
Survive in a limited space of 16 spaces divided into 4x4 spaces, avoiding obstacles with different themes on each stage
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
4X4=8
A great "let me just play one more run" game. This game is not easy, but it is not too difficult, so it makes me test. Good background music makes me want to play the game more.
이걸 어케 깨요;;
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean*, French*, Italian*, German*, Spanish - Spain*, Russian*, Spanish - Latin America*, Simplified Chinese*, Traditional Chinese*, Portuguese - Brazil* +1 more
Hours played at review time, across 45 reviews with recorded playtime.
If you hate yourself buy this game.
! A game that is not easy for someone depending on their physicality or a game that is very difficult for someone. ! For those who have a strong sense of challenge 🔥 ! At first, I recommend it to those who die quickly because it is difficult, but want to feel a sense of accomplishment and pleasure by seeing themselves gradually adjusting. ------------------------------------------------------------------------------------------- ! 피지컬에 따라서 누군가에게는 쉽지는 않은 게임 또다른 누군가에게는 매우 어려운 게임. ! 도전의식이 불타오르시는 분들🔥 ! 처음에는 어려워서 금방 죽지만 점점 적응해나가는 자신을 보며 성취감과 쾌감을 느끼고 싶은 분들께 추천합니다. 스스로가 대견해짐:)
와! 샌즈보다 어렵다!
4×4のグリッドの中で弾幕を避け続けるゲーム 壁に移動すれば反対側にワープできるし、斜め移動も可能なので見た目以上に自由に動ける 反撃手段の無いロックマンエグゼとUndertaleを掛け合わせて難易度を爆上げした感じ、ライフは三つ いくつかのステージがあるけど難易度で分かれてる感じはあんまりしない、弾幕の見た目のテーマで分かれてる感じかな? 弾幕のパターンは固定だけど内容は一部を除きランダム、自機狙いがある感じでも無いし暗記して動きを固定化して抜けるのは一部の固定を除き不可能。パターン暗記した上で頭沸騰させながら気合で避けよう 練習モードがあるので一部のパターンだけ何度も挑戦することも可能、某東方や蜂みたいに練習したい所まで行くのがきつい上に行けた時には忘れてるのを何度も繰り返す必要はない。これは本当にありがたいと思った ただグリッド移動なのでやはり妙に移動が固い感じがするし、指がかなり疲れるし痛む。キーボードでやるのも脳がこんがらがって悲鳴上げるだろうしパッドはある方が良いと思う たまにバグってキーがきかなくなったりするが再起すれば直るのでまぁ許容範囲かな 総評してロックマンエグゼとか弾幕系が好きならかなり楽しめると思う 弾幕も考えられていて避けていて楽しいし、見た目も凝っていて美しい上に被りがない セール中なら迷わず買って良いだろう、楽しい
I appreciate the concept, but the execution is kind of lacking. Many of the gimmicks presented in levels just kind of come out of left field and are inconsistent in difficulty (particularly level 5), many patterns are just impossible to get through without some kind of memorization, and while each level does have a background track as accompaniment, these tracks sound pretty stock and the levels aren't actually synced to them (kind of like 64.0). About the memorization: since many patterns aren't randomized, you can just go into practice mode and route them out via trial and error. Many patterns are plainly unfair and unsightreadable, making this pretty much required in some of the later levels. Even for patterns that don't require routing or are randomized, many of them have some kind of gimmick to them that can be confusing the first few times you attempt it. Some patterns, after memorizing, become essentially free, whereas others (particularly randomized patterns) don't, leading to a wildly inconsistent difficulty curve in some levels, which just ends up feeling unfun in the end. Overall, while I like many of the concepts presented in this game, I think that the game's design could be tweaked a bit to make them fairer. Unless you just want to see these ideas, I wouldn't recommend playing this game.
El juego está muy fácil, es como conseguir un te quiero de una mujer que no sea tu mamá.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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