
Wizordum is a retro FPS that puts you in the role of a Mage on a quest to track down the source of Chaos. With a wide arsenal of spells and magic items, battle your way through the world of Terrabruma in this unique blend of classic 90s shooters and modern gaming elements.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The Ancient Seal of Terrabruma has shattered, unleashing the forces of Chaos once more. As one of the last Mages of Wizordum sanctuary, you must embark on a quest to find the source of this corruption and push the Chaos back before they consume the kingdom in a speedrun-friendly fantasy FPS tearing a page from the spellbooks of ‘90s fantasy FPS classics like Hexen and Heretic.
A vast arsenal of magic weapons & items
Search for secret places filled with treasures
Solve puzzles and avoid traps
Embark on a single-player campaign to find the source of Chaos, traveling from the Town of Grimbrook through swamps over the snowy mountains and beyond.
Collect bonus items and beat the hardest difficulty levels to climb to the top of the leaderboards
Beat challenges at each level
Compete online for the best time
Create and share custom levels, all from inside the game
Design and download custom adventures or full-fledged episodes with the in-game level editor.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 879reviews | 92% | — | $458.7K |
| $19.99 | 174ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I didn't think "wolfenstein 3d but ur a wizard, BJ" would grow on me so well, but it did in such a fantastic way. It's a charming fps that has surprising depth and atmosphere to it. And the oldhead in me really appreciated the many shoutouts to other classic 90s fps games (the secret levels are such a delight). It might be a little on the easy side, but if you're an explorer you'll get a lot of satisfaction out of this game. High marks all around, a definite recommendation!
Wizordum is one of the better boomer shooters I have played over the last few years.. You get a wide and interesting variety of magical weapons. Unlike many shooter arsenals, this one manages to have several interesting mechanics and I found myself jumping between all of them into the end game. Some of the secrets can be absolutely devious and you are going to be searching high and low for everything. This one is well worth your time and interest to play.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $9.99−50% |
| 87ratings |
| 90% |
| — |
| not modelled |
| $24.99 | — | 84%* | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3]A solid product brought down by a poor first episode, tedious level design & unchanging combat.[/h3] [b]Wizordum started strong but quickly fell off due to lacklustre combat, flooded yet fleeting & unneeded consumables, frontloaded needlessly long successive levels, near-constant ambushes, forgettable abilities and a lack of change to the difficulty, enemies, combat intensity & weapon variety during Episode One’s 4-5 hour playtime.[/b] Wizordum provided the most satisfaction & highs through the hunt for secrets, as most involved some form of player awareness & knowledge; The hunt & reward offered more satisfaction than the combat & weapons, enhanced by the hints, destructible wall indicators, hidden buttons & genre fan-service. That being said there's also a hefty amount of secrets that involve running against walls or the usage of the auto-map/secret reveal map to the point that it ultimately hinders said highs, especially during Episode One. An interesting element of Wizordum is that between missions you can use the coins collected throughout your playthrough to purchase upgrades for your weapons, spells and character.[list] [*]Each weapon has a single upgrade with the price dependent on the weapon. [*]Spells simply have an additional charge per spell sheet. [*]As for character upgrades you can purchase individual carry capacity increases for consumables (spells/invisibility cloaks etc.), magic orbs, ammo for all weapons and an extra upgrade to reveal the remaining treasure on the map once 98% has been collected. The map upgrade is welcome but the activation threshold is stingy.[/list] [b]Note[/b] Completing episode 1 I had already purchased ⅔ of the upgrade options and a majority of them offered no significant changes to my gameplay, as ammo is plenty, the extra cost for crowd control/area of effect on weapons was unneeded/waste of ammo and spells/abilities lacked urgency, so my inventory was capped out. There are three characters available to play with their own weapons, statistics & mechanics alongside four difficulty options in Novice, Journeyman, Master & Nightmare which alter the enemy density, health, damage output & speed and because upgrades are account based you can move from difficulty to difficulty with ammo/spell resets. There’s also an extensive level creator & a separate time trial speed-run mode for each level in the base game where you can compete with other players on the leaderboard. [h3]Conclusion[/h3] All in all, Wizordum did itself no favours in the long run for my continued interest because of the former and by the time the game ramped back up & started to address everything listed during Episode 2 by introducing new enemies and bringing back shorter, unique, maze free & fun environments, the damage from the first episode was too severe & my enjoyment was already tainted; the return of longer levels sealed the game's fate. [b]I don't recommend Wizordum at the retail price of $29.50AUD or during current sales $14.75.[/b] I don’t think my opinion would change if I had opted out of collecting treasures & secrets because half of the game's secrets were the meat of my enjoyment. [h3]Notes during play[/h3][list] [*]E1M3: 50m: stuck between 2 crates that only an unwanted ability activation could fix. This sewer map is huge and sprawling which made the final 1% of treasure I needed to find tedious (10mins). [*]E1M4: 1hr 10m: These levels are quite large and full of combat.So far the mace & ice staff (frostweaver) have been powerhouses unmatched, and while there is combat puzzle synergy between the ice staff & the revolver (spellstriker), i feel little need to make use of it. [*]E1M5: 1hr 10m: Grim Haven was a map I thought I would enjoy but as the level continued and the map got larger with nooks & cranny loading screen buildings, it dwindled furthermore by the secret hunt & return of a sewer segment. At no point so far have I needed to use the Magic Orbs ability and to my surprise it was needed to obtain coin & secret loot; a common occurrence moving forward I imagine given the lack of urgency to use the various weapons, spells & abilities. [*]E1M5/1: 20m: Well of Wishes with no weapons is grueling, boring & awful. It exists as a reference to the Boomer Shooters of the 90’s but it was not fun in the slightest despite the tense moments with the Dopefish. [*]E1M6 1hr 20m: The penultimate episode level. It’s another large level with multiple layers & buildings intertwining with connective sections for backtracking; taking place in the city market district & cathedral it was a long level with a major hike in enemy density (298 from 100-150) and secrets (21 from 10-15). It was at this point I decided I would uninstall the game after finishing the episode because the levels were getting larger & combat offered no reason to swap from the ice staff, mace & shotgun. [*]E1M7 Boss: Quite unengaging & lacklustre given I had the maximum ammo, spells & supers stored at this point due to the trivial levels leading up to it. Avoid its attacks and launch ⅓ of what I had in reserves. [*]E2M1: Smaller in size, spider enemies were a tad annoying but overall the ice staff mace/shotgun continued to make the game a snoozefest. Secrets were more engaging due to the scenery change but overall interest is waning. [*]E2M2: A Level that I thought Mission 2 would be, aboard an Ork Battle ship fighting through to the engine & control room. It’s another short mission and the secrets are well balanced with a few tough ones but overall a fun level. [*]E2M3: This level brings the return of larger open levels taking place in swampy ruins, there are lots of enemies and in spite of the map providing visual assistance the level was rather confusing to navigate, furthermore once secrets came into play. [*]E2M4: Maps are getting larger and this was the first level where I felt challenged by the enemies and actually ran out of ammo on my staff, requiring the use of the underperforming fire rings/lightning gloves. This level was also the first time I became noticeably annoyed by enemy spawns. Every time I had entered a secret room or dead end I was ambushed by skeleton knights or spiders, repeating again once I had returned to the already clear hub room; made worse when said enemies spawn as Archers/Mages out of the player's view distance. Rinse and repeat, especially during the cliffside climb & goblin camp. The secrets had a perfect balance of difficulty & the Hobbit easter egg was fun. [*]E2M5: Sprawling Level within a castle through various layers. It had tough secrets and a secret level that had extremely well hidden buttons to achieve. New enemies were added to the roster with wraiths but they were quick work due to ammo reserves. [*]E2M5/1: The arena fight itself wasn’t really challenging once again due to ammo reserves and the simple nature of the enemies vs player positioning. [*]E2M6: Another castle map with new noclip enemies that are more of nuisance than anything. The map layout intertwining and if I cared enough at this point it would be fun to map out but per the game time, the game has failed to keep me interested through its long levels and at this point I’m excited to beat the boss of the episode and be done with the game because it’s just a drag. [*]E2M7 Boss: Per the first episodes boss fight, the conclusion of episode 2 was lacklustre and boring due to the excessive surplus of ammo for each weapon I have & their associated upgrades, the crossbow killed the boss in both phases swiftly, the only difficulty came with disabling its invulnerability shield due to the lack of pre-encounter information in regards to geometry destruction, aka the latter has only existed for breakable walls & buttons.[/list] After 24 hours of recorded steam time, 18 hours in realtime, I have decided to uninstall, write a review and leave the game alone.
first person dungeon crawler. just get it.
It’s not perfect, the weapons are all kind of underpowered and underwhelming, but other than that, it’s pretty good!
so I originally found this game through Civvie 11's video on it, and honestly, that video sold me on giving it a shot I spent way more time on this game than I probably should have, but I had a pretty good time with it You really need to enjoy retro shooters to get the most out of Wizordum The game is packed with easter eggs and secrets, and if you're the type of person who wants to find everything with a Steam guide open on a second monitor, expect to spend around 45–50 minutes per level lol The secret levels are great, especially the third one in Episode 3. It absolutely scratches that old-school retro gaming itch i mean sure instead of an HEV suit you get armor but still its like really cool Weapons feel good, the story barely matters (which is exactly how it should be for a game trying to capture that retro FPS vibe), and the level design is generally solid but VERY CONFUSING SOMETIMES IM LOOKING AT YOU SEWER LEVEL IN EPISODE 1 One thing tho the difficulty starts off pretty boring The first few levels are kind of a snooze fest, but once Episode 2 starts, the game wakes up and begins throwing tanky enemies and huge groups at you There's also a castle level with a ghost enemy that does a dash attack and literally noclips through walls, which caught me off guard more than once
cus thats what ive been saying
Rad retro throwback feels great!
Absolute FPS comfort food in the vein of Heretic/Hexen. Massive, intricate levels and a charming aesthetic. Highly recommended.
simple minded pew pew fun with sometimes abstruse level design
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Players by region
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