
The world doesn't generate itself - you do it, shape the world as you wish! Start with nothing, and build dream houses for goblins and yourself while exploring, collecting resources, crafting, building, fighting, farming... and more!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 290reviews | 72% | — | $108.3K |
| $10.99 | 28ratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is a cheap piece of poo poo that was abandoned. not to mention the banners for all the updates were made with AI.
[h1][b]Miniland Adventure[/b][/h1] [h3][b]Time Played:[/b][/h3] 48 Minutes [h3][b]Last Played:[/b][/h3] 10th of January, 2026 [hr][/hr] Once again on the hunt for something enjoyable to fill the gap between the date of playing, and Terraria 1.4.5, I delved into what I expected to be a fusion of that game, and Minecraft. Little did I know, an ear-violating start would only give way to one of the jankiest things I've ever tried to play. [h3][b]Yay:[/b][/h3] + Tutorial book exists to get you acquainted with some of the things you can, and should do. + Inventory sort button, thank the gods. + Everything crafts instantly, unlike Starbound, Force of Nature 1, and Portal Knights. [h3][b]Meh:[/b][/h3] ~ Nothing. [h3][b]Nay:[/b][/h3] - The game felt off in literally every aspect to me, to justify/elaborated on the specifics, though... - Audio sliders, as hinted in the opening, don't increase the volume/clarity so much as they do distort things to “YE GODS”, option-menu-speedrun levels via boosting the gain. - In order to use your keyboard + Mouse, you need to force it in the controls, as it will register keyboard, but not mouse until you do so. - The title screen is fine, yet art in-game is heavily-desaturated, leading to a foggy look on everything. Some may like this I did not. - Animations are very restrained, and completely lacking in impact, making me feel like I was doing everything with air. - Using crafting stations require you to right click, which is not stated in the tutorial. - Rather than the game outlining those, the game highlights the base of the block they're on, and this can be obscured by you, and the wildlife. - Unlike Minecraft, or Terraria, several biomes had the same colour of grass, making it near-impossible to tell what's what unless you have trees on it. - 3X3 world expansions...yet only 4 crafting tables. - Very unclear what the difference between spears, swords, and hammers are... - All the tools I tried seemed just as slow and ineffective as the sharp stone, some trees of the same type taking 8 hits with a stone axe, where others needed 6. Both Minecraft, and Terraria do not leave efficiency/effectiveness up to chance. - The sharp stone, as the Tutorial Book tells you, can also be “lost” leaving you unable to progress. - You cannot drag things directly onto the hot bar, instead requiring you to put it at the top of the inventory after opening it. - Terraria gives you 10 hotbar slots. Minecraft, 9. Miniland Adventure? 6. This necessitates near-constant rearranging of the inventory. - I also did not find a way to use things directly from said assortment/store of items, meaning even more hotbar fiddling is needed to eat and drink. - Hunger, and thirst deplete rapidly, and the game does not seem to give you the resources to fill it, seeing as how crops don't give you seeds, necessitating you find wild versions, perhaps far from home, to get it back. Yes, as well, this is still an issue with the carnivore route, as each animal requires a specific crop to make offspring, necessitating plants, still. - Outside of the Sharp Stone, Tools not only have durability, but I found it to be done in the worst possible way. Rather than having a bar that fills, or depletes, while getting increasingly redder above, or below, this game instead has it behind the item, in the bar itself, and 0 indication of what it does until something breaks. - This would already be a flaw, but the “build your own world with tiles granted every morning” means you can't just walk out and mine more, rather need to wait to do so. - You need to have a biome spawn a ladder, and hole to get the most stone. - Crafting was also poorly-implemented to me. Like Minecraft, In order to get a pickaxe, you need to chop down a tree, turn the logs into planks, the planks into sticks, then gather stone. Unlike in Minecraft, this is all done via menus, removing the satisfying-to-me tactile nature of it, and forcing you to pore through very similar looking items to find what you want whenever a tool breaks. - The block set in this is even more limit, and utilitarian than Portal Knights. You build to survive the hordes of enemies that apparently start to appear on Day 4, and keep your livestock in...not to be creative. - I did not enjoy building the world/agonising over where to put things, as opposed to discovering what the world did for me. - Lastly, the game has been discontinued, meaning none of these issues will ever be fixed. [hr][/hr] [h3][b]Verdict:[/b][/h3] Unfortunately, this was not the gap filler I was looking for, rather, one of the jankiest, convoluted things I've ever tried to play. Literally everything both Minecraft, and Terraria do sensibly is completely-avoided in this. [h3][b]Placed in:[/b][/h3] 5: Dourly-Dismissed.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Korean +1 more
| $10.99 |
| 21ratings |
| 74% |
| — |
| not modelled |
| $10.99 | — | — | — | not modelled |
| $10.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This should be a fun and relaxing game but HELL NO! I couldn't get the chest to open for nothing. There are so many bugs! I have never raged so bad but this game has way to many glitches to make it decent game. It looks so peaceful and cute to play. I wish I bought something else. I tried so many times and finally requested a refund.
I have over 70 hours and I love this game! It helps scratch that Minecraft itch because I desperately need to upgrade my pc, but can't afford to atm. It doesn't have a story, it's just a fun little sandbox crafter. I do wish there was some more to it, but I enjoy the heck out of it so I won't complain! Highly recommend. I do have a complaint about the rng tile spawner. I wish it wouldn't go away! I think it's fun to have it populate and then you get something random. I really enjoyed a certain monster that spawns in a certain place (Idk how to do spoilers) and I think it would be cool if there were more of those. Not too many, but here and there they might spawn or you could build a thing to spawn them. There is a monster spawner but I haven't played with it yet, so maybe it does that.
Legal, divertido, porém muito curto e não há tanto o que fazer: Há poucos goblins para quebrar a cabeça construindo casas, 1 só Boss, vc pode terminar o jogo todo nos 50 dias (do jogo), e precisa de mais 50 dias para pegar a ultima conquista, com uns 10-20 minutos cada. Vai diminuindo o numero de cartas de biomas aleatórias conforme os dias passam, e recursos como Cobre, Lata, obsidiana entre outros que você acha minerando no subsolo e dimensão se tornam extremamente difíceis de conseguir no final do jogo por isso: Eles "spawnam" quando vc coloca biomas na superficie, tem que ter a sorte de aparecer algum para farmar, e esperar cada dia passar para ter 4 cartas para ter a chance de conseguir vir um minério e ter a chance maior ainda de ser o que vc precisa fica complicado. Com isso recursos que exijam latão, e parte boa dos moveis e ferramentas a fazer exigem, se tornam praticamente impossíveis em lategame; se vc quiser gastar os próximos 50 dias para a conquista final fazendo casa você fica extremamente limitado aos moveis e recursos por isso. No final sobram 50 dias de jogo sem NADA para fazer, para pegar a conquista de 100 dias ou você deixa ele rolando de fundo ou se enrola com qualquer coisa até enjoar: Ou seja, o jogo vira uma perda de tempo. O Dobro de tudo o que você já jogou só que sem desafio ou objetivo nenhum, e extremamente limitado no que pode fazer livremente, até agora joguei 14 horas; imagina mais 14? Mas até lá super indico, gostei bastante.
ガチ楽しい 時間忘れる
Мило, вайбово, пиксельно Но чувствуется в игре ограниченность, возможно в этом и фишка, но мне не совсем комфортно Так же эти зелёные типы меня самую малость напрягают, я им место для спанья организовал, поставил пару статуй(клёвого меня), частично реализовал условия которые они считают комфортными, а они таки не хотят нормально со мной торговать. мол я для них немножко бичеват и такой не зелёный как они((( Обидно(( В общем и целом, приемлемо, зависнуть на пару часиков сойдёт. Чем то necesse напоминает, но сильно упрощённое Музычка среднячёк И кста, вот этот пиксельный стиль, тут добротно выдержан, что интерфейс, что окружение, всё в едином стиле, ничто не выбивается из общего стиля, вот такое я одобряю Но опять же, музоний подкачал, можно было и по лучше сделать Короче если и брать то по скидке, а так, скорее рекомендую чем не рекомендую
100일 보내기를 제외한 모든 도전과제는 인게임 날짜로 30일만에 전부클리어가능할정도로 할게 적다. 인 게임 내의 하루(낮+밤)는 20분이다. 100일보내기 업적을 클리어 하려면 최소 17시간은 해야한다. 게임에서 해볼만한거 전부 했을때가 5시간정도 했을때이다. 브로콜리 농사가 돈을 가장 많이 벌어서 브로콜리 농사하면서 시간 때우는 중이다. 12000원 정가주고 샀기 때문에 도전과제 올클을 하고 접을것이다.
Miniland Adventure is like being handed the keys to a tiny, colourful kingdom and immediately being trusted with way too much responsibility. Everything looks adorable and harmless, which makes it even funnier when you’re suddenly fighting enemies, solving puzzles, and sprinting around like your miniature life depends on it. The game has that perfect “just one more minute” energy that turns into hours, as you happily get lost exploring cute worlds and upgrading your little hero. It’s light hearted, charming, and sneaky in how addictive it is, by the end, you’re emotionally invested in a world small enough to fit in your pocket but big enough to steal your free time.
игра довольно короткая и единственное, что меня здесь задержало на 26 часов - это самое редкое достижение, суть которого заключается в том, чтобы прожить в своём мире 100 дней. это достижение самое редкое лишь потому что на него уходит уйму времени, а не из-за того, что оно якобы сложное, совсем наоборот. ачивка наилегчайшая, ведь даже, если ты умрешь - ничего не случится: ты просто возврадишься, словно ничего и не было и продолжишь гринд этих 100 дней. на прохождение игры у меня ушло меньше половины от всего это времени, даже можно и быстрее, что разочаровывает, ибо после закрытия других достижений в игре делать попросту нечего. я просто оставлял комп с игрой и сидел в телефоне, чтобы скоротать время. хотелось, чтобы игра была явно больше, вплане контента, но даже так не плохо, но для выживалки слабовато.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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