
A lightning-fast 1–3 player co-op roguelite from the creators of Dead Cells. DASH, DIVE and DESTROY across a shattered world. Build wild loadouts, unleash devastating Alterattacks, and become the last stand against the Vortex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 7 → 1.86/day in the week after.
About
Wake up, Leaper! This is Windblown: the lightning-fast, 1-3 player co-op action roguelite from Motion Twin, the creators of Dead Cells.
Dash across the ruins of a broken world with impossible speed in a last stand against the apocalypse. Solo or with friends, reawaken the powers of those who fell before you, unleash devastating weapons, perfect your loadout, and reclaim what was taken.
Your godlike speed is key to surviving the all-consuming Vortex threatening your world; stay aggressive and overwhelm the battlefield - before it overwhelms you.
Chain dashes, strikes, abilities and devastating power moves together in hyper-fast combat built around flow. Tear through ever-changing islands filled with challenges, enemies, and bosses designed to push your limits.
It’s dangerous to go alone, and you’ll need every weapon, trinket and passive upgrade you can get. Dual wield to combine unique weapon movesets, unleash powerful Alterattacks, and customize your build with over 170+ unlockables.
The playstyle is yours to create: Mix fast melee weapons with heavy hitters (including the fan-favourite Crocojaw, known for its brutal bite!), ranged tools, status effects, mobility skills and more to become the unstoppable force on the battlefield.
Whether you prefer playing solo or in co-op chaos, you’ll find a complete experience in Windblown. Our game caters to all playstyles, with no gating!
Coordinate builds, hunt for upgrade mats and defeat formidable foes together or single - then go chill at the hub whenever you need a break from the mayhem!
Death is part of the process - just dust yourself off and try again! Every failed run lets you bring back valuable resources to unlock new weapons, powers and upgrades at the Ark, expanding future builds and playstyles. Learn enemy patterns, try a new loadout, and come back stronger every time.
No drawback to experimenting, so go forward, Leaper!
Key features:
Dash and dive: Lightning-fast combat focused on momentum, aggression and chaining abilities.
Perfect your playstyle: With 25+ weapons, 20 trinkets, 105 passive upgrades, 20 hexes, 3 magifish and the different Alterattack combinations, you won’t fall short of options to create your perfect playstyle!
Stronger through failure: The metaprogression ensures you come back stronger every time, even after defeat!
Scavenge and strengthen: Recover valuable materials from the battlefield to upgrade your arsenal.
A world in fragments: Explore 6 distinct biomes filled with their distinct challenges, enemies and memorable bosses - with more coming in 1.0!
Home sweet Ark: Take a breather between runs and meet a cast of lovable weirdos who’ll help you on your journey.
Solo or co-op: Take on the Vortex alone or with up to 2 friends in fast-paced PVE co-op.
Dressed to kill: Windblown fashion is a thing! Why not accessorise your weapons with a colourful skin?
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Picked this game up a year ago came back to it now and it has a story!? Anyway the a year ago the game was awesome and is even better now.
游戏内容量有待提升,11个小时游玩下来感觉很空,剧情和内容都是,比起前作差别太大;然后是操作方面,看着画面华丽躲闪腾挪,事实上只能通过两段武器衔接的无敌帧来硬顶过去,不推荐
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 26 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, German, Russian, Traditional Chinese, Spanish - Latin America
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 割裂 [/h1] [h1] 首先是美术上的割裂 [/h1] 从预告动画到对话ui再到加载画面,看得出来都是有意迎合亚洲审美的可爱画;但角色本身3D模型可以用恶心来形容,更不用提更细节的部分比如角色衣着物理效果表情都是恶心中的恶心。 [u] 无不体现出创作团队本想实现的构想而技术团队完全无法实现的割裂。 [/u] [h1] 其次是玩法上的割裂 [/h1] 依旧是擅长的快节奏加微bd领域,但这作不同于死亡细胞,高饱和高对比特效完全看不清;角色本身贫弱的性能加上更加不堪的武器攻击模组以及两个小怪就能攻击整个屏幕和强锁定,导致大部分武器都是相当鸡肋掣肘。 更不用提拙劣的进度抑制系统(进度超了一点boss创我一下就108,这合理吗?起码给你个进度超过的惩罚提示啊) [u] 制作人想要创新与不知道该怎么做的割裂感尽显 [/u] [h1] 粗体文本 [/h1] 这个游戏的更新态度非常好,制作组也确实是在认真更新。只不过在我看来都是笨笨的人努力的做事,没头苍蝇的玩法令我期待未来的同时对游戏将来的发展感到疑惑。
There is no sense of exploration. Just a flashy linear, dashing with soulless enemies. Lacks voice acting and I am yet to discover anything interesting in the story itself.
[h1]Windblown has the potential to become something truly special[/h1] Fun, addicting and simply fantastic, this co-op roguelite feels extremely satisfying to play, the combat is fast-paced with a nice rhythm, and the charm brought about by the unique artstyle coupled with the game’s stunning environments never fail to amaze me. However, I must admit it’s much less enjoyable playing singleplayer, so though you should definitely buy it, make sure you’ve got some other friends willing to join you :p
[h1] This game is so good![/h1] [b] Its a crime to leave it in this state... [/b] [h3] Review from indie game developer[/h3] First of all. This is not typical "early access". There is NO BUGS, all gameplay core is SUPER POLISHED. Movement - 9/10 [spoiler]actually its so bad idea to give us belt after 3 boss to auto dash. Its QoL not real upgrade. At least give it after first one, because I was tired of spamming on second stage[/spoiler] Combat feel - 8.5/10 [spoiler]With controller weapon impact feel is awesome for me(I saw negative reviews about this but disagree with them), weapon balance is good for early access, enemy attacks is OK(some is good but some is unpredictable at ALL). Alters is good combat mechanic[/spoiler] Graphics - 10/10 High fps, beautiful shaders Visual style - 5/10 subjective [spoiler] I cannot tell what feels off. If we took any object individually - i like it. But it doesn`t work together. We have problems: bad fight visibility because of many vfx, too bright and saturated floors. Personally I feel tired if playing long. I like color rich games, backgrounds here is awesome but arena floors took all visual focus.[/spoiler] Game overall feel in this moment - 8/10 (I recommend you to try if you liked at least one roguelike/lite) BUT! Now lets talk about why in this game I have only 10 hours. Game meta progression - 2/10 [spoiler]Its just too long and grindy for zero reasons. this was working in deadcells because you have like x10 amount of content. Locations, enemy and boss types, run variety and so on.[/spoiler] Content - 7/10 Its almost enough content for full release with future big free updates. Endgame content - ?/10 Personally for me its 1/10. But for you maybe it is working. For me big problem is No variety in locations and content amount problem. But first 5-8 hours feels just AWESOME. [h3] But why this game selling bad compared to Deadcells?[/h3] 1) Early access. Steam does not market early access games. + more than year early access is bad overall. Abandoned project vibes. 2) Bad marketing. 3) Genre overflooded.
Windblown рогалик с отличным темпом. Всё летит, персонаж быстрый, бои резкие. Иногда, правда, не совсем понятно, когда лучше парировать, а когда уклоняться — из-за этого бывают разочаровывающие моменты, что ты не понимаешь игру. Сюжет подаётся намёками, есть ощущение тайны и печали. Стартовый трек реально хочется закинуть в плейлист, что я и сделал, песня отражает игру, экшен и громкость, с переменными спокойными и грустными мотивами.. Игра оставляет приятное послевкусие и желание сделать ещё пару забегов. Хороший экшен-рогалик 8 из 10. Рекомендую поиграть.
Never played a game that punishes you for playing Co-op. That rez mechanic has to be the worst design i've ever seen in a video game. Maybe it's good solo idk. Bought it for co-op and it blows. And the dashing is so bad. Devs owe everyone who plays a new space bar and or x/a button.
Pretty fun game. Less of a learning curve than Dead Cells. That being said, this game is getting killed by its load times on Steam Deck.
抱着对死亡细胞的期待买的游戏结果远远不如死亡细胞 是个非常粗糙的未完成品 不知道还以为玩的测试版 我是刚发售就和朋友一起买的游戏 ,当时的武器非常少 地图也少流程很短 ,我玩了六小时一周目就有了接近一半的成就,而且开服初期的联机问题也不必我说相信很多玩家都在反馈 ,这使得我和朋友都对这个游戏瞬间失望 (我们都是死亡细胞的玩家而且玩了很久)这使得我放弃了这款游戏 ,因为第一印象太差了导致到现在我都没再下载回来它,所以我说这是未完成品 ,因为内容太少 ,我当然希望它能做的和死亡细胞一个水平甚至比它更好 ,但是当时给我的感觉就像是刚发售的无人深空,或许制作组也可以找个被水淹了工作室的理由,要是能有无人深空制作组的更新地认真态度未必不会成为第二个无人深空
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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