
WitchSpring R is a story-driven RPG combining elements of collecting, simulation, and battling. Experience the joy of training a young witch and accompany her on a grand adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 11 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 8.2Kreviews | 96% | — | $5.2M |
| $19.99−50% | 1.1Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很久没见过这么恶心人的剧情了,见到“男主”后就因为帅所以“男主”做什么都是对的,神人编剧你牛大了
보통 기준 게임 흐름 싸운다 -> 막한디 -> 키워야한다 -> 키우려면 게이지가 차야한다 -> 차려면 싸워야한다 무한반복
谁想的白痴剧情,怎么能设计出安娜这种一手好牌打稀烂的傻偪拖油瓶角色的,主角竟然能跟这傻偪磨叽半天,差评。 真是越往后剧情杀越傻偪,什么样的白痴神族为了防御几个小喽啰会把两道庇护大招给交了,那你让主角学魔力盾是干什么用的?主角是不是被傻偪安娜传染了,净是这种一手好牌打稀烂的脑瘫操作。垃圾剧情,差评。 草了真服了这傻偪安娜,全剧情毫无正面作用,废物一个,手握神力能特么束手就擒被教皇榨干,生个女儿还看不住让洗脑成了敌人,没本事报仇就会背刺主角,母女两个傻偪废物拖油瓶害人精,不知道的还以为你母女俩被教皇日傻了。差评。 垃圾游戏把他妈傻偪支线藏那么深是不是有病,玩你个破游戏还得时刻抱着攻略去找东西,澡你妈游戏体验全毁了,傻偪发行商。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean*, Japanese*, Simplified Chinese, Traditional Chinese, French, German*languages with full audio support
| $39.99 |
| 115ratings |
| 94% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
実績コンプしたのでレビュー。 主人公が愛らしいまっすぐなターン制RPGで気楽に遊べてよかったです。 [h3] [b] よかったところ [/b] [/h3] ・主人公のパイベリーがあまりに良い子で心が洗われる。 ・ストーリーがしっかり面白い。世界観や背景的な部分も徐々に見えてくるが意外と作りこまれていた。 ・[spoiler] 氷の魔女ルナ [/spoiler]がかわいい。 ・戦闘がシンプルかつ工夫のし甲斐もあるいい塩梅。ただ後半になるにつれて最適解が見えてしまって単調。 ・ステータスアップのための修練(ミニゲーム)がちょうどいいシンプルさ。心地良い。 ・ボイスがしっかりある。 ・キヤッホー! ・やらなくてもクリアできるやりこみ要素的な部分が意外と多い。 [h3] [b] イマイチだったところ [/b] [/h3] ・[spoiler] 特定のペットを仲間に [/spoiler] するまでは、移動が面倒。 ・イベントのフラグがどこでたつのかわかりづらすぎる。 ・自分の家の近くで寝ている亀を起こす方法がわかりづらすぎる。自分はいつか勝手にイベント発生すると勘違いしていた。[spoiler] しかもこの亀がいないと行けない場所が多すぎる [/spoiler]。 ・武器強化の素材集めがやや面倒。敵のリスポーン待つ時間が虚無。 PV見て惹かれたなら買っていいと思います。
Very cute game, would reccomend playing on a higher difficultly as I found normal a bit too easy. Edit: Fully finished the game and the story isn't very strong plus the game play gets repetitive near the end, still had a lot of fun but I'd definitely wait for a decent sale to get it.
片頭的世界觀太可怕了,嚇得我閉門不出。 直接在家練成十里坡劍神在出門, 然後這個小蘿莉用的可愛的外表,說著害怕的話,把對面BOSS一個個掄著打, 除了系統設定不給打的,就沒有打不死的XD
PC+PS5slim两次通关 养女儿真是太棒了! 闪电剑yyds!可增幅可强化,数值高,还有召唤闪电龙的技能!
玩这游戏要做好看着自己家白菜追着猪拱的心理准备。
An [b]excellent[/b] game that a lot of JRPG studios should take note of, in the QoL department. Despite having one of the most comfortable QoL in JRPG, it still has [i] some minor flaws [/i] Story: You are a little witch in the forest, set out to explore the unknown world. Sounds familar? Yea, you should know what to expect. Though could have been a bit stronger Graphics: While the graphics is very nice to see, i.e it has that low/mid polyon baked mesh environment incoperate with very cute anime characters, you still still see the seams of the grass floor or the very meh bridge. While its not that bad to look it, it could have been done better to enchance the visuals. Characters: Characters are very cute and loveable. Dialogue wise is pretty solid. Pieberry has some lovable dialogues, meaning you can feel the naivety in her as well has her dangerous remarks. Character stereotype is on point too. Tsundere characters are tsundere while steadfast characters are steadfast, meaning they dont do a weird 360 attitude change. Its acceptable to have an attitude change but most often than not, it doesnt work or it puts a ? to that character. Game Progress Simulation: The NPC in the game arent idle all the time. Most JRPG games, those f*cking NPC just fills the area and have 1-2 dialogue for the rest of the game. WitchSpringR, when certain stories or chapters happen you can see them doing 1 certain thing to another certain thing with different dialogues. Refreshing because at least there is some lore content behind it Animation: Each cutscene looks refine. Not going to lie, despite having some weird animation, at least it looks like effort is put into it. Every cutscenes has some sort of animation so it doesnt feel stale or boring. Its not like those anime shows where they stall 5 mins being in 1 frame without the MC doing anything. There is some sort of flow. Difficulty: The hrs I put into this game to complete is 2x more than normal people ( normal hr to finish is 20hrs ). Well honestly, I spend most of my time grinding for stats since I just start out with very hard difficulty. That said, if you are under normal or easy, you can easily finish the game < 20 hrs. QoL: This aspect is 1 of the best part about the game. You want to teleport to home? Instead of going through your map and seach for your house, you press 2 buttons. You want to roam around? Press 2 buttons to summon a pet to move faster around. You want to check what spells material needed to craft or check when is the spawning of enemies? 2 buttons in the menu. Grinding: Grinding is really good in this game because you arent griding for levels. Honestly, you dont technically need to grind too since after the first encountered, they dont provide you any more lvls. You only grind for materials which is fine too. You want a specific monster part? Just grind other monsters and after a few rounds, you can get that monster part. Ofc, the strongest monster will take awhile but you dont need A LOT of items from them. [b] Now the cons [/b] No one likes missable content that ties to achievements. I really do not like the idea that I have to look through a guide, in case I miss something in some chapter that eventually will not allow me to have it. Here is my thought process about it: I love the game > I want to 100% it > But because some items are missable, I have to look at a guide > Which means I could be spoil / it hampens my fun experience with the game > But you dont have to 100% it > Then you dont understand the meaning of resolve. If you are commited to something, might as well do it. If I didnt want to commit, I could just play it easy mode and call it a day, wasting my money for something I would like to love. Weird animation cutscenes. It is what it is. Sometimes the scenes from 1 scene cut to another is exactly on the first frame or something. Its dank but not too bad. Enchantment. Sucks it has to be so far. The lack of tutorial and understanding about it is uhh meh. Map. Why are some areas unaccessable and why does the ocean part is so bad. Lastly stats issue. Without going too much without spoiling, the game has a very weird balancing issue. The problem lies with the issue of agility and defense. Thats all I can say about it. Overall: I have a lot of fun in this game to the point I would consider it that I love this game as much as Octopath but music could have been better lol. Pieberry reminds me of Tales of Vesperia where the MC is just different. Probably top 5 fav JRPG games
Amazing jrpg. The story is simple but enjoyable nonetheless. The art style and character designs are great too. The voice acting is especially superb and the characters dont feel flat and have their own personalities. the combat is not that special but its still fun. a lot of optional dialogues/side activities that enrich the world.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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