
A lightning-fast 1–3 player co-op roguelite from the creators of Dead Cells. DASH, DIVE and DESTROY across a shattered world. Build wild loadouts, unleash devastating Alterattacks, and become the last stand against the Vortex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 7 → 1.86/day in the week after.
About
Wake up, Leaper! This is Windblown: the lightning-fast, 1-3 player co-op action roguelite from Motion Twin, the creators of Dead Cells.
Dash across the ruins of a broken world with impossible speed in a last stand against the apocalypse. Solo or with friends, reawaken the powers of those who fell before you, unleash devastating weapons, perfect your loadout, and reclaim what was taken.
Your godlike speed is key to surviving the all-consuming Vortex threatening your world; stay aggressive and overwhelm the battlefield - before it overwhelms you.
Chain dashes, strikes, abilities and devastating power moves together in hyper-fast combat built around flow. Tear through ever-changing islands filled with challenges, enemies, and bosses designed to push your limits.
It’s dangerous to go alone, and you’ll need every weapon, trinket and passive upgrade you can get. Dual wield to combine unique weapon movesets, unleash powerful Alterattacks, and customize your build with over 170+ unlockables.
The playstyle is yours to create: Mix fast melee weapons with heavy hitters (including the fan-favourite Crocojaw, known for its brutal bite!), ranged tools, status effects, mobility skills and more to become the unstoppable force on the battlefield.
Whether you prefer playing solo or in co-op chaos, you’ll find a complete experience in Windblown. Our game caters to all playstyles, with no gating!
Coordinate builds, hunt for upgrade mats and defeat formidable foes together or single - then go chill at the hub whenever you need a break from the mayhem!
Death is part of the process - just dust yourself off and try again! Every failed run lets you bring back valuable resources to unlock new weapons, powers and upgrades at the Ark, expanding future builds and playstyles. Learn enemy patterns, try a new loadout, and come back stronger every time.
No drawback to experimenting, so go forward, Leaper!
Key features:
Dash and dive: Lightning-fast combat focused on momentum, aggression and chaining abilities.
Perfect your playstyle: With 25+ weapons, 20 trinkets, 105 passive upgrades, 20 hexes, 3 magifish and the different Alterattack combinations, you won’t fall short of options to create your perfect playstyle!
Stronger through failure: The metaprogression ensures you come back stronger every time, even after defeat!
Scavenge and strengthen: Recover valuable materials from the battlefield to upgrade your arsenal.
A world in fragments: Explore 6 distinct biomes filled with their distinct challenges, enemies and memorable bosses - with more coming in 1.0!
Home sweet Ark: Take a breather between runs and meet a cast of lovable weirdos who’ll help you on your journey.
Solo or co-op: Take on the Vortex alone or with up to 2 friends in fast-paced PVE co-op.
Dressed to kill: Windblown fashion is a thing! Why not accessorise your weapons with a colourful skin?
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pula no Vórtice e fé.
Fast, fun. Stop making good furry games people are asking starting to ask questions.
this a great game and really fun to play with its fast fighting and gameplay. The way to unlock new tools and items is really original and similar to dead cells with different items instead of cells,
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 9.4K | 87% | $19.99 | |
| $5.8M | 12.2K | 77% | $14.99 | |
| $5.8M | 8.7K | 95% | $24.99 | |
| $5.8M | 31.5K | 86% | $7.49 | |
| $5.8M | 11.7K | 89% | $19.99 | |
| $5.8M | 23.6K | 92% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2K | 16 | 75% | $6.99 | |
| $340 | 3 | 67% | $4.95 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $72.7M | 183.6K | 97% | $24.99 | |
| $855K | 2.9K | 85% | $14.99 |
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 26 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, German, Russian, Traditional Chinese, Spanish - Latin America
Hours played at review time, across 912 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игрушка бомба, единственный недостаток на мой взгляд это то что кооп только по сетке, я бы с удовольствием зарубился сидя дома с корешами раздавая подзатыльники за их кривые руки ))))
Game is amazing with the best music to go along with it. The game and music is a fun ride you don't want to get off of and can't get enough of.
Pas mal non ? C'est Français.
За 2 года игра похорошела - это вне всяких сомнений, разве что ощущение, что если убрать новый гринд-валл то не так много контента, увы, в клетках вроде с этим проблем было поменьше, но я не щупал клетки со старта прям да и в целом не фанат, может расскажет кто как там было с этим делом
One of the better roguelites I've played in a while. The base difficulty of the game is a great balance and progressively gets harder as you get through the various islands sucked in by the vortex. Combat flows well and it is punishing if you make a mistake, as it should be. Also, the amount of weapons, gifts, and trinkets have so many different combinations. Bonuses live outside this and have very simple upgrades to base stats which I personally enjoy, leave all the complicated stuff to weapons and trinkets. Alongside the gameplay I am very intrigued by the story of this world and the story between the characters. I first started playing before yua even existed (at least from my memory she didn't exist when I started), and came back after seeing a large update hit my steam notifications. I am so very excited to see where the story will go now that I've seen most of it available if not all of it for right now. I also want to mention the music and scenery for the game... beyond peak. Honestly, feed me more please. And don't change the style or anything you folks have right now either if you read this review. It is really something special you guys are putting together, and I'm very excited for the future of this game. Even with my older and bulky laptop of about four to five years I run smooth. I get stutters here and there but that is just because it's a laptop, the damn thing gets real toasty. For those that are not devs or leads, and you have a special interest or soft spot for roguelites, I would highly recommend this one. You will likely not be disappointed.
目前来说内容有点少,虽然局外养成多,但是很肝,跟关卡数,耐玩性不成正比。 关卡数量少,随机性没那么强,肉鸽的随机事件也没有,路线设计也不行,看上去是随机的但其实每次都大差不大。 就是感觉少了很多肉鸽该有的元素,最终BOSS打完一个循环结束感觉没有动力了,而且武器局内用着也别去,词条和升级也很紧张,很难爽起来。 希望EA结束的正式版多一点内容。另外我觉得动作肉鸽要么肉鸽性强,BD足够好玩,爽。要么就像苍翼那样吧动作做到极致,可以深入研究另一套系统,目前显然两者都不占。
vroom vroom
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.