
Dear candidate, we are pleased to invite you to take up the position of manager of Hell. You will punish sinners by using our deck-building computer system to construct hellish towers capable of keeping the endless hordes of the underworld in check. Best of luck!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Thank you for submitting your application for the position of Hell's Manager. We are pleased to offer you the job and extend a warm welcome to our team. As you may know, we have some overpopulation issues that we believe can be resolved with your help.
Your role will involve not only managing the current population but also implementing innovative strategies to streamline our operations. You will be tasked with punishing sinners using our state-of-the-art computer system, HERETIC'S FORK, developed by DeusVult Inc.
We are confident that your skills and expertise will greatly contribute to maintaining order and efficiency in our unique environment. We look forward to having you on board and seeing the positive impact you will bring to our organization.

1. Choose a demon to act as your subordinate who will manage all site operations.
2. Protect the rift between Hell and Earth from escape attempts by dwelling heretics.
3. Punish sinners with monstrous towers that deal Holy, Unholy, and Hellfire damage.
4. Plan strategies and build strength using our deck-building system.
5. Achieve great results to receive more cards for your deck.
6. Work for various departments, each representing a circle of Hell, and cooperate with them.
7. Ensure that sinners do not damage our property by keeping them from passing through.
8. Receive wages for each shift based on the number of sinners punished. Your success depends solely on you.
9. Be an integral part of our fun and delightful team with a shared dark sense of humor.

Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−50% | 4.1Kreviews | 85% | — | $856.3K |
| $9.99 | 105ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Looks nice, sounds nice, but doesn't play nice. What is it? This game. Gets repetitive quickly, stages take up too much of your time per run while half of it is just sitting AFK watching mobs die. Could be better if you could speed it up to a point that you're only doing card selection, but it's not a thing sadly.
[h3]Important Tip![/h3] Under the game's settings, make sure to turn [i]off[/i] the Visual FX before beginning play. This will resolve the crippling framerates and crash issues introduced in an update. [h3]Overview[/h3] [i]Heretic's Fork[/i] is a fun tower defense, [i]autobattler[/i] game with a deckbuilding component to it. Tasked with preventing sinners from escaping Hell, players set up defenses to fend off the rushing hordes while listening to some really great music (if they want). The game is not difficult, and there are some fourth wall aspects to the game's lore that is adequate but could have been handled better. [h3]Gameplay[/h3] Most actions are taken between waves when time is paused so the game is immediately less hectic than other tower defense games. Build your deck (from the offered cards through RNG), combine and play cards, and take any other actions between rounds without pressure and with as much time as needed. When the player finishes taking their actions they end their turn and see how their tactics unfolds for the upcoming wave. Win or lose, there is a nice progression system in the game which unlocks more cards for future runs as you play. In addition, there are different characters a player can choose to use that each respectfully provides unique powers that subtly changes how a run progresses between them. [h3]Closing Remarks[/h3] [i]Heretic's Fork[/i] is a decent game, and one I've enjoyed overall. Personally, I play the game on the fastest speed with any "Active" powers set on automatic and then return to do what's needed between rounds whilst I do other things online or in real life. It's a chill game despite the theme. However, that relaxed style of play is not for everyone so please keep that in mind. [b]Final score: 6.5 / 10.[/b]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Simplified Chinese*, Japanese*, Spanish - Spain*, Portuguese - Portugal*, Traditional Chinese*, Russian**languages with full audio support
| $9.99 |
| 88ratings |
| 82% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 100 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Однозначно хорошая TD на пару дней. В меру простая, в меру разнообразная, в меру новая чтобы было достаточно интересно в неё залипнуть и поизучать механики. Смесь TD + bullet heaven приправленная отличным роком! С отличной локализацией, кстати, и приколами из айтишки и около ПК-области. Сюжета нет, но вот у каждого героя прописана биография и даже тройка другая размышлений, что добавляет антуражУ! Любителям TD или bullet heaven однозначно рекомендую, остальные...ну не самый плохой представитель ознакомиться с жанрами. 8 из 10.
i hate so much about the things you choose to be way too easy, simply mindless, there's barely any strategic thinking required. the only difficulty comes from RNG. it's a glorified idle game where the game pauses itself for you to make a menial decision every 20-30 seconds, just enough time for it to be an inconvenience rather than stimulating gameplay. progression each run is very, very slow. if you're going for hellfire, you play hellfire cards. if you don't get hellfire cards, you lose. adapting to a situation is rarely ever possible as a product of both the extremely limited deck control and the overall lack of decisions to make during each stage. you don't feel like the "Manager of Hell" at all :( this isn't awful or without merit at all, it just falls flat being little more than a timesink. their upcoming game appears to be substantially more interesting.
8/10 The game has a few bugs and one of the Achievements is impossible with a controller as the input on the controller, while labeled the same and performs the same function, does not register progress for the associated "TASK". Simple mechanics, a great soundtrack, easy to multi-task with.
An very well-executed and original tower defense game. The core gameplay is addictive and easy to get into. 100% Completion Time : 25.4H Completion Difficulty : 4/10 Playthroughs : 11 + Missables : None Notable requirements : Complete a run with all characters and on each difficulty, complete all challenges.
玩到后期纯靠运气,不刷到关键牌只能重开,打完后没有TD成功的成就感,只有解脱感 ps:核爆这张牌我连续三局都不成功,真背啊我OTL
Good, second monitor kind of fun.
A stylish but very stripped back tower defense game that lacks replay-ability and has less interaction that free flash games of the mid 00's (IFKYK). You can skip this one.
Nice atmosphere, good soundtrack. It's just too repetitive with little possibility of shaping the decks - at least in my experience.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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