
FULL-COLOR ANIMATED graphics DIGITIZED sound (NO add-on cards required)HARD DISK supported11 Races, 14 Professions (with rankings!)Weaponry, Physical and Academia SkillsSix Spellbooks, 462 CombinationsNon-Player CharactersAn arsenal of over 400 researched itemsVaried Fighting ModesPrimary and Secondary AttackContinuous JourneyUnlimited...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I purchased this game for sentimental reasons. Games were simple then but Wiz 6 was a huge leap from Wiz 5 at that time. I picked up this game on the last sale and I can say it is worth the price just to go back to an enjoyable grinding rpg.
Despite being a Wizardry fan, and having played 1, 2, 7 and 8, the 6th installment is just brutal in difficulty. It needs mods, guides, and a lot of patience to play. I only recommend playing it if you are the following: 1) Die hard Wizardry fan that just has to play it. 2) Wizardry fan that also has 7 and 8 and you want to progress from 6 with some nice gear. 3) A gamer that loves to torture themselves with brutal difficulty. A remake of this game, to bring it up to current graphics standards and ease the difficulty, would be amazing. But I have only seen a remake of Wizardry 1 as of this review so it seems unlikely to get to 6.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Read the manual
This game drives me to drink
just get past level 1 and its all good
Look at it
I keep getting my ass kicked, but I keep coming back. So, I guess I recommend it if you also like getting your ass kicked over and over and over and over and... But seriously, this is old school Wizardry, so get in there and try not to die.
I love all the wizardry series but this one stands out as one of a kind.Wish they would remake it someday.
I bought this when it came out.
EDIT: Annoyed by having a game in my library that's just sitting there unfinished, I have recently begun to take another stab at this game. I will update my review once I have finished the game. I never played this game before. But I'm no stranger to punishing old-school games. I thoroughly enjoy them. I discovered the Wizardry series by playing the old dungeon crawlers. I knew this game and 7 and 8 would be different, but I started this trilogy regardless, expecting a different but equally rewarding experience. I came away severely disappointed and couldn't bear playing any further. I don't recommend the game to anyone who has never played this game before. It's got some of the hallmarks of earlier Wizardry games. Interesting dungeon encounters, locked doors, fun treasure and obtuse gameplay mechanics. There's potentially a lot to like here. Except for the fact that all these punishing encounters are entirely meaningless because even the manual tells you to just hit the reload save button whenever something bad happens. Wizardry 6 is a game of endless save reloading, and that's what killed it for me. Contrary to older and other Wizardy games, character death in this game is permanent. You can resurrect fallen party members, which confers a penalty, but they can never be replaced. Which means that the party you start out with is the party with which you need to finish the game. Coupled with a save file, this means that whenever something bad happens, you reload and attempt the fight or challenge again. The death of a character you don't want to or cannot resurrect is essentially a game over. Something bad happens? Reload and try again. There is no gameplay loop of risk and reward, you simply cannot deal with character death like in other Wizardry games at all other than going back to a previous save. In the end it just led me to consulting a walkthrough and going through the motions. It bored me out of my mind, and I abandoned the game. When I try to place the game design in its time, I can understand it would maybe have gripped me as a child. That was a time when I would not worry about engaging gameplay and would just want to explore the game and the world. But these days, I just cannot stand a game that is so utterly devoid of player agency and meaningful consequences. If you're not playing with the rose-tinted glasses of nostalgia, it's better to not play this game at all and just look to other, more engaging Wizardry games and Wizardry clones.
Players by region
Where this game's players are, estimated from review languages.
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