
A ghost and her doll guardian explore the mysterious town of Penwyll and the sprawling graveyards, tombs, caves and rotting estates that surround it in this Horror Action RPG from the solo developer of Withering Rooms.
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About
It is 1926, ten years after an immense “occult event” halted the Great War and transformed the world overnight. The dead walk, spirits roam, and a gifted few can even cast spells.
9-year-old Clover awakens alone in a decaying mansion just miles from the epicenter of the occult event, and soon discovers that she is a ghost.
Her only companion is a strange and powerful doll constructed from wood, metal, and human remains.

In this Horror Action RPG from the creator of Withering Rooms, join Clover and her doll guardian as they explore the mysterious town of Penwyll and the sprawling graveyards that surround it, seeking a way to bring her back to life.
Descend into tombs, caves and rotting estates in search of treasure, upgrade materials and magical artifacts
Craft weapons and machines to slot into the doll’s missing right arm like the Enchanted Candelabrum, Chain Rock, Machinegun, or Flamethrower
Expand the world map by defeating massive perimeter guardians
Make allies such as the daring freelance investigator Althea who will do anything to uncover Penwyll's dark secret including interrogation, lockpicking and forgery
Return to any area at night to encounter new, horrifying creatures and secrets
Genres
Stats
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Engagement
Reviews
Themes across 333 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic game - I was a great fan of Withering Rooms, and while the core gameplay loop has changed, it still has the same level of janky charm to the combat. Exploration somehow feels the same after going from 2.5d to standard 3d. The puzzles are engaging and sufficiently explained enough to keep me from going online to find solutions. Likely a few balancing changes to be done during EA, but I only had a single bug that required me to restart the game throughout my playthrough. Feels feature complete, I wouldn't wait for the 'full release' when the amount of content that currently exists feels like multiple other games already.
Games good and has alot of potential, definenthnly needs more balancing to be done before a proper playthrough is done though personally speaking. Too often you just end up in an area, swarmed by enemies without being able to do much. I'm talking 5 + that can just stunlock you to death. And alot of the weapons don't feel like they're too much different (or really do that much damage) even when upgrades are in place. Also swarmed by options very early on into the game - it becomes confusing to figure out what items you actually want to use while you're getting slapped around. There's potential, needs time in the oven a bit though.
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Languages: English**languages with full audio support
Hours played at review time, across 334 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Combat needs a lot of work, especially concerning enemies that use guns. It can be super frustrating. There is also a level of early access jank which I'm sure Moonless Formless will clean up as it goes on. Everything else about the game is pretty rad. Very different from Withering Rooms, but still fun and intriguing
Withering Rooms was an absolute gem, which is why my expectations for Withering Realms were quite high. To be honest, I even was fully convinced that it couldn't possibly resonate with me in the same unique way Withering Rooms did. But I was as wrong as I could have been. Just like its predecessor, Withering Realms is one of the games I will still be talking about in 20 years. Of course, the Souls-like gameplay feels familiar on the surface, but it comes with some twists and innovations which make it feel fresh and compelling. And there's a huge arsenal of wepaons, armors and other items to experiment with. What really enchants me, though, is the game's unparalleled flavor. Just like in Withering Rooms, everything – story, characters, visuals – is so incredibly eerie and ominous, Lovecraftian even. In fact, there's so much creativity in its ideas, writing and designs that I'm having a hard time putting it into words, but I constantly find myself switching between "Woah, that is so cool" and "Jesus Christ, that's one of the creepiest things I've ever seen". On top of that, the soundtrack is ridiculously good, too. Also, while Withering Realms is still in Early Access, I haven't encountered any bugs, performance issues or other hiccups after several hours of playing. Some items might need slight adjustments, but the overall experience feels criminally polished. I know that 2026 has lots of bangers, but Withering Realms already is one of my personal highlights.
[spoiler] The Truth is so sad. 大概我永远也不会忘记这段剧情了。 以及,对人偶产生多余的情感了,甚至都感觉不到它哪里丑了[/spoiler]
such a unique gem, this is what indie gaming is all about. deep and dark as the ocean as the ocean. a suprise awaits around every corner.
[b][i]Мнение составлено после полного прохождения игры в статусе РАННЕГО доступа[/i] [h2]Первое впечатление[/h2] Игра является прямым продолжением Withering Rooms, но с другим протагонистом. Особенность с рандомизацией карты осталась, те же враги, те же механики, но теперь в 2,5D. Понравилась идея с местным аналогом эстусов: если ты умираешь, то эстус тратится автоматически и восстанавливает тебе 50 % хп + вешает применённый бафф, не нужно постоянно хилиться. Так же понравился дизайн внутренних помещений и врагов, всё так же хорош, как и в первой части, особенно порадовал переход между стандартным миром и проклятым (как в Silent Hill). В смене одежды появилось больше смысла, хоть и выбор очевиден. Отдельно хвалю саундтрек, он прекрасен. В целом, игра мне понравилась, но ощущения сильно варьируются от уровня сложности и наличия "Книги Бремени" в инвентаре. [h2]Лёгкий уровень сложности[/h2] Преступно легко, уже в начале 2/3 игры можно всех нагибать тупо спамя кнопку атаки. Игра ощущается как Dark Souls, если бы у неё был лёгкий уровень сложности. [h2]Средний уровень сложности[/h2] Игра становится заметно сложнее. И если по началу это ощущается приятно, ведь появляется отпор со стороны игры, то ближе к середине игра становится излишне сложной. Единственный способ справляться со сложностью - играть от статус эффектов и магического урона. Тут уже не поспамить кнопку атаки, игра требует тактического подхода к боям вплоть до смены талисманов и респека (вряд ли придётся этим заниматься). [h2]Книга Бремени[/h2] Активатор сложного режима (не хардкор, он отдельно имеется в игре) из прошлой части. Делает всех врагов живучее и сильнее. И вот здесь начинаются проблемы с балансом. Некоторые враги (включая боссов) особо никак не меняются и банально занимают у тебя больше времени, а вот враги, которые встречаются уже после середины игры или ночью (например, манекены или челопсы) вызывают не что иное, как АXYЙ. У челопсов ~700-1000 хп у каждого, а их 2 (а в одной охоте и вовсе стая). Эти твари бегут на тебя и сносят больше половины хп или же вовсе ваншотят, если у тебя половина. Они проворные и не всегда дают тебе возможность нанести им урон. А если тебя повалят (убьют) вдвоём, то ты можешь сразу же упасть обратно, потому что кадров неуязвимости у поднятий нет. Так же враги вешают на тебя статус "проклятие гниения", которое будет наносить тебе периодический урон. Отдельно охренел от восстановленной версии босса "Всевидящий". 5 врагов в холле дома (2 имеют дальние атаки), 3 быстрых ближника с серией атак ножом и теперь ко всему этому добавляется босс, который любит спамить заклинаниями. Убить его крайне сложно, так как у босса высокий показатель баланса (poise), высокое сопротивление к кровотечению, яду, имеются размашистые атаки по области, параллельно которым в вас могут лететь руки. АXYЙ Да и в целом в сложном режиме вас все ваншотят или 2шотят, а награды за это посредственные. Отдельно сетую на руки, которые появляются ночью. Не вижу смысла в их существовании, они только бесят своими ограничениями, но никак не делают игру интереснее. Разработчик ещё до релиза заявил, что баланс будет изменён в течение раннего доступа, посмотрим, в какую сторону.[/b]
great game, lots of different weapons and enemies. Gets surprisingly spooky sometimes
Fully released in early access is rare and should be rewarded. The game plays and runs well, the environments push you to explore more, the variety in weapons and builds makes any gameplay archetype not only possible, but powerful. Thank you to Jerma985 for exposing me to this series, very excited to play Withering Rooms once I complete this game!
I just finished the game, including all the side quests and hunt almost nothing left to do. I can't wait for the updates and more end game content like New game+. I love the story, gameplay, the music and the vibe while playing it, I kept coming back to it. This game is totally worth buying.
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