
Design your defenses, build your module board, and manage your wires. Combine signals and create synergies to empower your weapons and survive in this base-defense roguelike auto-battler.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 30 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Wireworks is a base-defense roguelike auto-battler where your defenses are built and controlled using a module board. Manage your wires, fine tune your modules, combine signals and create synergies to survive incoming enemies and bosses.

200+ Items and Skills to mix, match, and discover new builds.
3 Unique Areas with varied enemies and boss fights.
Unlockable Characters with special skills and starting kits.
Ascending Difficulties for further challenge.
Endless Mode to push your builds to their limits.
Genres
Engagement
Reviews
Themes across 212 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I beat it on the first try. Didn't find it all that much interesting. I was gonna do at least one more run on a higher difficulty to give it an honest shot, because I know you unlock more stuff as you go, but I sort of couldn't bring myself to doing it, so that's why I can't recommend it, even if it might get better on replays. It's not actually bad, especially given the price, but I just found it boring and not that unique comparing to other rouglike deckbuilders.
Broke the game using bio-duplicator-thingys, bees, and chests. had 100,000 damage per bee... 6 hives per page.... 13 pages. Had to close the game because of the amount of particles in game. pretty fun though
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
Hours played at review time, across 212 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game feels more that a visual novel you pick upgrades and sit and watch. i didnt find it to be engaging. was way to easy i got to wave 20 on my first two runs i don't know anything as the game doesn't explain things great. it eneded up being really slow the waves go by slowly 10 hard waves is betetr than 20 slow waves that dont require me to do anything i sat waiting for rounds to end rather than playing or
It's a neat concept but there's only a small handful of mechanics involving both the wires and modules. And because the options are so random and resources are so tight it's extremely difficult to pivot your build past the mid-game. I WISH I could have something like this game but with more modules, timed gates, sequencers, and color-locked wires. There's also no way to make a feedback loop, but it would have been interesting if there were penalties or even certain modules that worked off of loops. Or heck, heat buildup from crossed wires, affecting modules in different ways if your wires are messy. ...Unfortunately this game has none of that, and doesn't explore any of those potential mechanics. At the very least, the game is still very fun to get your first few broken builds. I got some genuine joy playing it for the first few hours and I believe it's worth recommending on that alone.
卡池比较浅,搞懂原理之后通关难度5不是很难
ネタは良く面白いがボリュームは少なめ 難易度5まで、キャラも5種 面白さは見たまんまでやれば分かるので省略、文句なく面白い 何と言ってもボリュームが少ないのが残念 ボードが5*3マスしかなく、ずっと拡張出来ないので 簡単にというか高難易度クリアにはある程度決められたパターンになってしまう ボード拡張、敵も多く強くアップデートとかあれば もっと色々な組み合わせが試せて楽しめるのに… まぁサクッと大体10~15時間で全キャラ全難易度楽しくしゃぶり尽くせるので 映像みて面白そうだなと思った人はセールで420円なら買い 良い気分転換になる 現状どんな難易度でもエンドレスでもクリアできる方法を残しておく [spoiler] 【蜂の巣+をバイオチャンバー+で増殖し続ける事】 バイオチャンバー+で毎ターン+10ダメの蜂の巣を、計6つ置けるのでどんな敵も瞬殺になる[strike] というか過剰火力[/strike] ①ハンター選択 ②とりあえず蜂の巣を見つけたら買う、出なかったり買えるまでは適当にやり過ごす ・魔導書で邪鬼を増殖させておくと蜂の巣揃うまでコスパよく何も考えなくて良い ③蜂の巣買えたらとりあえず置いてアップグレードもしていく ・蜂の巣は20キルで10ゴールドで売れる蜂蜜を空いてるマスに生成出来る、蜂の巣+なら20ゴールド ・最終的には倉庫空で5個→毎ターン100ゴールド以上稼げるのでリロールし放題 ④リロールしてバイオチャンバーを見つけたら購入してアップグレード、蜂の巣を増殖 大体15~20ターン位までにはパターンに入る リロールしてバイオチャンバー+確保→一番強い蜂の巣増殖の繰り返し [/spoiler]
总体还是不错的,有乐趣,但是平衡一般,初期有点坐牢。
Addicting.
脑洞挺好深度不够,值这个价
期待正式版带来的玩法丰富
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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