
A lightning-fast 1–3 player co-op roguelite from the creators of Dead Cells. DASH, DIVE and DESTROY across a shattered world. Build wild loadouts, unleash devastating Alterattacks, and become the last stand against the Vortex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 7 → 1.86/day in the week after.
About
Wake up, Leaper! This is Windblown: the lightning-fast, 1-3 player co-op action roguelite from Motion Twin, the creators of Dead Cells.
Dash across the ruins of a broken world with impossible speed in a last stand against the apocalypse. Solo or with friends, reawaken the powers of those who fell before you, unleash devastating weapons, perfect your loadout, and reclaim what was taken.
Your godlike speed is key to surviving the all-consuming Vortex threatening your world; stay aggressive and overwhelm the battlefield - before it overwhelms you.
Chain dashes, strikes, abilities and devastating power moves together in hyper-fast combat built around flow. Tear through ever-changing islands filled with challenges, enemies, and bosses designed to push your limits.
It’s dangerous to go alone, and you’ll need every weapon, trinket and passive upgrade you can get. Dual wield to combine unique weapon movesets, unleash powerful Alterattacks, and customize your build with over 170+ unlockables.
The playstyle is yours to create: Mix fast melee weapons with heavy hitters (including the fan-favourite Crocojaw, known for its brutal bite!), ranged tools, status effects, mobility skills and more to become the unstoppable force on the battlefield.
Whether you prefer playing solo or in co-op chaos, you’ll find a complete experience in Windblown. Our game caters to all playstyles, with no gating!
Coordinate builds, hunt for upgrade mats and defeat formidable foes together or single - then go chill at the hub whenever you need a break from the mayhem!
Death is part of the process - just dust yourself off and try again! Every failed run lets you bring back valuable resources to unlock new weapons, powers and upgrades at the Ark, expanding future builds and playstyles. Learn enemy patterns, try a new loadout, and come back stronger every time.
No drawback to experimenting, so go forward, Leaper!
Key features:
Dash and dive: Lightning-fast combat focused on momentum, aggression and chaining abilities.
Perfect your playstyle: With 25+ weapons, 20 trinkets, 105 passive upgrades, 20 hexes, 3 magifish and the different Alterattack combinations, you won’t fall short of options to create your perfect playstyle!
Stronger through failure: The metaprogression ensures you come back stronger every time, even after defeat!
Scavenge and strengthen: Recover valuable materials from the battlefield to upgrade your arsenal.
A world in fragments: Explore 6 distinct biomes filled with their distinct challenges, enemies and memorable bosses - with more coming in 1.0!
Home sweet Ark: Take a breather between runs and meet a cast of lovable weirdos who’ll help you on your journey.
Solo or co-op: Take on the Vortex alone or with up to 2 friends in fast-paced PVE co-op.
Dressed to kill: Windblown fashion is a thing! Why not accessorise your weapons with a colourful skin?
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
首轮测试时还算有点特色 现在只剩意义不明的手感和毫无节奏的...称不上交互的战斗系统
soulless, empty and quite boring. the humor/writing is not for me, but if you like barf jokes you will love it. tries to re-use dead cells items but not in an interesting way, just a lazy way of: we. need. more. items. very much feels like a project someone slapped together quickly to cash in any last interest and hype of the dead cells players, before that game loses support.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 12.5K | 72% | $13.99 | |
| $5.8M | 12.2K | 77% | $14.99 | |
| $5.8M | 31.4K | 86% | $7.49 | |
| $5.8M | 11.7K | 89% | $19.99 | |
| $5.8M | 23.6K | 92% | $9.99 | |
| $5.8M | 83.7K | 94% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2K | 16 | 75% | $6.99 | |
| $340 | 3 | 67% | $4.95 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $36.3M | 183.5K | 97% | $12.49 | |
| $854.2K | 2.9K | 85% | $14.99 |
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 26 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, German, Russian, Traditional Chinese, Spanish - Latin America
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i love this game but i have issues i wish to be addressed - the new alter attacks are not a bad idea for a change but as of right now they feel horrible to use ( i end up relying on them for iframes due to issues explained below ) - melee feels horrible with all the animation locks and lack of stagger , i can see why there is no stagger but why would i commit to attacks in a risky position in the first place , this lead to most of my runs being bow or cannon mainly - call it a skill issue but enemy attacks are hard to notice in visual and in audio que and sometimes the attacks come out so fast that it is hard to time dodge / melee attacks , this also adds to how horrible melee feels in this game and how reliant i get on alter attacks for iframes my suggestions would be to experiment with giving melee attacks deflect for ranged attacks in their slashes or remove the animation lock entirely but u risk cutting off the melee attack before it hits and balancing around this idea
игра очень крутая, жду релиз этого шедевра, на самом деле есть очень много идей для нововведений. Был бы рад посотрудничать с разработчиком.
I feel like the map update has severly impacted the games pacing. What previously was fast and fun, turned into looking at the map every 5 seconds, to figure out where one hasn't explored yet. It killed the flow feeling of the game.
抽奖抽到的还不错,但mt扫马
The inconsistent weapon animation cancelling makes the game really frustrating to play. Some weapons can cancel animations way more effectively than others which makes them more powerful in dodge based combat. On top of that, certain weapons feel far too safe and rewarding compared to the rest. Being able to constantly knock enemies off of the platforms or attack without properly exposing yourself to melee combat makes those weapons feel overtuned and discourages experimenting with other playstyles.
The culmination of developers listening to their community and responding at an almost unreal level of commitment. Music is fantastic, multiplayer is seamless, and AXOLOTLS!!!! The artwork is fresh, color fidelity is on point, and it's contagiously enjoyable. Spent too much time in early access though but that's the price of always listening to the community whims. I say it's worth it.
beautiful game that is a bit too ambitious. they designed multiplayer to be a core part of the game but when played it feels like worse than a mod add-on. graphics and visual language have way too much clutter. difficulty and pacing is not even, feels much worse than the hades games. interestnig weapon, combat, and enemies, the game just doesn't really come together. outside a very charming/cozy atmosphere, the gameplay ultimately feels uninspired and unoriginal.
弃子罢了,别买,万年不更新的游戏
Active players
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