
Wizard of Legend is a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler that features over a hundred unique spells and relics!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−70% | 21.1Kreviews | 91% | — | $1.8M |
| $4.79−70% | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
看了二代的宣传片完全没有想玩的冲动, 感觉就是在抄袭哈迪斯,换了开发者、做成3D的感觉就变了味儿了,非常庆幸我能玩到一代,超爽的法术衔接,有些法术基本无后摇的释放,超爽,自由搭配的法术组合能玩出超多花样,密集的技能轰炸、99%闪避、超高伤害的核爆、乐趣十足啊,虽然刚开始难度会有点高,但是只要稍微玩久一些后期得到混沌法术之后慢慢组合各种技能乐趣真的会越来越多,爽感无穷,可惜了二代换了开发,一代神作就此陨落
so fun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, French, German, Russian, Spanish - Latin America
| $15.99 |
| 1.1Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | 153ratings | 82% | — | not modelled |
| $15.99 | — | 92% | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
다시 해봐도 별로네. 슈아 떡칠에 낙뎀은 그저 불쾌할 뿐이고 마법 난사도 불가. 그냥 순수 노잼임
Amazing rouglite and great combinations of spells and other useful items, very good
Parece un juego bueno, pero la verdad es caos puro. Las animaciones de los enemigos son extremadamente rápidas e injustas, y un error es un stunlock gigante. No vale la pena
Customisation options are varied and feel unique however the game is really bad at explaining and planing itself. It defies common action roguelike traits. You don't have dash i frames. Each level is randomly generated. Enemies can easily overwhelm you because of that you need to play extra safe this in return make things boring. For some reason amount of relics you can equip is capped so some of your resources go waste. Since there aren't any shop rerolls you could easily end up with sub optimal or counter intuitive builds. The only thing you get good at overtime is playing safer. Encounters are designed in a way that force you to play safer and it feels like waste of time. Average build don't cut it. You either need to have tons of damage or huge amounts of sustain and resistance. This game needs lots of quality of life changes. I didn't check it out but modding seems like the only plausible option.
challenging but rewarding magic rouge lite game. A lil difficult to start fresh on as you miss the spells you used to have.
There's a bit of a learning curve for this game's mechanics which makes it really fun. It doesn't have slow progress at all. You just have all the game's content available to unlock as u get better and clear more runs. It's really well-done and there's a sheer amount of different builds that you can pick based on your play style. 10/10.
Stupid spells go brrrrrrrrrrrrrrrrr
Esse jogo jogado no cooperativo local, lembra a boa época dos jogos cooperativos do ps2 e ps3, recomendo muito. pra quem quiser o jogo em português, existe um auto tradutor da unity, recomendo pesquisar sobre.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 2.1K | 95% | $19.99 | |
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| $1.8M | 5.7K | 87% | $9.99 |