
Wizard of Legend is a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler that features over a hundred unique spells and relics!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−70% | 21.1Kreviews | 91% | — | $1.8M |
| $4.79−70% | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
so fun
看了二代的宣传片完全没有想玩的冲动, 感觉就是在抄袭哈迪斯,换了开发者、做成3D的感觉就变了味儿了,非常庆幸我能玩到一代,超爽的法术衔接,有些法术基本无后摇的释放,超爽,自由搭配的法术组合能玩出超多花样,密集的技能轰炸、99%闪避、超高伤害的核爆、乐趣十足啊,虽然刚开始难度会有点高,但是只要稍微玩久一些后期得到混沌法术之后慢慢组合各种技能乐趣真的会越来越多,爽感无穷,可惜了二代换了开发,一代神作就此陨落
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, French, German, Russian, Spanish - Latin America
| $15.99 |
| 1.1Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | 153ratings | 82% | — | not modelled |
| $15.99 | — | 92% | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Parece un juego bueno, pero la verdad es caos puro. Las animaciones de los enemigos son extremadamente rápidas e injustas, y un error es un stunlock gigante. No vale la pena
Esse jogo jogado no cooperativo local, lembra a boa época dos jogos cooperativos do ps2 e ps3, recomendo muito. pra quem quiser o jogo em português, existe um auto tradutor da unity, recomendo pesquisar sobre.
Customisation options are varied and feel unique however the game is really bad at explaining and planing itself. It defies common action roguelike traits. You don't have dash i frames. Each level is randomly generated. Enemies can easily overwhelm you because of that you need to play extra safe this in return make things boring. For some reason amount of relics you can equip is capped so some of your resources go waste. Since there aren't any shop rerolls you could easily end up with sub optimal or counter intuitive builds. The only thing you get good at overtime is playing safer. Encounters are designed in a way that force you to play safer and it feels like waste of time. Average build don't cut it. You either need to have tons of damage or huge amounts of sustain and resistance. This game needs lots of quality of life changes. I didn't check it out but modding seems like the only plausible option.
点数:6/10 日本語完備 魔術師が戦う見下ろし画面アクション。 いわゆるローグライト系のゲームであり、 拾った魔法やレリックを駆使して戦う事になる。 とにかく難易度が高い割に救済要素が乏しい。 繰り返し遊ぶと有利になるのがこの手のジャンルのお約束だが、 このゲームでは持ち込めるアイテムの種類が増えていくだけで 基礎能力が変化したり持ち込めるアイテム数が増えるといった事は無いので いくら進めようとプレイヤーは大して有利にはならない。 ダンジョンでの敵はやたらと手強く、 苛烈な攻撃を加えてくる上に 相当な回数殴らないと倒せないぐらいタフ。 そして体力の回復手段は少なく、 戦闘で大ダメージを受けた時のリカバリーは困難。 そんなゲームシステムとシリアスそうな見た目に反してストーリーは非常に緩い。 スクショからは魔術師の間で命懸けの抗争が起きているかのような印象を受けるが、 実際は魔術師が実技試験に挑むだけの平和で地味なお話である。
Super late to the party but going back and playing older rouge-likes I never gave a shot. Wizard of Legend does so many things right, My favorite is that feeling where it feels like you become the avatar where you can use all of the elements and find which ones suit your playstyle. Super punishing and difficult when you first start just how the game should be, and very rewarding when you master it. 8/10
po compra é bon 👍
One of the better humble bundle games, but not something I'd really suggest anyone spends their time with.
This game absolutely rules. One of the best roguelikes I've ever played. TONS of possibilities for builds and the perfect level of challenge (took me ~10 hours to beat my first run). Play this game!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
Related
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