
Dear candidate, we are pleased to invite you to take up the position of manager of Hell. You will punish sinners by using our deck-building computer system to construct hellish towers capable of keeping the endless hordes of the underworld in check. Best of luck!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Thank you for submitting your application for the position of Hell's Manager. We are pleased to offer you the job and extend a warm welcome to our team. As you may know, we have some overpopulation issues that we believe can be resolved with your help.
Your role will involve not only managing the current population but also implementing innovative strategies to streamline our operations. You will be tasked with punishing sinners using our state-of-the-art computer system, HERETIC'S FORK, developed by DeusVult Inc.
We are confident that your skills and expertise will greatly contribute to maintaining order and efficiency in our unique environment. We look forward to having you on board and seeing the positive impact you will bring to our organization.

1. Choose a demon to act as your subordinate who will manage all site operations.
2. Protect the rift between Hell and Earth from escape attempts by dwelling heretics.
3. Punish sinners with monstrous towers that deal Holy, Unholy, and Hellfire damage.
4. Plan strategies and build strength using our deck-building system.
5. Achieve great results to receive more cards for your deck.
6. Work for various departments, each representing a circle of Hell, and cooperate with them.
7. Ensure that sinners do not damage our property by keeping them from passing through.
8. Receive wages for each shift based on the number of sinners punished. Your success depends solely on you.
9. Be an integral part of our fun and delightful team with a shared dark sense of humor.

Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−50% | 4.1Kreviews | 85% | — | $856.3K |
| $9.99 | 105ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice atmosphere, good soundtrack. It's just too repetitive with little possibility of shaping the decks - at least in my experience.
Tower defense game that takes place in hell. Defeat 9 waves of enemies to win. [h1] Pros: [/h1] - Multiple builds to try including tower, garrison, luck, etc. - Music tracks fit the horror themes with the game. [h2]Cons: [/h2] - Runs are on the long side and usually last over 50 minutes. 45 minutes or less is my preferred time to win. - Each run feels fairly similar because player either picks a certain tower or garrison build. - When paying coins to unlock new cards or towers, you can't see what you are unlocking. As player unlocks more, the card/tower pool is diluted making it harder to get your build to work. - RNG can make your run end. When upgrading cards, if you don't get what you need, you will probably lose. [b] Conclusion: [/b] A tower defense game that feels more like a roguelike game. Runs are way too long and don't respect the player's time. Build dilution and RNG are other problems that make winning less consistent. If runs were shorter and less repetitive, the game would be more enjoyable.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Simplified Chinese*, Japanese*, Spanish - Spain*, Portuguese - Portugal*, Traditional Chinese*, Russian**languages with full audio support
| $9.99 |
| 88ratings |
| 82% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 100 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A moins d'être un emo gothique dépressif en pleine gueule de bois et vissé à ton fauteuil par une gastro foudroyante ou un Covid carabiné, sans batterie sur ton téléphone, tu vas vite t'ennuyer. C'est moche et c'est chiant, comme <insère le prénom d'un de tes voisins ici>
It's really good for me, my type of games, can't wait for the sequel with Tetris like gameplay
I don't think I've ever played a game in this style, but I loved the atmosphere. The gameplay loop in general felt pretty smooth. My tower defense needs were well pleased.
买专辑送游戏系列,十几张专辑的曲子都挺好听的,不过我不是重金属音乐粉丝品鉴不出什么好坏,纯粹听个响。游戏玩法塔防+卡牌+合成大西瓜,教程说得不够详细,实际游玩时需要玩家自己探索或者看社区里的攻略。原价不太值,但几毛钱的key简直白捡宝贝赚翻了,更何况还会掉卡,把卡卖了等于零元购。唯一不爽的是在游戏里鼠标的移动速度巨慢,一关掉游戏鼠标又正常了,似乎关掉全屏能让鼠标移动速度稍微快一些,不知道咋回事。 就这小游戏居然还有meta元素,一份邮件提到了“让惩罚罪人的过程游戏化,让人类玩家来惩罚人类”,所有玩家直接给地狱免费打工🤡
Игра выезжает на стиле. И стиль этот великолепен. Пиксельный адский дизайн, дополнен нарративом офисного клерка. Как тут не умилиться? Геймплей прост и строится на сочетании карточного рогалика башнезащиты – билды бедноваты, противники так же не балуют разнообразием. Хватит его на десяток, от силы другой, часов. Вообщем, стильная обновка в библиотеку на несколько выходов, но которой периодически будешь любоваться.
After unlocking all the structures, powers and characters, I can solidly say what this reminds me of most is pokemon before the physical special split. Towers are either holy or unholy, and all the associated upgrades you'll see in a run will only pertain to one or the other damage channel. If you've played a roguelike that felt like lame color-matching, this could be your next. Conversely, the game is very stylish. Hell-As-Bureaucracy is a great theme and the characters are compelling. Just wish there were interesting choices to make.
Assez ASMR dans sa démarche, C'est satisfaisant assez rapidement, les blagues sont plutôt bien amenées Niveau bande sonore j'y trouve plusieurs variations qui oscille entre Metal à la Doom plutôt cool à entendre, Aussi des sons plutôt issu d'un univers cyberpunk; La gestion des cartes permet justement de pousser un build sur le moment, et ça vient très rapidement a une stratégie qui récompense par de jolis effets ! Les améliorations sont palpables; et la curiosité est récompensée ! Très très cool ! Bravo pour la proposition ! C'est bienvenue
fun deck builder
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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