
A lightning-fast 1–3 player co-op roguelite from the creators of Dead Cells. DASH, DIVE and DESTROY across a shattered world. Build wild loadouts, unleash devastating Alterattacks, and become the last stand against the Vortex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 7 → 1.86/day in the week after.
About
Wake up, Leaper! This is Windblown: the lightning-fast, 1-3 player co-op action roguelite from Motion Twin, the creators of Dead Cells.
Dash across the ruins of a broken world with impossible speed in a last stand against the apocalypse. Solo or with friends, reawaken the powers of those who fell before you, unleash devastating weapons, perfect your loadout, and reclaim what was taken.
Your godlike speed is key to surviving the all-consuming Vortex threatening your world; stay aggressive and overwhelm the battlefield - before it overwhelms you.
Chain dashes, strikes, abilities and devastating power moves together in hyper-fast combat built around flow. Tear through ever-changing islands filled with challenges, enemies, and bosses designed to push your limits.
It’s dangerous to go alone, and you’ll need every weapon, trinket and passive upgrade you can get. Dual wield to combine unique weapon movesets, unleash powerful Alterattacks, and customize your build with over 170+ unlockables.
The playstyle is yours to create: Mix fast melee weapons with heavy hitters (including the fan-favourite Crocojaw, known for its brutal bite!), ranged tools, status effects, mobility skills and more to become the unstoppable force on the battlefield.
Whether you prefer playing solo or in co-op chaos, you’ll find a complete experience in Windblown. Our game caters to all playstyles, with no gating!
Coordinate builds, hunt for upgrade mats and defeat formidable foes together or single - then go chill at the hub whenever you need a break from the mayhem!
Death is part of the process - just dust yourself off and try again! Every failed run lets you bring back valuable resources to unlock new weapons, powers and upgrades at the Ark, expanding future builds and playstyles. Learn enemy patterns, try a new loadout, and come back stronger every time.
No drawback to experimenting, so go forward, Leaper!
Key features:
Dash and dive: Lightning-fast combat focused on momentum, aggression and chaining abilities.
Perfect your playstyle: With 25+ weapons, 20 trinkets, 105 passive upgrades, 20 hexes, 3 magifish and the different Alterattack combinations, you won’t fall short of options to create your perfect playstyle!
Stronger through failure: The metaprogression ensures you come back stronger every time, even after defeat!
Scavenge and strengthen: Recover valuable materials from the battlefield to upgrade your arsenal.
A world in fragments: Explore 6 distinct biomes filled with their distinct challenges, enemies and memorable bosses - with more coming in 1.0!
Home sweet Ark: Take a breather between runs and meet a cast of lovable weirdos who’ll help you on your journey.
Solo or co-op: Take on the Vortex alone or with up to 2 friends in fast-paced PVE co-op.
Dressed to kill: Windblown fashion is a thing! Why not accessorise your weapons with a colourful skin?
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 914 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
現時点での全実績を解除、最高難易度をクリアしてのレビューです。 高難易度のローグライクアクションが好みという方にはおすすめできます。 Dead Cells開発が制作しただけあって、アクション面の完成度は非常に高いです。 本作の要であるオルターアタックは高火力と無敵時間を両立した強力な攻撃手段で、使っていて爽快感があります。 これを使いこなせるかどうかが攻略の成否に密接に係わってくるあたり、さすがにうまく作ってるなという印象です。 ただ、アクション以外の部分はDead Cellsの焼き直し感が強いです。 特に恒久強化要素ですね。 武器開放して、回復フラスコ強化して、リサイクルできるようになって、出現武器選べるようになって、素材大量に投入して武器のレア度上げて・・・・・・。 「これDead Cellsのアレじゃん」というものがほとんど。 ここ最近「ローグライトの強化はプレイ時間の水増し」説に傾倒しつつあるのも相まって、結構な虚無感を覚えました。 とはいえこれはアクションの面白さに直接関係しないことなので、気にしなくてもいいかもしれません。 総評としては、高難易度であるということを前提として、PVを見た時の期待感を裏切られることはない良くできたゲームです。
Sure i'll give this the furry thumbs up (actual review pending)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 26 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, German, Russian, Traditional Chinese, Spanish - Latin America
Hours played at review time, across 915 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
To preface this, I have played this game almost exclusively in co-op. This is a must buy for anyone looking for top-down action game to play with friend/s and is probably one of the best already imo. Has been an addictive gameplay loop since day one. Every update since has added polish and new features, completing an already good experience into a really great one. The snappy dashing makes traversal less tedious, while the hidden areas with valuable goodies incentivise exploration. The artstyle is up to personal preferance and taste of course, and although I preffered Dead Cells. I just really got to like the cutscenes and satisfying effect pops during attacks. Being able to sort out unwanted upgrades for future runs has made the experience more tailored, while also limiting the appeal of experimentation during runs. I personally have a preffered loadout, so I don't mind sorting out weapons that do not appeal to my preferred playstyle. The amount of different weapons is pretty astonishing, with every weapon having unique attacks, movesets and effects, but I would prefer making the weapon loadouts selectable before a run. As the soundtrack thumps with a variety of styles throughout the colorful zones, the flow of the combat pulls deeper and deeper. The overall sound design is done really well, but If I had to critic one aspect: I have not engaged with the story much so far. But considering the unfinished state and the focus on co-op play for me specifically, this didn't diminish my experience at all and only leaves more intrigue for me to possibly find out more about the world and some characters. Looking forward to the full release in any case, as it already deserves a strong recommendation!
yes with friends. never played solo.
Awesome game in coop !
好玩。有繁中
The combat is good, the music is great, the map design is... ok I feel like there's a certain flavour missing... Melee is currently very underwhelming and some items simply feel like there's not much purpose to them. Since all that can be fixed in balancing and evidently this is early access, I think it is still worth it assuming that Motion Twin excels like it has done in the past with Dead Cells. My suggestion would be to make this game very reaction based with counters and perhaps "witch time" mechanics that would alleviate some of the exhaustion some of the later enemies can bring. Dying in 1 or 2 hits is not pleasant, specially when you're in the learning phase; reward players for being greedy but successfull, with some leeway in order to learn patterns.
Truly love this game. It's been a while since a game has been able to hold my attention for more than 5 minutes. With simple controls that are easy to come back to after a break that I'm not having to learn the whole game again, a very simple story and just overall fun.
Motion Twin Merci ! Encore une réussite critique et une possibilité de jouer en multi en plus de ça ! J'espère vraiment que le jeu aura le succès qu'il mérite pour le voir sortir sur console pour jouer avec mes proches fans de Roguelike sur PS5. Votre identité bien marquée me fait espérer un univers plus étendu que ce que l'on voit en accès anticipé, avec un bon potentiel pour une série de qualité (comme vous avez fait avec DeadCells). Lachez rien, c'est que du régal pour nous !
great time. you will potentially lose sleep due to a great run
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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