
The Forbidden Islands are Calling, Unlock their Secrets. Shipwrecked on an island, explore, adapt and navigate the land and perilous seas to stay alive.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.2Kreviews | 59% | — | $518.1K |
| $19.99 | 1.2Kratings | 64% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very very very very grindy. beautiful concept, ocean map is too open and empty there is no purpose, islands are not unique, enemies are pretty much all the same - and advancing to story 4 on the concept of impede vision makes more fun challenge does not land, gear durability, ship durability hunger, stamina, sail always blocks your visons it feels like the game is against you and hates you the entire time you play. i tried i gave it almost 8hrs and cannot play anymore.
Looks like a fun game, and I like the fact that it appears to have realistic sailing physics. But the keyboard controls are non-rebindable which is an absolute deal-killer for me. I'm left handed and I use my right hand and the arrow keys for movement. No arrow keys, I don't play the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 849ratings |
| 72% |
| — |
| not modelled |
| $19.99 | 121ratings | 62% | — | not modelled |
| $1.99−90% | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was hesitant to pick up Windbound because the reviews were pretty mixed, but after snagging it on sale for just €2 I’m glad I gave it a try. What I Loved --> Stunning visuals – every island looks gorgeous, and the ever‑changing scenery keeps things fresh. --> Procedurally generated chapters – each playthrough creates new islands, giving the game virtually endless replayability. --> Creative ship building from scratch – you start with no boat at all. On your very first island you harvest basic materials and cobble together a flimsy canoe. As you gather more resources and explore further, you can upgrade to larger, sturdier vessels—eventually building a full‑blown catamaran if you wish. The ship evolves with you, letting you tailor the experience to your preferred playstyle. -->Freedom of choice – whether you want a nimble craft for quick scouting or a bigger vessel for hauling supplies, the game lets you decide how you explore and survive. This nautical focus sets Windbound apart from most exploration games that stay grounded on land. Minor Drawbacks --> Combat feels a bit clunky – battles can be frustrating, especially early on. --> Grindy survival loops – gathering resources and managing hunger/thirst can become repetitive, which is typical for the genre. Bottom Line Despite its rough edges, Windbound offers a beautifully crafted world, limitless exploration, and a uniquely ship‑centric progression system that starts with a humble canoe and grows with each voyage. I’d recommend waiting for a sale (the price drops to just a couple of euros) before buying. Rating: ★★★★☆ (4/5)
No key-bindings change option in 2026 is awful
Windbound isn't a bad game. It's enjoyable. A survival/crafting game set in an achipelago? With boat building, customising, exploring and lots of sailing into the wind? Good atmosphere and decent controls? My verdict is negative but *you* may like the game a lot. I kinda like it myself. I'd like it a lot more but for a few annoyances. Survival is not very difficult but combat is. Lighthearted visuals mask surprisingly Souls-y battles. Difficulty is inconsistent. Parts of the game are easy enough but difficulty spikes are very unforgiving. Being an exploration game, handholding is almost non-existant and quest markers are few and far between. Piecing objectives together is left to the player. This is a pro. A con is that any death except drowning under specific circumstances will throw you back to the beginning of the chapter. Yes, death in a survival game has to have consequences elsewise we'd just throw ourselves at all obstacles with abandon. But losing hours of progress in an already slow game? Death should be the player's fault, not the game's but Windbound is inconsistent. Exploration, scenery, randomness of the islands, those are all good. Crafting recipes are pretty good. Some recipes repeat with different materials (grass, wood, metal). Sailing is good. Maybe even very good. Being able to design and re-design your boats is a big draw. They sail differently of course. There's plenty to do and explore and on the one hand it is enjoyable, but on the other it feels slow. The game drags. Fast-travel is anathema here but often it is NOT fun having to travel around just to find some materials. Controls are what they are. Simple, kinda ok, nothing too terrible. Writing, what there is of it is par for the course, which is to say uninspired crap that won't offend anyone. Typicall mysticism escapism games go for. But again... it's not BAD. tl;dr Really, very few things suck about this game. The core of the game is nice but with inconsistent difficulty, and it wastes too much time. On the flip side, you're truly free to explore, gather, eat, improve your equipment and above all, build boats and sail them. If you hate combat, avoid combat. The non-lethal path is open. Maybe sharks disagree. Why not recommend? I don't want to play it. It stole 2-3 hours from me because it is decent and beguilling but i never felt like i wanted to play it for hours on end. Maybe it's a type of game that occasionnaly feels good? Fun in short bursts once or twice per year.
I got this game on 90% discount so it wasn't a failure for me personally but I would have refunded even for 50% off. The design is nice enough but the controls are somewhat janky and you need to get used to (mouse and kb). Also the combat is terrible. You can either lock on to targets and then you can dodge but not run. Or you try to fight "unlocked" where you can run (to hunt prey) but it's even jankier then. And what annoys me are overly complicated recipes for the simplest of tools. I have played over 6 hours in this game and was not able to craft an axe. Why? Because it requires some part of an animal that I yet have to encounter. But I was able to craft a digging tool (not really a shovel more like a pick). That only required 20 minutes running around, collecting stones, crafting multiple sling shots and kiting and shooting at a large animal while doing minor damage to wear it down because you need the horn for said digging tool. Storage is also an issue. You get one position for a storage on your first boat but that's full quick, same with a bag you can craft.
It is empty and unbalanced. On the first island, you are almost killed by a pig; on 4. island, you have to kill 2 bison-like creatures with a stick, a spear, or a sling. Both like to damage them like a half-health bar per hit. And they have 20 healhbar. Oh, and if you die, you wake up in the middle of the ocean... So no, thank you.
It may be good for others, but to me, its very VERY empty, I got bored, and the fact that the map empties when you die was annoying. Glad I got it on sale for like a dollar because I wouldn't have paid full price.
its a beautiful and well crafted world, the music, sailling and survival mechanics are super fun, but the combat is so janky and not fun.
Its a good time killer, but I've noticed 4-5 bugs. And the devs abandoned it 5 years ago so no updates will be coming. Which is a shame cause I'd play a spinoff of this game that takes the whole gameplay loop and expands on it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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