
Wizordum is a retro FPS that puts you in the role of a Mage on a quest to track down the source of Chaos. With a wide arsenal of spells and magic items, battle your way through the world of Terrabruma in this unique blend of classic 90s shooters and modern gaming elements.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The Ancient Seal of Terrabruma has shattered, unleashing the forces of Chaos once more. As one of the last Mages of Wizordum sanctuary, you must embark on a quest to find the source of this corruption and push the Chaos back before they consume the kingdom in a speedrun-friendly fantasy FPS tearing a page from the spellbooks of ‘90s fantasy FPS classics like Hexen and Heretic.
A vast arsenal of magic weapons & items
Search for secret places filled with treasures
Solve puzzles and avoid traps
Embark on a single-player campaign to find the source of Chaos, traveling from the Town of Grimbrook through swamps over the snowy mountains and beyond.
Collect bonus items and beat the hardest difficulty levels to climb to the top of the leaderboards
Beat challenges at each level
Compete online for the best time
Create and share custom levels, all from inside the game
Design and download custom adventures or full-fledged episodes with the in-game level editor.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 879reviews | 92% | — | $458.7K |
| $19.99 | 174ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty good. Graphically it's like a long lost missing link between Wolfenstein 3D and Doom. The maps are pretty impressive looking considering they're mostly just cubes, planes, and decorative sprites. I also think I probably would've liked Heretic more if the gameplay was like this. You have 8 weapons (all of which have alt-fire), a handful of spells that recharge, and a bunch of consumable powerups. I almost felt like I had too many options in combat. The only bad thing is sometimes the enemy placement is utter BS sometimes spawning skeletons right in front/on top of you and you take hits before you can even react. Other than that I enjoyed it.
After playing this game for 17 minutes I became horribly sick and had to go lay down. I'm sure it's a great game with a lot of fun mechanics or whatever, but you can't experience any of it because of its cursed aspect ratio or refresh rate or SOMETHING. Visually it's a sumptuous feast of amazing sprite work and retro pixel art; mechanically it harkens back to a better time in gaming when simple didn't mean less than, with a feel reminiscent of Wolfenstein3D and DOOM; and I'm sure all of that would be infinitely more enjoyable if it wasn't also making me deathly ill. Don't play this game if you don't like flying around at 1,000 miles per second, default mouse look 100s of times too high, pinged out of your mind.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $9.99−50% |
| 87ratings |
| 90% |
| — |
| not modelled |
| $24.99 | — | 84%* | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
oynanışı güzel terraria görüntüleri var oynarken baya sarıyor tavsiye ederim
Excellent magic based boomer shooter with great graphics, gameplay, and music!
i really tried, but this one didnt click with me. I played as a mage and i found it very boring and broken as ♥♥♥♥ -enemies can shoot through objects but you cant, there is stone on the ground but your projectiles stop but enemies projectiles wont, hitboxes are also extremly wierd and enemies can get stuck into walls or objects very very often... in one map, I had to eliminate all enemies in a room to progress, but there is this flying ghost enemy (like banshee or smthing) who went twice through the floor and i couldnt progress and had to reload save. Another negative is, there is no cue to enemy spawns, shooting or projectiles and trust me... this is extremely big issue. Enemies will spawn right behind you half of the game and you have no idea they are there or even they are shooting. Maybe 30% of my deaths were caused by enemies behind textures shooting through walls... and another 30% i had no idea what killed me or how... Really "awesome" experience. 4/10
Шикарнейший бумер-шутер с средневеково-фентезийным сеттингом. Довольно продолжительная компания, с разнообразными локациями, врагами и интересными секретами. Геймплей не дает заскучать, переодически подкидывая новых вызовов. Картинки приятна глазу и красочна. Звук на высоте, задавая нужную атмосферу на каждом этапе игры. Вывод: Эталонный бумер-шутер!
Devs, hear me out: make a sequel, but make it co-op and roguelike. This already has "FPS Heroes of Hammerwatch" vibes; you could do something crazy with multiplayer here chasing that idea. Pretty fun overall though. Exploration and secret finding is great.
A shooter that's both very simple, in that you literally just move and shoot, but also really complex, because the levels are labyrinthine and usually quite long. Weirdly the longest levels are in the first episode; I'm not sure if the developers received feedback or what, because episodes two and three have at most about 12-13 secrets per level, while in episode one, I think there were a few that had upwards of 25. It's crazy ambitious and if you like shooters that are more like dungeon crawlers, then this will probably scratch an itch for you. The arsenal is cool, using magic items to fill typical shooter archetypes. Your bread and butter is a set of rings that shoot fireballs from your palms, but there are 9 cool weapons that act as traditional arsenals. The most iconic is probably the ice staff, where you can freeze enemies and turn them into ice grenades by right clicking when they're frozen, but it's a sign that the arsenal is well designed because, despite how many abilities, weapons, and items you have, you'll be using just about all of it throughout the whole game. I felt over powered early on but by episode 2 the challenge had ramped up considerably, and by the end it took just about everything I had on me to get through. It's frantic but well paced. This game is probably a completionist's nightmare. There are three different classes to play as, with the defining factor being their base equipment and the spells they gain access to throughout the campaign, and you're measured on how much gold you found, how many enemies you killed, and how many secrets you uncovered. As stated above, the level design is really complex, and I'll be honest, the map system didn't work all that well for me; when you enter different areas it jumps around on the map rather than having a single cohesive image, and adding in multiple floors makes it even more confusing. It's easy to get turned around sometimes, and when taking that into consideration, as well as just how devious many of the secrets are, you can easily spend upwards of forty minutes going over the same area again and again to see if you missed something. Thankfully each level has a hidden treasure map, so that's nice. It's important to get at least some secrets, too, because you level up your equipment and storage space with gold found in levels. It's simple stuff; each weapon has an upgraded alt fire mode and you can increase your spell charges and storage space too. You'll need to at least increase your ammo storage, because for how much ammo is scattered around, it's very easy to run out with even the base weapons. I found it all a bit exhausting but also recognize how well it succeeds in doing what it sets out to do. It merges first person dungeon crawling with fast paced shooter action pretty well, and if you really love secret hunting this game will probably be one of the GOATs for you. I liked it a lot, but did find the levels overwhelming at times. Also worth noting, the final full level before the boss is among the cruelest I've played in a shooter; there are nearly 300 enemies scattered around a massive evil palace. It's cool stuff, but relentless. Your mileage may vary. If you like shooters with a heavy emphasis on movement, this one probably won't do anything for you, as there's no jumping or anything like that. It's squarely placed on surviving ambushes in maze like levels and scouring every square inch you can for secrets. It's entirely successful in doing that, but it won't be for everyone.
Very chill game - turn your brain off, shoot, find secrets, repeat. Highly recommend, lots of fun.
Wizordum Review – A Retro FPS That Feels Like Doom, Duke Nukem, and Wolfenstein Had a Magic-Fueled Child Playing Wizordum instantly brought me back to the golden age of classic shooters. The game feels like a love letter to old-school FPS legends like Wolfenstein 3D, Duke Nukem 3D, and DOOM, but with its own fantasy twist that makes it stand out instead of feeling like a copy. The first thing that hit me was the fast-paced movement and maze-like level design. Just like Wolfenstein, there’s that satisfying feeling of exploring secret rooms, hunting for hidden treasures, and blasting enemies around every corner. The pixel-art visuals and retro aesthetic perfectly capture that early 90s vibe while still looking polished and modern. At the same time, Wizordum carries the chaotic energy of DOOM. Combat is quick, aggressive, and rewarding. Enemies swarm you from every direction, forcing you to constantly move, dodge projectiles, and think fast. The weapons are creative and powerful, replacing traditional guns with magical staffs and spells, but they still deliver that same punch and satisfaction you’d expect from classic FPS firepower. Then there’s the Duke Nukem influence. The game has personality. The environments are interactive, the pacing never slows down, and there’s an arcade-style fun factor that keeps every level exciting. It doesn’t try to be overly serious or cinematic — it just wants you to have fun tearing through enemies and uncovering secrets. What really surprised me was how smooth and modern the gameplay feels despite its retro inspiration. The controls are responsive, the level design is smart, and the combat never feels outdated. Instead of relying only on nostalgia, Wizordum takes what made those older games great and updates it for modern players. If you grew up playing DOOM, Wolfenstein, or Duke Nukem, this game feels instantly familiar in the best possible way. And if you’re new to retro shooters, Wizordum is a great introduction to why those classic games became legendary in the first place. Overall, Wizordum captures the spirit of old-school FPS games while carving out its own magical identity. It’s fast, fun, packed with secrets, and incredibly satisfying to play. For retro shooter fans, this is an easy recommendation.
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Players by region
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Players also reviewed
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