
Discover the secrets of a sundered world as you help Aryn save his comrades in this story-rich, fully-voiced, 2.5D action-platformer. Fight terrible dangers and explore ancient mysteries as Aryn uncovers the forces that forge his destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Wield mighty weapons and unleash devastating magic as you grapple, glide, fight, and explore across a mysterious world.
The Master Sword. The Lich Hammer. There are whispers of many more. Find them and their powers are yours: each with unique traits suiting a variety of different playstyles.
Soul Crests are ancient magic items that hold the essence of long-forgotten warriors. Collect them to learn their power: and live your wildest battlemage fantasies.
Grapple, Glide, Summon Platforms and more! Find Artifices to unlock the world and discover its deepest secrets. Experience the thrill of exploration with the challenge of platforming.
Fully-voiced story. Every line of dialogue is performed by a talented cast of voice actors.
A living world, where each biome has its own theme, lore, dangers, and challenges.
Interconnected map. Explore as you wish. Gain abilities to unlock areas. Find shortcuts, hidden passages, and more.
Quests, quests everywhere! Find characters to help and mysteries to solve throughout the world. But beware: your choices have consequences.
Memorable boss fights. Bosses will test you to your limits. Beating them will require skill, tactical-thinking, and unlocking the full potential of your weapons and powers
Choose your build. Mix and match various weapons and different powers to create a build that reflects your playstyle. Each unique weapon has stats that can be unlocked by defeating enemies and upgrading at the vendor.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 133reviews | 76% | — | $37.8K |
| $12.99 | 647ratings | 38% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was made with love and it shows
Русский: Есть. Мультиплеер: Нет. Геймплей: Метройдвания / Платформер Графика: Стильная, немного странная рисовка Цена: 490 рублей. Я очень люблю метройдвании, в этой игре ближе к 4ому часу игры начинаешь подозревать, что игра пытается от тебя требовать скорость, но благодаря темпу игры и её управлению она не может выжать, то что от тебя просят. Само по себе игра прикольная, но из минусов отмечу баланс. Боссы рассыпаются буквально первым скилом, но легко не будет. Босс на котором я остановился буквально унижает тем, что какает на всю карту, а чтоб увернуться нужно пробежать весь экран за секунды 2-3... Как это сделать непонятно. Спойлеры: [spoiler] Сейчас буду устанавливать ВСЕ кастлвании! [/spoiler] Оценка: Скорее Да чем нет, но для любителей Кастлваний - зайдет хорошо. (с) Ваша покорная Шиза: https://www.twitch.tv/krisophrenia
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Japanese, Simplified Chinese, Traditional Chinese, Korean, Russian*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Winds of Arcana: Ruination – Honest Review from a Game Dev Student I really enjoyed my time with this game, especially as someone studying Game Development with a focus on UI/UX and Level Design. The art style immediately grabbed my attention — it gave me a mix of Prince of Persia vibes blended with a touch of Valorant-style design. The environments, props, and overall artistic direction are genuinely impressive. The music, SFX, and general atmosphere also fit the world nicely. However, while the visuals and foundation are strong, the gameplay and UI still need some polish to give players a clearer and smoother experience. Pros Beautiful art direction and strong character/cutscene illustrations Great main menu presentation and UI aesthetics Good sound effects and audio atmosphere Gameplay concept has potential and feels inspired by classic action adventures The controller recommendation screen is clean and well-made Enemy designs are interesting and unique Areas that Need Improvement Lack of clear story introduction: The game starts suddenly without explaining why the character is there or what the main objective is. UI navigation issues: The Story button doesn’t highlight properly, and controller navigation has no feedback. Important UI elements should be enabled by default: Player damage, enemy damage, enemy health bars, etc., are hidden behind settings and should be automatically ON to help players understand combat. Some settings don’t work: Controller vibration and screen shake do not function even when enabled. Missing gameplay guidance: The UI doesn’t help players understand where to go or what to do next. Platforming issues: Sometimes the character clips into walls when jumping + sprinting. Difficulty spikes: Certain areas with spikes feel too punishing for early players. Final Thoughts The game has a beautiful art team, a great foundation, and tons of potential. With better UI feedback, clearer storytelling, and fixes to some mechanics, this could become a very solid action-adventure experience. I’m giving this review with full respect to the developers, hoping it helps the game improve — because there is something special here, and I’d love to see it polished further. Excited to see future updates!
Some parts of this game are fun. The overall map exploration and some of the combat felt worth while. The platforming aspects where what made me stop playing. These are by far the most difficult aspects of the game with a few of the gauntlets just taking it too far for me. The frustration stems from the control overlay that makes gameplay not as reactive or smooth. This complicates an already precise set of inputs that many times does not feel like you are at fault. Quit after getting a good ways into the game, due to frustration winning out over fun. (and this comes from an Elden Ring enjoyer)
Bug Fest Galore the Game.. BUGS BUGS............................................BUGS
Winds Of Arcana: Ruination is an ambitious action-driven Metroidvania that blends traditional side-scrolling exploration with flexible combat systems and a strong narrative focus. Developed by Brewed Games and published by 1312 Interactive, the game sets out to deliver not just mechanical challenge, but a cohesive fantasy journey shaped by loss, ruin, and arcane power. From the outset, it presents a world that feels lived-in and scarred by past conflicts, encouraging players to engage with both its gameplay systems and its story rather than treating one as secondary to the other. The game follows Aryn, a warrior mage searching for his missing mercenary companions in a land fractured by magical catastrophe. Instead of relying on minimal lore fragments alone, Winds Of Arcana: Ruination places considerable emphasis on storytelling through dialogue and character interaction. Fully voiced scenes give emotional weight to conversations and help distinguish allies, rivals, and antagonists, making the world feel populated by people rather than quest dispensers. While the narrative leans into familiar dark-fantasy themes, it is delivered with enough care and personality to remain engaging, especially as motivations and histories slowly unfold through exploration and key encounters. Combat is one of the game’s strongest pillars, offering depth through variety rather than sheer complexity. Aryn can wield multiple weapon types, each with a distinct rhythm and tactical role, ranging from fast, precise strikes to slower, devastating blows. These weapons are further enhanced by Soul Crests, magical artifacts that grant passive bonuses or powerful active abilities. The freedom to mix and match weapons with different crests allows players to shape their own playstyle, whether favoring mobility, spell-augmented offense, or raw physical damage. This customization gives combat a sense of ownership, as builds evolve naturally based on experimentation and preference rather than rigid class systems. Exploration adheres closely to classic Metroidvania design, with an interconnected world that gradually opens as new traversal abilities are unlocked. Grappling hooks, gliding techniques, and magical platform creation all serve to deepen movement and expand navigational options. Areas are layered with shortcuts, secrets, and optional challenges that reward attentive players, and revisiting earlier zones with new abilities often reveals hidden paths or lore that recontextualize previous locations. The world design encourages curiosity without overwhelming the player, striking a balance between guided progression and open-ended discovery. Enemy design and boss encounters further reinforce the game’s emphasis on mastery and adaptation. Regular foes demand attention to spacing and timing, preventing combat from devolving into mindless button-mashing. Boss fights are particularly memorable, often structured in multiple phases that test both mechanical skill and build synergy. These encounters emphasize pattern recognition and smart ability usage, rewarding players who take the time to understand enemy behavior and refine their approach. Victory feels earned, not just through reflexes but through preparation and learning. Visually, Winds Of Arcana: Ruination embraces a moody fantasy aesthetic that complements its themes of decay and resilience. Detailed sprite work, fluid animations, and carefully composed environments give each region a distinct identity, from crumbling ruins to ominous natural landscapes infused with magic. The color palette leans toward darker tones without sacrificing clarity, ensuring that combat remains readable even during visually intense moments. Music and ambient sound design enhance the atmosphere, shifting seamlessly between subdued exploration themes and more dramatic combat tracks. Despite its strengths, the game does show some rough edges. Pacing can feel uneven at times, particularly during stretches that bridge major story moments, and difficulty spikes may surprise players who are still refining their builds. While the customization systems offer flexibility, certain combinations can feel more effective than others, subtly nudging players toward optimization rather than pure experimentation. These issues do not undermine the experience as a whole, but they are noticeable during longer play sessions. Overall, Winds Of Arcana: Ruination stands as a confident and heartfelt entry into the Metroidvania genre. Its blend of customizable combat, meaningful exploration, and voiced narrative creates an experience that feels cohesive and thoughtfully constructed. While it does not radically redefine the genre, it refines familiar ideas with care and ambition, offering a journey that is both mechanically rewarding and emotionally grounded. For players who enjoy action platformers with depth, atmosphere, and room for personal expression, it delivers a rich adventure worth investing time in. Rating: 8/10
做这么难给who玩啊,平台辅助跳跃where???BYE BYE 垃圾游戏
123
我跳跳乐实在过不去了, 太难了。 想用剧情模式的平台模式过去,发现没用。 有人可以指点一下吗
This game is an action platformer, so many of its core abilities will be familiar to players of the genre. Everything begins with the basic jump, which lets you clear threats and traverse gaps. There is no ledge grab, so you must commit to every leap and gain enough height to reach upper platforms. Your first weapon is a sword with a standard attack and a charged strike that activates when you hold the button. As you advance, you acquire new weapons that broaden your combat options. The hammer is heavy and slow but extremely powerful, ideal for players who enjoy deliberate, crushing hits. The chakram is the opposite: weak in raw damage but fast, throwable, and surprisingly versatile. It includes auto aim so you do not need perfect accuracy, and it can damage enemies through walls. It quickly becomes one of the most practical tools in the game. Weapons have a parry ability. If you press the attack button precisely when an enemy strike lands, you negate the hit and create an opening. Enemy attack patterns take some time to learn, but the parry timing is generous. Some enemy attacks, however, are marked by a red visual indicator. These cannot be parried and must be avoided entirely by stepping away or using the dash. Dash is essential both for combat and for platforming. On the ground, it lets you slide through enemies without taking damage. In the air, it gives extra distance when leaping between platforms. Since you cannot grab edges, a mistimed dash cannot be corrected, so precision is important. The dash cancels your attack animations as well, allowing you to break out of a swing if an enemy prepares a dangerous move. If you hold the dash after a ground slide, you’ll start running for faster movement. Weapons can be improved by defeating enemies. Each weapon has three perks that unlock after reaching specific kill counts. These perks activate after a successful parry or when certain conditions are met. The chakram, for example, gains increased damage when your health is low. The sword’s perks require a parry and provide temporary boosts to damage, movement speed, and stun chance. These effects are brief, but a single parry can trigger all of them at once. In addition to these perks, traditional weapon upgrades become available once you acquire certain rare collectibles. These upgrades increase core stats such as damage and counter damage. Upgrading weapons the moment you have the resources and enough money is one of the most important things you can do. The damage upgrade doubles, so you’ll be able to keep up with the stronger enemies and take out easier with a couple of strikes. Later in the game, you unlock special attacks that consume energy. Energy is easy to build through regular combat, so you can use these abilities frequently if you maintain an aggressive style. Progression also brings artifices: permanent upgrades that open paths to previously inaccessible areas. Fans of the genre will recognize classics like the double jump and wall jump, as well as unique abilities such as riding air currents, solidifying invisible platforms, and a few surprises that further expand movement possibilities. The map system plays a key role in exploration. Once unlocked, the map displays every section you have explored and shows the exact shape of rooms. This avoids the common problem of relying on vague colored grids that obscure the geometry of the level. Unexplored zones remain shadowed, but the clear outline of known territory makes it easy to see where you have not yet ventured. The map marks the locations of traders, quests, and save points. All traders are located in the main hub, which simplifies navigation. However, the map does not show platforms, hazards, or other environmental details. To compensate, the game allows you to take a screenshot of your current screen and attach it directly to the map. This is extremely helpful for marking unreachable items or puzzles you want to revisit later. But the system has a limit because you can only store ten screenshots at first, though upgrades increase this capacity. When you find something more important, you may need to delete an older image. Enemies drop a resource called elemence, which also appears in destructible objects and chests. Because stages are large open spaces rather than a series of small rooms, grinding elemence is not straightforward. Resting at save statues restores your health and flasks but does not respawn enemies. To make enemies reappear, you must travel between locations or reload your save. When you die, you drop a portion of your elemence, but you can recover it by returning to the place where you fell, mirroring modern action games. Exploration is consistently rewarding. Each area hides secrets such as chests behind fragile walls, shortcuts revealed after challenging platforming sequences, or collectibles that expand the lore or unlock side quests. Occasionally you will trigger ambushes. When this happens, barriers rise and trap you until all enemies are defeated. These ambushes happen only once on their designated spots so you won’t have to deal with them again. Platforming challenges are at the forefront, and nearly every room includes moving platforms, spikes, pressure traps, or other dangers that keep you alert. Enemy variety is solid, though some explode when defeated. If you stay too close, their final blast can take you out. Every new enemy and lore item adds an entry to the codex, offering additional context about the world. Bosses are demanding but usually fair. The game emphasizes speed, so bosses attack quickly and require fast reactions. Their move sets are small, making it easy to memorize their behavior, but they often change patterns once their health drops to half, adding new actions or increasing the frequency of old ones. If the difficulty becomes overwhelming, you can adjust it at any time. Elemence functions as the main currency and feeds into a skill tree related to special attacks. Here you can unlock new abilities and strengthen existing ones. Some upgrades require rare collectibles, so the game continues to reward exploration. Elemence can also be spent at a trader who improves your base attributes, such as maximum health, the number of healing flasks, additional screenshot capacity, and other permanent upgrades. Relics provide another layer of customization. These items grant specific bonuses, such as a chance to apply poison damage, the ability to heal while moving, or increased damage to stunned enemies. Relics are found throughout the world or purchased from a dedicated trader. Their slots are limited, and while you can buy a few more, you must carefully decide which combination best suits your playstyle. Some relics consume multiple slots so you’ll have to make some decisions. Overall, the game succeeds as an engaging and thoughtfully designed metroidvania. It includes satisfying movement, clever platforming, fast and responsive combat, and a strong sense of exploration. Its visual presentation may not fully match the richness of its desert palace setting, and transitions between large areas can be noticeably long, but these are minor issues compared with the overall experience.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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