
Design your defenses, build your module board, and manage your wires. Combine signals and create synergies to empower your weapons and survive in this base-defense roguelike auto-battler.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 30 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Wireworks is a base-defense roguelike auto-battler where your defenses are built and controlled using a module board. Manage your wires, fine tune your modules, combine signals and create synergies to survive incoming enemies and bosses.

200+ Items and Skills to mix, match, and discover new builds.
3 Unique Areas with varied enemies and boss fights.
Unlockable Characters with special skills and starting kits.
Ascending Difficulties for further challenge.
Endless Mode to push your builds to their limits.
Genres
Engagement
Reviews
Themes across 212 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
说只有法师能玩的估计都是只看了老菊的视频过来的,这游戏最主要的不是build而是能不能抓到核心天赋,不吃核心天赋的BD上限最高也仅限过难5,想要无尽100层。伤害 范围 控制 续航 经济缺一不可。随机的概率太大,最主要的是,性能优化做的一塌糊涂,举个例子,玩画笔工具BD,叠速度、范围、使用频率,天赋叠伤害无上限 到了后期无尽80层之后卡的按帧走 只有1帧!!!由此可见开发组自己在设计方面功力不足,我估计在研发的时候自己都没开发出来这种BD,要么就是没实力做优化,这种游戏能卡到1帧也是很逆天了
재밌습니다. 아쉬운 점은 1. 난이도 2에서 아이템/무기가 모두 해금됩니다. 2. 난이도가 올라도 차이가 미미합니다. 3. 무한 난이도의 단계 간 상승치가 지수적으로 높아지면 좋겠습니다. 잘 짜인 덱은 돈을 무한정 뽑을 수 있고, 그 돈으로 와이어덱 칸을 추가를 무한정으로 하면 해당 벨류를 무한정 난이도의 난이도 상승으로는 못따라잡게 되어서 게임 오버를 할 수 없게 됩니다. 덱 칸 추가로 인한 프레임 드랍도 있기 때문에 한계를 만들어 두면 하나의 무한덱을 만들고 관심이 식지 않고 각 덱들을 연구하면서 컨텐츠를 더 즐길 수 있을 것 같아요.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
Hours played at review time, across 212 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I play for 30 min and it just wasn't fun for me. felt very reptitive and not alot of option for griding\any advatange to being strong. you only need to be stronger than current level. didn't enjoy
4.1 hours in and I'm on Endless Level 51 (I could be quite a bit farther ahead but I'm min-maxing my build and making it all pretty). I'm pretty sure I lucked / strategized my way into an infinite build. I also haven't ran into the performance issues I'm seeing a few Windows 11 users report in other Reviews around this point in the run (I'm still on Windows 10), and I have probably 500 to 1,000 friendly units on screen at any given moment. So, not sure what's going on there... Windows 11 strikes again, probably. All I'll say is... The bees, THE BEES! 10/10 game.
its a pretty good game although it feels like an early access game. there's only 5 difficulty's and 5 "characters" i beat all of them in the hardest difficulty is about 16 hours. i do really recement playing it but i hope there some new content in the future>
爽
Just way to easy. It may have just been the easiest difficulty. But I won my first game blind without spending any gold after wave 10 (out of 30) and monsters didn't get past 15% of the entry border a single time except the final boss that just kinda circled me and died. A few other reviews mentioned difficulty doesn't seem to matter. Cool concept but without a challenge im not playing a game.
暂时不推荐这款游戏,被董事长的视频骗进来。 游玩体验上来看,这款游戏和所谓的电路防卫战的关系并不大,还不如起名叫宠物防卫战,实际上当一切使用武器开的情况,就会发现,你需要有一个让武器动起来的东西,而宠物,咔得一下就上去了,玩到后面基本上就是宠物+触发或击杀类工具就没了,而武器,就算你凑到了不错的运动轨迹,没有数值,刮三轮刮不死一个怪,你可能过不了前几关就暴毙了。 我知道设计者很想推不同模块和武器的混搭组合,但是数值能不能调整好一点,我前期用宠物打过去总不能让我后期自断一条腿换武器吧 宠物能自运动而武器不能,就是目前最大的笑话
TLDR: - good if you like tower defense - simple but complex - maybe a personal bias - unbalance for all the styles (tools are weak in my opinion) Maybe this is my personal bias but loved the game. I hope they either add more or make a second game. Why? Game is simple but complex at the same time. On the surface its a tower defense game but there is much more. Whatever its certain weapons that may fit with certain pets and all could have a trait that could lead to insane buffs.
A short, fun challenging game with a few hours of entertainment, would love for endless to allow boards to cross-connect in a future update - makes it more fun to go endless.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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