
The Forbidden Islands are Calling, Unlock their Secrets. Shipwrecked on an island, explore, adapt and navigate the land and perilous seas to stay alive.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.2Kreviews | 59% | — | $518.1K |
| $19.99 | 1.2Kratings | 64% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For me, the best thing about this game is that you can actually control the sail of your boat accordingly to the direction the wind blows so you can sail faster. Its controls and dynamics are quite simple to master. I'd prefer if the background was more like a survival game, based in real places/animals, than the fantasy world it uses, but still fun to play.
Windbound is a survival and exploration game with a Hawaiian-inspired theme, where the protagonist Kara becomes separated from her tribe after a shipwreck. This situation forces her to travel across the sea, navigating between different islands in search of resources and clues that may lead her back to her people. The story is divided into five chapters, and at the end of each one, except for the first chapter, the player must defeat a boss in order to progress. After these encounters, parts of the story are revealed through symbolic drawings displayed around the arena. This game is well suited for players who want a survival experience without overly complex mechanics that require a long learning curve. The ocean setting and the artistic design of the islands create a beautiful and relaxing atmosphere that fits the overall tone of the game. However, there are also some aspects that could be improved. The combat system can feel somewhat awkward at times, although with some adjustments it could become more fluid and dynamic. Sailing the boat can also become inconvenient once you reach the final upgrade, since the mast may block your view. A zoom-out option while sailing would likely solve this issue. Additionally, the game’s optimization can be inconsistent, as it may struggle to maintain stable FPS on weaker systems despite its relatively simple visuals. Overall, the developers seem to have put a lot of care into this small project. Kara is very well portrayed, especially through her emotional expressions, and the audio design is simple but pleasant. Windbound remains a charming concept and a game that could benefit from further improvements and refinement. [h1]Officially Finished.[/h1]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 849ratings |
| 72% |
| — |
| not modelled |
| $19.99 | 121ratings | 62% | — | not modelled |
| $1.99−90% | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Коротко о главном: Windbound — медитативная survival‑адвенчура о полинезийской девушке Каре, попавшей в загадочный архипелаг после кораблекрушения. Исследуйте острова, собирайте ресурсы, улучшайте лодку и раскрывайте тайны пяти глав‑карт. Плюсы: Атмосфера. Живописные пейзажи, плавная анимация, адаптивная музыка и динамическая погода (штормы, туман, закаты). Мореплавание. Реалистичная физика лодки: инерция, зависимость от ветра, риск переворота. Визуал. Стилизация под Breath of the Wild: яркие цвета, чистые линии, разнообразные биомы (джунгли, пустыни, снежные зоны). Ритм. Расслабляющий геймплей без навязчивых таймеров — исследуйте в своём темпе. Минусы: Сюжет. Фрагментарный и туманный — служит фоном, а не драйвером истории. Бой. Однообразные приёмы (уклонение + удар копьём), неудобная камера. Крафт. Ограниченный набор рецептов; многие предметы (например, спецснаряды для пращи) бесполезны. Длительность. 7–10 часов на прохождение — контент ощущается сжатым. Геймплей в двух словах: Исследование: сбор ресурсов, охота, поиск артефактов на островах. Крафт: создание оружия, инструментов и улучшений для лодки. Плавание: навигация между островами с учётом ветра и опасностей. Выживание: управление голодом и инвентарём без излишней рутины. Для кого эта игра: Любителей Breath of the Wild и Raft — за атмосферу и механику плавания. Тех, кто ценит визуальную поэтику и спокойный темп. Игроков, готовых простить недостатки ради красивого путешествия. Стоит ли покупать? Да — если ищете короткий, эстетичный опыт с упором на исследование и мореплавание. Нет — если ждёте хардкорный survival или глубокий сюжет. Рекомендованная цена: $5–10 (ждите скидок). Оценка: 7,5/10 — «Достойно, но не без шероховатостей».
I dig the art style a lot. But this is a true survival game where you need to eat to stay alive. Sure, you have a lot of time to find food and eventually you may reach a point where you can carry enough food, but I have not made it that far. My expectation for this game was something like Mini Ninjas or Immortals Fenyx Rising, both being a combat focused adventures, but this is not that, it's a difficult survival and crafting game.
Das Spielsystem ist sehr cool und ich würde echt gerne das Spiel mehr als das bisschen spielen, ABER: Ich finde das Kampfsystem furchtbar gewöhnungsbedürftig. Manchmal bei einem Angriff verdreht sich meine Kamera, dann liege ich auf dem Boden bis der Feind noch mal über mich drüber trampelt. Alles ausser das Kampfsystem finde ich super. Da das Kämpfen aber essentiell ist wird es für mich eine negative Bewertung
I am very disappointed in this game. Sooo many issues. I do like the art style, and the premise of the game seemed interesting. However, after 10 hours I am fed up. Basically, you turn on the light on 3 islands, go to the end island and progress to the next level. Then rinse and repeat. Each time you progress to the next level, the islands are tougher to reach, the corruption starts appearing, and the npc's are harder to fight, much harder. Respawn times for many npc's are too short meaning that you just fight a tough fight and by the time you gather a few resources, they have respawned. But resources such as sticks and logs and grass etc, never respawn so you have to go to another island. I am playing on the easiest mode but find it impossible to not die frequently. Sailing my boat became so annoying that I switched back to rowing as a way to travel the waters. There are many things to craft, but no real incentive or sense of progression to make you want to craft them. The story is vague and after completing 4 levels, I am bored with the repetition and will not be finishing it. I could go on and on with the games shortcomings. Definitely not fun to play, not a good story, and not worth buying.
再见了妈妈今晚我就要远航,别为我担心我有快乐和智慧的桨
j'ai vraiment essayé. mais tout est trop mal foutu et ça en devient tellement frustrant. que ce soit les combats, gathering, naviguer... même le côté un peu "narratif" est inintéressant. dommage, je voulais vraiment donner sa chance au jeu et au final j'ai passé 4h a essayé de masquer ma frustration.
die juden
Past the like 3rd level phase you can't really advance the game. I was on beginner mode and it was supposed to save my progress but it wouldn't. Had a bug that happened at least 3 times where my boat would launch across the map and fling me in the air. Every time I would respawn I'd be in the air again and very far from my boat. Tried restarting the game to fix the issues and it didn't work. The weird purple bad guys just feel so unnecessary and kind of ruin the game. The fighting and weapons feel very underdeveloped and make it even harder to play the game. Really disappointing because I was loving the storyline being set up.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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