weapons. The story is fantastic. The enemies are not easy to defeat but that's the point of it. You must level up to 17-25 before taking on the bosses at every stage.
"parry simulator" the game. 6/10 Obviously worse than Darksouls. Nioh is 100% better (same studio). You spend to much time respecting the boss and just like nioh if the stars align the boss just auto dies, but more times than not you will be stuck in parry, waiting your turn and when it is your turn most attacks to slow to use.
really satisfying combat, deflects feel so smooth
Games like nioh, maybe less difficult. I enjoyed it till the dlc. I can only assume they fired the balancing team before making that bs.
这优化我真没招了
有几个图完全看不清楚实在是太恶心了,地图一片黑或者一片红,本来就有点晕这下更晕了
[h1]The Bag of Paprika Chips[/h1] Wo Long: Fallen Dynasty is not a bad game. It's best described as a Romance of the Three Kingdoms based loot-focussed Souls-lite spectacle fighter, but unfortunately its not really doing anything meaningful with those descriptors. You get a ton of loot drops, but dealing with those is a chore. Not only due to the sheer amount, but also because of a startling lack of variety in drops. There's many different weapons as shown on the wiki (more with the dlcs), but you'll be getting the same ring pommel sword model over and over again, just with a few differences in stars and equipped abilities. Selling and salvaging the rest is a chore as you only have 500 inventory slots total and that's for items too. Enemy variety is extremely limited, bosses are continually reused and combat is very samey outside of gimmick bosses like Taotie. Too much focus on spectacle, not enough on substance though there's a few fights like Zhang Liao that do give something of a challenge, if not much. The end result is a game like a bag of paprika chips, you may enjoy bits of it, but it won't wow you.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 19.4K | 78% | $39.89 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $33.5M | 50.6K | 87% | $19.99 | |
| $48.6M | 517.4K | 89% | $7.79 | |
| $43.5M | 106.1K | 57% | $34.99 | |
| $9.9M | 12.5K | 76% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7M | 35.8K | 94% | $19.99 | |
| $17.6M | 16.5K | 47% | $39.99 | |
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 15.3K | 88% | $39.99 | |
| $17.5M | 114.9K | 78% | $9.99 | |
| $17.5M | 25.1K | 60% | $24.99 |