
Snowed Under is a first-person game about shoveling snow in the mountains.
Modeled estimate, not a reported figure. How we estimate →
About
Snowed Under is a first-person game about shoveling snow in the mountains.
Dig deeper and deeper through the snow.
What will you find buried beneath it? Food? Buildings? Or something else entirely…?
What happened in this place? What is about to happen? And what will you think when you uncover the truth…?
Estimated Play Time: 2–4 hours
Dig through the snow and make your way toward the steel tower. Keep moving forward. Keep digging.
Use scrap materials found beneath the snow to upgrade your shovel and improve your digging efficiency.
As you dig onward, you will reach various buildings buried in the snow. What waits inside them…?
As the days pass, your conversations with Kai, your friend, will continue to unfold.
What is Kai thinking? And what does the protagonist begin to feel?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English, French, Hungarian, Korean, Vietnamese, Traditional Chinese, German, Polish, Portuguese - Brazil, Lithuanian, Spanish - Spain +2 more
Engagement
Reviews
Themes across 211 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wow, wow.. was eine Goldgrube an Scheiße. Selbst ohne AI wär das wahrscheinlich das schlechteste Spiel, was die beiden die letzten paar Jahre gemacht haben, aber jetzt kommt das Beste: Das EINZIGE an dem Spiel was in Ordnung ist, ist das Konzept des Gameplayloops, und wisst ihr was? "Used AI to generate concept ideas" l o l Noch besser? Das Konzept selbst ist zwar gut, die Umsetzung aber so unfassbar schlecht, dass ich mich echt frage wie man das so verkacken kann wenn man es schon auf einem Teller präsentiert bekommt, denn: Das Konzept ist eine Mischung aus "A game about digging a hole" gemischt mit Horror-exploration und typisch beschissenen ChillasArt Charakteren und Dialogen, aber der "Digging a Hole" Kern ist komplett versaut: - VIEL zu monoton - Upgrades sind VIEL zu schnell erreicht und es werden irgendwann HUNDERTE Items überall auf dem Boden liegen - Inventar VIEL zu klein - VIEL zu viel backtracking - "Highlights" der Erkundung sind Häuser, die immer die gleichen 2 Schlüssel brauchen und von einem lächerlichen 2004 Wolf bewacht werden, der dich einfach vor das Haus resettet wenn du erwischt wirst. - Es gibt keine Form von Roadblocks, die bestimmte Upgrades oder irgendwas verlangen, also sind die Powerupgrades einfach nur.. monotone Scheiße 15% schneller machen. Okay, whatever, wie ist aber der Rest, der nicht von AI gemacht wurde? - Audiovisuell ist das kompletter Scheiß, es wirkt teilweise wie ein 2016er mobile Klon von irgendeinem Slendrina Roblox spinoff. Ist mir aber relativ egal solange der Inhalt in Ordnung wäre. Ist er aber nicht. - Horror ist quasi nicht existent, abgesehen von 2-3 Scares die aus dem Nichts kommen und halt leider.. wie Slendrina oder ein beliebiges Roblox Monster aussehen. Die Scares selbst waren tatsächlich okay, aber halt einfach simple Jumpscares die nur treffen, weil man davor jeweils eine Stunde monoton und genervt Schnee geschippt hat. - Die Charaktere und Dialoge sind so unfassbar infantil doof, dass ich echt nicht verstehe für wen die Scheiße sein soll. Wir haben hier immer und immer und immer wieder in deren Games den gleichen Archetypen an Kerl, der ein unfassbar jämmerlicher Creep ist und dessen GESAMTE Persönlichkeit daraus besteht Frauen zu belästigen. Würden die das jemals ernst behandeln, okay cool, damit lässt sich arbeiten, aber die gesamte Tiefe des Themas besteht aus Popcornunterhaltung und der Absicht stumpfe "haha, der typ ist aber komisch drauf" Kommentare zu farmen. Wirklich, nie reden die betroffenen Charaktere über ein anderes Thema und sprechen jeden verfickten internen Gedanken laut aus. "Warum magst du Toshi, ich passe doch viel besser zu dir. Meinst du nicht wir wären ein gutes Paar? Ich fühle mich schwach weil ein Mädchen mich versorgen muss. Ich bin ein guter Versorger, oder?" Alles davon sind echte Lines aus dem Game, und sonst kommt da auch nicht viel. Als würden die Entwickler den Spielern absolut NULL Fähigkeit zusprechen Subtext- oder Medienkompetenz zu besitzen. Jedes Klischee was du dir vorstellen kannst, wird hier bedient. Schamlos und stumpf. Klar, nicht jedes Game muss Themen ernst behandeln, aber das ist wirklich immer wieder das gleiche Writing für Kleinkinder die anscheinend auch keins der Vorgängergames gespielt haben dürfen. Ach was weiß ich, das war selbst für ChillasArt Standards verdammt enttäuschend. 2/10 wenn dich AI in kreativer Arbeit stört. 4/10 wenn du absolut nichts von AI wissen würdest. Hier meine gesamte, detaillierte Review und Analyse zu dem Produkt. Kunst ist das nicht mehr. https://www.youtube.com/watch?v=wku9cp5Oi3k&lc=Ugxey9gLxzr7hG5uMtZ4AaABAg
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Hours played at review time, across 211 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
using ai assistance was a dissapointing cherry on top of a lackluster game - considering chilla's art are known to put out unique horror experiences :( the interiors were all so similar with no variety. there were no puzzles like usual, quirky npc dialogue or cheeky minigames, just a messy and (sorry) boring take on what could've been so much more! at least the optimisation was great, but with that change came the drop in quality and content. please take more time on these projects, quality over quantity!
R.I.P 칠라스아트의 명복을 빈다 이번 작품으로 확실하게 알았다 우리가 알고 있는 칠라트아트는 죽었다. - 현실에서 볼 수 있는 공포 감성 - 싸구려 그래픽이기에 더 무서웠던 칠라스아트에서만 느낄 수 있는 B급 공포 - 점점 성장해가는 게 보이는 다작 공포게임 회사 본인들이 갖고 있던 B급 호러 감수성을 스스로 거세하고, 예술병 걸린 개새기 게임사가 되었네 기분 좋게 결제한 7880원이 부조금이 될 지 누가 알았으랴 근데 죶 같아서 이마저도 안내고 환불하고 튀고 싶었는데 "시뮬레이터" 명가로 새롭게 부활한 앞 길을 위해 그간 정도 있으니 환불은 안하고 그냥 떠난다 (사실 플탐 때문에 환불 못함) 전작 우마가리 이후 반년만에 나온 신작이 이따구로 나오다니 정말 개탄스럽다 무슨 귀신보다 늑대가 더 많이 나와 씻팔새기들아ㅋㅋㅋㅋㅋ 졸라 실망인 게 귀신 딱 3번 등장하고 나머지 전부 눈만 치워야하는 재설 시뮬레이터 게임ㅋㅋㅋㅋ 너희 공포 게임 회사 아니야? 왜 자꾸 시뮬레이터를 쳐 만드는데?? 맵 직사각형에 9할이 눈으로 덮혀 있고 직진만 하면 엔딩 이딴 걸 6개월이나 걸렸다는 것 부터가 친칠라 아트 죶망 했다는 증거ㅇㅇ (반박좀?) 그리고 후원자들 고마운 건 알겠는데 예전처럼 벽에 이미지로 찾아보게 만들던가 굳이 게임 아이템으로 하나하나 만들어 놓아서 찾을 때 마다 짜증만 나네 스토리는 진짜 로블록스 브레인랏 훔치기 당한 애새기가 쓴 소설도 아니고 수준이 씹ㅋㅋㅋㅋㅋ 게임 시작하자마자 너무 뻔한 스토리 전개, 반전이라고 넣은 요소는 전부 예측 가능한 수준 게임 내내 숨겨 놓은 토시라는 존재는 마지막 엔딩 부분에서 이 게임사가 개죶망 퇴물 게임 회사라는 건 반증해준다 오히려 게임 내내 스토리 망상 하는 내 빡갈통 머리가 너희보다 훨씬 더 재밌고 흥미롭게 만들었다ㅇㅇ 이제부터 칠라스 아트는 믿고 하는 게임사가 아닌, 믿고 거르는 게임사 ㅇㅇ
I am a big fan of Chilla's Art's games. Up until now (excluding Umigari) they have delivered very solid short stories with a few decent scares. That being said I can not recommend this game to anyone unless you like snow shoveling simulators. 90% of this game is just shoveling snow. It took me around two and half hours to complete the game and I kid you not I literally spent around two hours of that gameplay just clearing out snow. There were a few scares here and there but honestly they didn't really hit hard because there was no tension being built up between all the snow shoveling. I shoveled so much snow that I even enjoyed it by the end which isn't a good thing. I will still continue to play Chilla's Art games in the future but this one is probably my least favourite and was a very disappointing experience. I am sad.
[h1]なんだ外に出られるのか→凍死[/h1] 前作ウミガリはストーリーは微妙だったが、設定に独自性があったことと銛突きの面白さとマップの広さに満足感が得られた。 今回はストーリーも微妙な上に設定自体も面白くなく、[u]雪かきドパゲー[/u]だった。 [h1]ストーリーについて[/h1] 男二人、女一人の極限状況において女主人公が状況を打開しようとするが男が……というもので何もかもが陳腐。 物語も台詞回しも展開も学生の演劇を見せられているのかと言いたくなるぐらい古臭く、[u]このクオリティのものを提供されるのが一番のホラー体験[/u]だった。 [h1]雪かき[/h1] 本作はウミガリ同様に弱い初期状態からリソースを集めて強化をしながら進んでいく。 ガ、ウミガリと違って行動範囲に自由度があまりなく、それでいてストーリー目標である「電波塔を目指す」ことをするとシャベルが弱すぎて極悪テンポの中で進むことになる。 これをどうにかするためにはまず[b]「拠点周辺を先に掘り進めてスクラップを集めてシャベルを1段階強化する」[/b]のがベストとなっているのはちょっとわかりにくい。 それさえわかれば「あぁ、シャベルを優先的に強化して進むゲームか」というのがわかるので1段階目の5個、2段階目の15個、3段階目の22個あたりまで一気に強化しておくとゲーム進行が楽になった。 だいたい3~5段階ぐらいまで強化すると1クリックでごっそりと雪がえぐり取れるようになり、今度は面白いと感じるほど気持ち良く雪かきが楽しめるようになるのはいい感じのストレスからのカタルシスだったが、個人的には初期段階の時点で2段階目の状態にしてほしかった。 [u]1段階目のシャベルはあまりにも貧弱すぎて地味&退屈の地獄のようなプレイ体験だった。[/u] [h1]移動と探索[/h1] シャベル強化後は食料集めやスクラップ集めが効率よく進むようになるが、スクラップの取得量に対してバッグの容量が最大でも足りず、拠点との細かい往復はだるかった。ゲームを最後まで進めてみるとスクラップはそこまで必要ではないというか1つで10個分スクラップが得られるの白スクラップを中心に集めていればいいとはいえ、もう少しどうにかならんかとも感じた。 夜になると視界不良となって拠点へ戻ることになり、発煙筒による道しるべはわかりやすく便利なアイテムではあったが、進行度が進むにつれ馬鹿正直に戻るより上に登って凍死からのデスルーラをしたほうがいいのは、ホラーゲームとして情緒が失われていてどうかと思った。使わなければいいのかもしれないが、使った方が便利なものを使わないのは無理だ。 往路についても[u]終盤になると毎回拠点から前回の終点まで移動するのも面倒なだけ[/u]で移動速度の遅さが面倒くささに拍車をかけていた。 [h1]雪山ホラーとして[/h1] 山を題材としたホラー作品は ・山 ・雪山 の2種類が主となっていて、雪山での怪異の発生は ・吹雪の中で誰かがいなくなる ・吹雪の中で誰かが増えている ・吹雪の中で誰かがついてくる ・吹雪の中で誰かの声が聞こえる ・山小屋で誰かが訪れる ・山小屋で誰かが増えている ・寝ているときに誰かが忍び寄ってくる など「視界不良での何か」や「誰かが来るわけがないのに何者かが来る」といった題材が多い。 逆に本作のような「人の情念」をベースにした物語は少ない。 なぜかというとそれは別に雪山を舞台にしたホラーで描く必要性がないからだ。そんなものは雪山じゃなくても描けるテーマである(一応山を題材にした男女のもつれもあるがそういうのはだいたいミステリのジャンルだ)。 ところが本作は雪山でしかも極限状況という特殊な舞台なのにそういった陳腐なテーマを描いたことにけっこうがっかりした。 展開も意外性の欠片もなく、手垢のついたシナリオは退屈極まりなく、[b]これでは雪かきをするために金を払ったようなものである。[/b] [h1]まとめ[/h1] シンプルにつまらなかった。 テーマは陳腐。 シナリオは安易。 展開は退屈。 ゲームは地味で不便。 [b]特にホラーなのに「怖さ」「この先の期待感」を「面倒くささ」と「退屈さ」が上回っていたのは致命傷である。[/b] 全体としても起伏が乏しく、淡々としていて怖さも弱く、展開も簡単に予想できるような面白みのない物語性でまるで惰性で発売しているかのような「あらゆる古さ」を寄せ集めたような作品だった。 せっかくの極限状況もゲームとしては「拠点へデスルーラできる便利機能」でしかなく、[u]シャベル片手で無限に掘り進むことができて少し休めばスタミナが全快する体力お化けの主人公こそが怪異[/u]であり、[b]「もうお前ひとりで下山できるんじゃね?」[/b]と突っ込みたくなるシュールなその姿はホラーではなくホラーの皮を被った出来の悪いコメディのようだった。
I never thought I would be leaving a negative review for a Chilla's Art game, as they are some of my favorite devs. And I do want to be clear I enjoyed the beta and I liked key pieces of the game. However, the snow shoveling aspect gets profoundly boring and slow after a while, and the buildings don't really have a lot in them so the exploration aspect that made me excited ended falling sort of flat. The endings also were not very good, as it felt the Toshi part of the ending came sort of out of left field compared to what they were implying with the curry scene. And then there is the biggest gripe of mine — AI usage. It is so disappointing after so many games with fun dialogue, excellent stories and great scares that were made without AI usage, that they had come to use it this time. The game is well optimized, has some great sound design and a very scary monster, but it's ruined by a soullessness I can only imagine came from AI usage and them rushing for the finish line.
This is, by far, the worst game Chillas Art has ever created. Umigari was simulation slop, but at least it had a cool creative direction. Cursed Digicam was actually pretty good, do you know what it didn't have? Simulation slop. When I start a horror game, I want horror, not to spend three hours straight shoveling snow. The story is typical Chillas Art, which isn't the main problem, but it feels very shallow and doesn't dig deep enough into its mysteries to be compelling. From what I gathered, it's about an isolated mountain town with strict patriarchal traditions. A man kills his daughter, but instead of being punished, his wife who accused him is forbidden from leaving the town or speaking ill of him. There's also something about a pregnant outsider receiving no help, though it's possible she was the same woman. Eventually, a woman (presumably the wife) burns the entire town down in revenge. I only half-listened to the radio and read the articles, so the lore is easy to miss. In the present day, Miyuki goes mountain climbing with her friends Kai and Toshi. They argue about the worsening weather, and Miyuki is sent to an abandoned restaurant to wait while they settle their dispute. Oddly, Kai is already at the restaurant before Miyuki even arrives. [spoiler] The narrative is incredibly predictable; within the first minute, it's obvious Kai tried to kill Toshi, and after two or three days of gameplay, you'll easily figure out it's because he's in love with Miyuki. [/spoiler] The gameplay consists of trying to reach a tower on the other side of the map by plowing through the snow. That’s it. You are literally shoveling away your problems. You have a stamina meter that must be refilled by eating found items or sitting at campfires (which you have to reignite every time for faster regeneration). The map is inaccurate regarding building placements, and the binoculars are only useful until you reach the bus stop. Along the way, you collect scraps to upgrade your stamina, shovel, and backpack size, plus there's a gacha machine for random upgrades. All these mechanics are completely shallow and feel tacked on just for the sake of having them. It gets worse. The map has points of interest like random houses, a pachinko parlor, and bathhouses. The first two are guarded by a wolf that patrols and kills you in two hits. There is zero atmosphere; if chased, you just run back to the entrance and the wolf magically stops following you. If it catches you, there is no penalty, no jumpscare, and no scary chase music, the screen just fades out, and you respawn outside. I ended up just running through and using the wolves as convenient fast-travel systems. The snow mechanic is equally broken: step onto the deep snow and you die almost instantly, respawning at the restaurant. This became another handy teleport to avoid walking back. As for the atmosphere, the buildings are occasionally spooky. They feature bassy soundtracks that loop inconsistently and cut out abruptly. Usually, if nothing is patrolling, you quickly realize there's no danger and can just sprint through. In the entire game, there is exactly one good scare involving the ghost/demon. Otherwise, there is nothing. Chillas Art usually excels at their final chase scenes, but this one is a massive failure. [spoiler] You just get chased by Toshi, who wants to kill you because he killed Kai, even though it was obvious Kai tried to kill him first, making Toshi's sudden madness baffling. You just run to the tower while a madman chases you: [/spoiler] no music, no tension, just you bunny-hopping with your snow shovel. It's funny how badly they fumbled this. [spoiler] At the end, there are two endings. The first is the obvious bad ending where you die. Then the game gives you a hint to get the second, "true" ending, which is the only one that triggers the credits (meaning Ending A isn't really an ending at all). For the true ending, you just collect four flowers for four family graves, and the demon spares and helps you. [/spoiler] After playing, I noticed the game was made with AI. The disclaimer says it was used to speed up development, but I can clearly see the slop. Don't get me wrong, I can understand when developers try to complete tasks faster and more efficiently with AI, but you can clearly see that this was rushed and just thrown out for the sake of it. This is a horrible, lazy, uninspired mess that even free itch.io games can top. It is not worth a single cent, especially not €8. It's crazy to me that their earlier games are miles better than this. I am more disappointed than ever; the games aren't even fun anymore. I wish I had refunded it, but I forced myself to finish it. Unless Chillas Art returns to making real horror, I will not buy their next game, especially if it includes simulation elements. A pure waste of money.
Disclosure of review: I used AI for the conceptualization of this review. Just kidding, this game is basically a Roblox game, without the Robux. I wish I could have paid 49 Robux to remove all the snow! That would have made it better. You have your stations to build things, and store things. Woohoo! Other than that you will spend several hours digging a hole, oops sorry that's another game! You will be shoveling lots of snow out of the way. The plot is literally carrying this game, because I could not stop playing just to see what was gonna happen! Only thing is that the stupid gameplay was in the way! Every time something exciting happened between the characters, I had to go back to shovel snow. It's almost like when you are watching a movie, and you have to keep pausing it. Dang it! By the end of the game I had all the upgrades for the Master Snow Sucker 3000 and I was removing the snow like crazy! It was amazing!... Oh wait this was a *checks notes* horror game? I'm very disappointed that Chilla's Art resorted to using AI, despite never using any of it before! They claim it's only for conceptualization, but what does that even mean? ChatGPT, please make a horror game in 2026 that will make us lots of money! *Spits out a Roblox game.* However, something that truly boggles me, is that they did NOT disclose the AI generated images for all the patrons. Certainly I would not want to spend $500 bucks for my avatar to be fed into some AI without my consent. But to each their own, maybe they liked it? Who knows! (I will report this soon to Steam btw 👮🚨) In the end, I liked the plot. Please just stick to Walking Simulators.
konnte das Game nichtmal 4min spielen, ohne das es konstant, wirklich ständig abstürzt... Immer und immer wieder, vorallem im Gebäude. Ich habe alles versucht (cleaner Install des Grafiktreibers, Shader Chache löschen, alle EInstellungen und Sprachen durchgetestet usw). Was ich allerdings gespielt habe, lässt nicht die Ertwartung zu, dass das sonderlich interessant wird. Wirkt recht leer und lieblos. Die Wölfe sind übelst trashig und das Inventarsystem ist irgendwie super komisch designed. Wirklich schade.
Not great not terrible, I really like these knock of games.... OH WHO AM I KIDDING! Give us more walking simulators please. PLEASE!
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