
This high-speed 3D shooting game allows players to experience exhilarating battles in the sky, as well as a series of cutscenes depicting the growth of the main characters throughout the story.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 26 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 254reviews | 42% | — | $142.1K |
| $29.99 | 332ratings | 67% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真的气笑了
似乎也还行?PPT剧情,但是有配音,除了内容确实短了点,-80%的情况下还可以接受 不过这个作者该不会还是故意卡着游戏时长的吧?我没跳剧情正常通关的情况下,2.1h刚好不能退款
真的好短,短到[spoiler]打完一遍后甚至还在退款时限内。[/spoiler] 空战体验取决于你选择的武器。1,2号位武器带「标枪」和「强袭」就能应对大多数情况,而用多锁定武器打除了AA炮台和大型飞艇以外的目标完全是浪费时间; 配乐差了点味道,但可以通过后台播放翅膀人计划的曲子有效解决问题; 剧情还不错,但依旧透露着一种经费不足加赶工删减的美。 总的来说,这是一款依靠剧情达到及格以上的佳作,但被非常不美丽的原价败坏了风评。喜欢非拟真空战的玩家可以趁大促打骨折的时候尝试一下。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean, French, Italian, German, Spanish - Spain*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
中规中矩,时间上肯定不长,不过打一折还可以的样子,剧情也没有特别差就是了,不知道最初定194是怎么想的
20块的美少女空战游戏,流程真的不长。只要两个小时就完了。视觉小说的部分画风不错,不过感觉剧情不够完整,刚刚知道武装的副作用就结束了。值不值嘛就见仁见智了,毕竟20块,很多这个价的纯视觉小说也不见得比它长吧()
[h1][b] Reseña de 有翼のフロイライン Wing of Darkness[/b][/h1] [h2]Resumen del Juego[/h2] Wing of Darkness es ese híbrido raro entre acción y “indie con complejo de anime militar” donde pilotas una unidad tipo mecha/armadura voladora con protagonista femenina y te dedicas a reventar cosas del cielo como si el universo te debiera renta. La premisa es simple: ciencia ficción, guerra, y matamarcianos con estética anime… porque claro, nada grita “estrategia militar” como peinados imposibles y giros dramáticos. La primera impresión es clara: quiere ser un shooter aéreo con vibra de mecha y espectáculo. Y lo logra… a ratos. Lo suficiente para mantenerte disparando, esquivando y farmeando adrenalina, pero no tanto como para fingir que esto es el nuevo estándar del género. Es un juego de un jugador, con mando completo, ideal para sentarte y decir: “ok, hoy quiero explotar cosas sin hablar con nadie”… lo cual es perfecto, porque literalmente no hay nadie jugando ahora mismo. [h2][b]Lo que DESPEGA y lo que se ESTRELLA [/b][/h2] Lo Bueno: Combina acción con mecha/anime militar y se compromete con esa identidad (para bien o para tu dignidad) Protagonista femenina en un contexto de ciencia ficción bélica: se agradece el enfoque Compatible total con mando: se siente más natural para un shooter de este estilo 19 logros: suficiente “zanahoria” para quienes viven de completar listas Lo No Tan Bueno: Solo un jugador: si esperabas caos cooperativo, aquí solo te acompaña tu eco y tus decisiones Comunidad actual: 0 jugadores. Sí, cero. Ni un alma. Ni un bot con nostalgia Con 220 recomendaciones totales, la conversación existe… pero parece atrapada en el pasado Suena a nicho duro: si no te gusta el anime militar y los mechas, esto te va a rebotar como bala en armadura [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Acción directa y funcional; no reinventa nada.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]Cumple, pero no esperes un ajedrez aéreo.[/td][/tr] [tr][td]Contenido[/td][td]5[/td][td]Correcto para un indie, sin sensación de “infinito”.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Estética anime/mecha decente, sin deslumbrar.[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]Militar + sci‑fi + drama: efectiva, no memorable.[/td][/tr] [tr][td]Ambientación[/td][td]6[/td][td]Tiene identidad: guerra futurista con vibe de escuadrón.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Explosiones y disparos cumplidores: espectáculo moderado.[/td][/tr] [tr][td]Música[/td][td]5[/td][td]Acompaña, pero no se te queda a vivir en la cabeza.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]Servicio estándar para el tono anime; sin romperla.[/td][/tr] [tr][td]Diversidad[/td][td]4[/td][td]Enfoque muy específico de nicho; poca variedad de propuesta.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]Estable en términos generales; nada que presumir.[/td][/tr] [tr][td]Rejugabilidad[/td][td]5[/td][td]Entre logros y gusto por el combate, pero no engancha a todos.[/td][/tr] [tr][td][b]Total Puntuaciones (Aceptable)[/b][/td][td][b]5.3[/b][/td][td]Un indie competente con personalidad, pero con techo bajo.[/td][/tr] [/table] [h2]Conclusión (Aceptable)[/h2] Wing of Darkness es como ese snack que no es gourmet pero te quita el antojo: disparas, vuelas, explotas cosas y te crees parte de un anime militar por un rato. Si te gustan los mechas, la ciencia ficción y el enfoque de acción directa, te va a dar lo que promete sin demasiadas excusas. Ahora, lo controversial: con 0 jugadores activos, este juego se siente como una fiesta temática donde tú eres el DJ, el público y el que barre al final. Y aunque 220 recomendaciones indican que “algo” hizo bien, no parece haber mantenido tracción. Vale la pena si buscas una experiencia de un jugador, de nicho, y no te molesta que el juego no tenga una comunidad viva alrededor. [h3]Recomendación de Compra (Solo si te gusta el nicho)[/h3] Puntuación Total: 5.3/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -80% Veredicto: [i]Aceptable, pero no imprescindible: entra por gusto al mecha/anime, no por hype.[/i] Si eres fan del combo mecha + acción + estética anime militar, aquí hay entretenimiento suficiente para justificar la vuelta. Si buscabas algo con comunidad, conversación activa o una experiencia que te vuele la cabeza… mejor sigue volando, piloto.
这部百合还可以
도전과제 버그? 유기해 적 가시성? 치트키급 록온으로 해결 플레이 재미? 록온-슈팅 반복에서 느껴지는 철학 스토리? 부싯돌 좀 비벼서 불 붙나 하는 순간 엔딩 3천원짜리 야겜도 지원 해주는 트레이딩 카드 포인트 아이템? 당연히 없음 씹덕겜이라면 마땅히 있어야 할 CG갤러리도 없어서 메인 일러스트조차 구경 못하고 이렇게 게임을 대충 만들고 당당하게 3.5만원을 요구해도 되는걸까? 90퍼 할인 받아서 구매했지만 추천 못하겠습니다 돌아가십시오...
正直ゲームとしての完成度は微妙ではある。ストーリーもほとんどないしシナリオパートは動かない朗読劇、プレイアブルキャラも1体でミッション数も少ない。 しかしめちゃくちゃ大量にマルチロックして大型飛行機を撃墜するのはとても爽快だし、ひたすらブッ壊すだけでエーリカが褒めちぎってくれるので独特の心地よさがある。特に仕事で嫌なことがあった時などによく効く。 一応最高難易度にすればシューティングとしてそれなりに緊張感のあるゲームバランスになる。敵が小さすぎて見えない?マルチロックで落とすのが立派なフロイラインだ。 注意しなければならないのは実績にバグがあることで、「Back to Basic(プライマリウエポンを50,000発撃つ)」と「Destroyer(全てのチャプターで敵およびオブジェクトの90%以上を破壊する)」の実績と解放条件が入れ替わっている。しかも「Destroyer」が最後の実績になった場合、プライマリウエポンを50,000発撃って解放しても最終実績「Wing of Darkness」が解放されない。1回クリアするぐらいでは被弾数やターシャリウエポン5000発がアンロックされないので大丈夫だが、実績集めを始めるなら最初に「Destroyer」が取れるまでプライマリウエポンを押しっぱなしにしよう。難易度を最低にすると弾丸がすぐに回復するのでおすすめ。
Imagine combining Ace Combat with Armored Core. WoD is a very short but pleasant experience. Way too easy, but a nice distraction. The gameplay has some nice features that are sadly not taken full advantage of. For instance, the final battle [spoiler]is not a true duel as you would hope but a test of endurance.[/spoiler] You are never tested in a 1-on-1 battle to see your true potential. I did enjoy many of the early missions, especially the [spoiler]night mission which was more dynamic in its proceedings.[/spoiler] Weapons are all useful and functional, providing different options for those who want to customize their experience. Issue though comes with no backup after running out of ammo; would have liked a melee option (similar to Armored Core). Story is lacking. The happenings in missions seem far too removed from the between-mission cutscenes. The missions don't feel like they have much impact save for the last 2 missions. I am not a fan of 3D renders, but that's my subjective opinion. 2D art is much more expensive so I understand why they chose 3D. Enemy diversity is low, but tolerable. You have standard infantry, enhanced infantry (which do not feel noticeably different), flying bombers, larger flying bombers, and heavy units. Heavy units which only appear twice did not seem to do much, mostly hovering in place and glaring at you. Difficulty is EXTREMELY low. I had to push the difficulty to max to even create the illusion of challenge, and even then, the challenge came from resource management rather than active enemy threats... but being too easy is still much better than being too hard. It's a solid experience if you want something a bit frenetic and a nice change of pace, but not something I would rush to. I WOULD certainly like to see this style of game built upon with more speed, a greater focus on mission diversity, morale ambiguity, and 1-on-1 dueling.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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