
Wizordum is a retro FPS that puts you in the role of a Mage on a quest to track down the source of Chaos. With a wide arsenal of spells and magic items, battle your way through the world of Terrabruma in this unique blend of classic 90s shooters and modern gaming elements.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The Ancient Seal of Terrabruma has shattered, unleashing the forces of Chaos once more. As one of the last Mages of Wizordum sanctuary, you must embark on a quest to find the source of this corruption and push the Chaos back before they consume the kingdom in a speedrun-friendly fantasy FPS tearing a page from the spellbooks of ‘90s fantasy FPS classics like Hexen and Heretic.
A vast arsenal of magic weapons & items
Search for secret places filled with treasures
Solve puzzles and avoid traps
Embark on a single-player campaign to find the source of Chaos, traveling from the Town of Grimbrook through swamps over the snowy mountains and beyond.
Collect bonus items and beat the hardest difficulty levels to climb to the top of the leaderboards
Beat challenges at each level
Compete online for the best time
Create and share custom levels, all from inside the game
Design and download custom adventures or full-fledged episodes with the in-game level editor.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 879reviews | 92% | — | $458.7K |
| $19.99 | 174ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's fine, if a bit of a slog if you try to do multiple levels in a single sitting. Cleric and Sorceress seem pretty reliant on HP potions wheras Bloodmage can plonk down a healing fountain anywhere and not have to worry about wasting the hp from it (it only heals you up to max), then can lifeleech really, really easily with their other spells, and can even just freeze enemies and then stab them for 5hp each, so, honestly, with the dense enemies, Blood Mage is actually the easiest character to get through the game with, despite the devs marking them with "not suitable for new players". The levels are really big and take a long time to get through (half an hour each, on average), and I feel incredibly bad for whoever tries to secret-hunt in here, there's so many walls and places to hide things (including buttons in the distance/ceiling that you can only see from one angle) that it'll probably make you miserable if you even think to try it. Thankfully the map typically has a useful waypoint on it, though once or twice they were absent for seemingly no reason at all. There's also plenty of enemies and I'd say decent variety across the three chapters, though you'll get tired of enemies being placed in cheap spots, it's not nearly as bad as something like Gravelord or the first Forgive Me Father, it's not around every corner, but you can somewhat tell when it's going to happen, so it's tolerable. Episode 3 does get a bit enemy-spammy, but then you're also given several different weapons and of course have the manabombs since ep1 to deal with them. Very, very workable, especially with Blood Mage. I do appreciate that they made the gold/treasure matter, it's nice to have the exploration actually rewarded instead of just being for meaningless points.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $458.6K | 1.2K | 73% | $11.99 | |
| $458.5K | 3.5K | 83% | $5.19 | |
| $458.4K | 1.5K | 73% | $13.99 | |
| $458.4K | 985 | 90% | $12.99 | |
| $459.2K | 512 | 83% | $19.99 | |
| $459.3K | 1.6K | 51% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 7.7K | 93% | $7.99 | |
| $164.3K | 577 | 90% | $11.99 | |
| $35.1K | 149 | 93% | $9.99 | |
| $7.2K | 414 | 84% | $0.99 | |
| $31.7K | 86 | 85% | $13.50 | |
| $2.7K | 15 | 100% | $6.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $9.99−50% |
| 87ratings |
| 90% |
| — |
| not modelled |
| $24.99 | — | 84%* | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is just straight up awesome!
TL;DR: A more forgiving and less hectic Doom. A bit heavier on the discovery aspect, and the art style and theme are compelling and unique to the point where it assumes it's own identity. It is rife with bugs though, some of which made me have to restart and entire level which is annoying on any difficulty. Be careful in episode 2 when you get to Banshees, they can and will fly out of the bounding box and you will typically have to restart the level and make sure to kill them before that happens.
The reason I never finish these games: I end up walking around an empty map for an hour looking for all the secrets. Can't let it go. This one has a secrets map in each level, which slightly ameliorates my anxiety. Mostly I'm just glad to play an Apogee game in 2026.
good
Great game. Picked it up recently (very late to the party) and haven’t put it down since. Actually, that’s not true. I’ve taken a (minor) breather as the end boss is slapping me around a bit. The sound design and orchestration are amazing and the pixelated graphics aren’t just lazy nostalgia-bait. Real thought and effort have gone into the aesthetic and it shows. If I had one (minor) gripe I’d say the method for quickly accessing spells and scrolls never became second nature to me. There are a lot of them (possibly too many?) and trying to remember how to access them quickly in the heat of battle has eluded me. Playing around with the mapping in Steam and making us of the back buttons on my controller helped a little in the end. All in all though, this is one of best retro style FPS games I’ve ever played.
It aight
Lubię Retro :) i taka ma być
Just finished the endboss with 1hp left. Game was good fun and the style is really nicely done. Killer soundtrack as well.
Muy buen juego. Me gusta mucho la estética retro junto con el dinamismo; no es la primera vez que juego un boomer shooter, pero este tiene un estilo muy cuidado que se agradece. La música no es particularmente reseñable, pero algunos temas están bien. El diseño de niveles y de los puzles, así como de los secretos desbloqueables, está hecho con bastante habilidad.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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