
This high-speed 3D shooting game allows players to experience exhilarating battles in the sky, as well as a series of cutscenes depicting the growth of the main characters throughout the story.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 26 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 254reviews | 42% | — | $142.1K |
| $29.99 | 332ratings | 67% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
할인할때샀는데 괜찮은 듯.. 7천원이면 괜찮은듯함.. 할인도자주하고, 할인률도 비슷해서이건 맘에듬.. 막다르게할인하는겜도있어서 ㅋㅋ; 여캐만나오고, 백합 느낌 있음. 대놓고 꽁냥대지는않음.. 할만은함.. 게임플레이도 일단 막 너무 잘 만들었다 그정도는 아닌데. 할만은 한 정도, 덕심으로충분히가능. 넵튠리버스1나리위아같이 덕심으로도못할게임 많은데.. 이정도면 괜찮은 듯.. 스토리나 엔딩.. 아쉽;;
封面画得挺好看,用来装饰主页还行,内容难评 很难想象一个游戏最大的优点是不贵,建议别玩
无聊的玩法,ppt的剧情演出,还有短的只有两小时多点的流程,这游戏直到结束都不知道到底玩了个啥,甚至想从容易白金的角度来说个优点也会被全关卡90击坠和各种刷击坠的耗时间的奖杯折磨,这游戏原价小两百到底是怎么想的,甚至就算是打骨折几十块我都不建议一般人来玩的好吧,我虽然只是因为这游戏分低好奇才来玩的,但到最后都没搞懂自己到底玩了个啥
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean, French, Italian, German, Spanish - Spain*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]朋友有困難時,盡力相助是天經地義的事吧?[/h1] [b] 鐵翼少女Wingof Darkness,是由日本獨立工作室ProductionExabilitie所設計的少女空戰遊戲,工作室人數只有五個人包辦所畫面到音樂,算是非常小型的工作室。[/b] [hr][/hr] [h1]劇情大綱和遊戲系統[/h1] 遊戲中我們扮演名為克菈菈·安斯特的鄉下平民,機緣巧合下接到一封來自軍部的信件而來到首都,在隊長魯道夫的解說下瞭解這個世界正因為真實身分不明的敵人"虛無者"的攻擊,使人類逐漸失去生存的空間,虛無者利用壓倒性的科技武裝,快速的從人類手中奪取了天空,而為了對抗他們,人類開發出反虛無者專用裝備"海德系統",然而只有特殊適配性的少女才允許裝備,以機械羽翼從虛無者手中奪回天空的少女被人們稱之為"鐵翼少女",我們的主角毅然決然的踏上了這條道路。 本作是以雙視角旁白的口吻敘述劇情,戰鬥的方式是早期機戰類遊戲的章節式,在章節和章節之間穿插以主角和艾莉卡的旁白敘事幻燈片,雖然並不是說PPT式的演出有哪裡不好,但是劇情該有的角色互動、角色塑造、劇情推進完全沒有,劇情也很短,短短兩小時,一分不多一分不少,敵人是哪來的?──沒有說,主角的動機和戰鬥理由?──不知道,戰友如何卸下的心房?──沒有原因,反正一切都很未知,這是非常致命的,導致劇情完全沒有該有的帶入感,也沒有辦法引出世界觀的設定,如果這是因為製作戰鬥系統而捨棄的,我覺得完全沒有必要,甚至可以做成半文字冒險型的小遊戲也不是沒有市場,其實這個世界觀雖然老套但還是很有潛力的,可惜並沒有打磨好,如果是為了劇情和角色塑造想購買的,非常不建議。 [hr][/hr] [h1]戰鬥系統與畫面表現[/h1] 相較於劇情表現方式,本作的戰鬥系統相對來說好了不少,然而如果單看遊玩方式很難想像這是一個原價29USD的遊戲,粗糙的模型多面體,完全沒經過渲染的表面,糟糕的操作手感,甚至沒有特別進行顏色的調配等等,這部分我覺得要重點說明一下,首先我認為最拉垮的部分,開發人員並沒有把遊戲的類型定位好,這遊戲並不是雷電或斑鳩那種2D清版遊戲,敵人的大小和模型都是需要仔細調整過的,然而本作的敵人除了影片演示上最大的母艦以外其他的敵對鐵翼就一個字概括──"小",真的非常小,連爆炸的特效都比他大,打到後來甚至都不知道是在打鐵翼還是打蚊子,只想快點打完收工。顏色也是對眼睛很不友善,不是超級暗就是超級亮,最後一關甚至整屏紅,看的眼睛痛,另外模型的部分不是說不能窮,但是窮有窮的作法,你不能連地板和機砲那些都貼個圖然後賣我這麼貴,怎麼想都不合適吧。 再來由於本作是空中的高速戰鬥,可是不知道為甚麼其實主角的機體性能還挺強的,戰鬥幾乎都是看到>鎖定>開槍就結束了,沒有手操的部分,應該說也沒有手操的空間,會越打越煩躁,更別提空戰的爽感,唯一的好處大概就是連棟手把的震動做得很好,這點值得嘉獎。 [hr][/hr] [h1]結語[/h1] 以原價30USD的價格來說真的很難幫她說甚麼好話,不只遊戲總時數短,劇情無法引人入勝打動人心也引不出其他的設定,戰鬥不只讓人感到煩躁而且完全沒有爽點,雖然說不拉踩但是往以前的同賽道遊戲比甚至沒有10年前的裝甲核心4和空戰奇兵6好玩,當然也可以反駁我大廠和個人工作室是有差距的,但是10年光是遊戲引擎就足以彌補這差距,這個樣式的遊戲我連在某D開頭的黃油網站都能看到類似品質的,也側面證明了做到這種程度不困難,如果劇情和戰鬥放棄一個部份去打磨另外一個部分,我相信會做得更好,打折可以入手,原價不建議。 [hr][/hr] 遊戲性:6/10 音樂畫面藝術性:4/10 總體評分:5/10 評語:大體同現如今獨立遊戲的平均程度,有很多地方沒有打磨好,原價略貴,特價可以試試但不要太抱期待
不打折268,打折才是原价把?
とりあえず定価の価値は無い セールで短時間の暇つぶしに買う位でやりこみ要素がない 褒めるのがグラフィックしかない シナリオ 設定の説明不足でよくわからない 読み上げが終わらないと次のセリフに行かずスキップしかない 戦闘システム 武器選択は説明がおおざっぱで分かりにくい 誘導兵器の固定砲台とフロイラインでロックオン有効射程が違う 敵の耐久地や距離など情報が出ない
虽然早就听说垃圾,但是看着史低辣么便宜还是入了一个,入库吃灰了一阵后才掏出来玩了下 这下不玩不知道了,光一个开头玩下来就能理解到这是彻彻底底的电子垃圾
不要玩,不要玩,没有一点操作手感。没有,一点都没有。剧情ppt且不可跳过。 不要买 19.8都不要买
当初看着像装甲核心6,买的 战斗没难度,无限血加自瞄 剧情单薄,不知所云,军队层面表现离谱 如果他是194RMB,他就是大粪 但我只花了一两百比索,几块钱,我得给个好评
与《碧蓝航线交汇的航迹》可以说是卧龙凤雏了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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