
Winter Burrow is a cozy woodland survival game about a mouse returning home to restore their childhood burrow. Explore, gather resources, craft, knit warm sweaters, bake pies and meet the locals.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 31 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 232 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Si quieres ver dibujos hechos a mano mientras manejas mecánicas básicas de supervivencia esta bien el juego entonces...
好玩,爱玩。 温馨,漂亮。 建设自己的小家。
A very reluctant "Not Recommended" I was swept away by the beautiful art style, music, and overall whimsical charm that this game presented within the first half hour of playing. Throughout my entire playthrough, there is at least a veneer of the delicate balance between beauty and danger, as shown through little things like the constant reminders of how small you are, and the story touching on the grim and sad realities of living off the land (but it really is just TOUCHING on these subjects). My main gripes with this game is it posits itself as an in depth survival crafting game with an interesting story, and while I think the characters are generally well written, the way its delivered made me genuinely think I was doing something wrong. There are points where all your quest will say is "Talk to X Character," and without any other guidance, you end up prompting their dialogue over and over until the quest progresses (without spoilers: there's even one point in Aunty's questline where the progression takes place over a splash screen with a DESCRIPTION of what you did, and it genuinely feels like half the game was lost to that splash screen alone). It doesn't help that there are only five questlines in the game, and all are very secluded from eachother - at no point are you prompted to travel to the other areas for the character's specific fetch quests (as that's what the quests are) unless it's "Go talk to X characer," but all together, none of the character's stories overlap in any meaningful way until the very end. It ends up with a lot of sitting there spamming their dialogue, and progressing the game in a very stilted and janky way, since all of the equipment upgrades (needed to unlock new areas) are locked behind these quests. I spent a lot of days needing to decide which general section of the map I wanted to do things in, since the game doesn't naturally guide or suggest where the next area might be - which isn't a bad thing, but this isn't entirely an open world game, so SOME direction would have been appreciated. The other big issue with the game is that the survival mechanic is very shallow - the closest comparison you could make is Don't Starve, which is unfortunate since Don't Starve has some of the weirdest but enjoyable survival mechanics in this category of game. Some resources you'll eventually just ignore completely because they're so plentiful, and others you'll be spending hours trying to find since there's no good source for them - they just spawn randomly (eg. wool, AFAIK). Food hardly becomes an issue once you collect enough of it, and if you build even a little bit of furniture for your home to upgrade your base stats, then chances are you won't have TOO many issues exploring the world. There was only one point in the early game where I nearly died because I got horribly lost - which brings me to my last point. The map is horrendous. I know it's probably intended to be 'handmade and vague,' as in not 100% accurate to the topography, but I'd almost say it's better to not use it at all. At best, it's just a bit vague, and at worst it's nonsensical. There are entire areas where the map does not match what you see in game at all - there's points where the map will suggest you should go in one direction to get to the next area, but you actually end up needing to go a completely different way, since this game uses screens with paths between instead of one big open world. If the map was intended to just be suggestive, I think that they should have leaned into putting more whimsical and mysterious things on it like significant landmarks, bodies of water, dangerous wildlife (etc), and gotten rid of the paths completely - or just not have a map at all. All the areas are beautifully designed, and when you travel them enough, you do start to memorise routes (esp. since your footprints remain in the snow, which I think is adorable), so the just barely-not accurate style of the map completely contradicts what might have been something that was supposed to be part of the gameplay. Overall, I did enjoy playing, which is why this is a reluctant "Not Recommend," but for the price it's listed at, I don't think it would be worth it. The game is very short (which I don't find particularly bad), but because the gameplay is so lacking, I think the experience overall ends up being somewhat shallow. It really seems like there was an inspired vision for this, as the art and themes are extremely on point, and there is a consistent theme of perseverance in all of the character's stories which is very sweet, but the immersion gets cut short when you're reminded that you're the one who has to "collect X number of thing" or "craft X Item" in order to progress those stories. In general, it feels like you're the one who's directing the pace of the story, instead of the other way, which really dampens a game that looks like it's going to be a cozy (but also somewhat grim) story-driven experience. If you adore the art, music, and general themes of the game (like I do), then you will still probably enjoy this game, but I don't think it has any replayability value, nor is it going to deliver the story in a completely seamless way. If the devs ever make any more projects like this, I would still be very interested to see what they are like, as there's still a lot of redeemable things about this game to just write it off completely.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 234 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Too warm to play this game. And you will have a special event when you finish the party in aunt's burrow. Love this game so much!!!
уютная игра
This game is a perfect balance of cozy/relaxing with just enough challenge. The mechanics are simple enough that you can come back to it after a while and still be able to re-learn how to play as well, which is a huge perk for me as I tend to take long breaks for grown-up reasons.
game is relaxing, remind me of old kid's movies like American Tail.
Великолепная игра, прохожу не первый раз и не могу налюбоваться на эту великолепную рисовку и геймплей ,очень хочется чтоб игра была подолье. Великолепно будет добавить в игру смену времен года, пару новых персонажей для любовной линии и немного поэкспериментировать с добычей редких трав. Спасибо разработчикам.
Like the graphics and the storyline
除了画面,都是垃圾
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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