
A lightning-fast 1–3 player co-op roguelite from the creators of Dead Cells. DASH, DIVE and DESTROY across a shattered world. Build wild loadouts, unleash devastating Alterattacks, and become the last stand against the Vortex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 7 → 1.86/day in the week after.
About
Wake up, Leaper! This is Windblown: the lightning-fast, 1-3 player co-op action roguelite from Motion Twin, the creators of Dead Cells.
Dash across the ruins of a broken world with impossible speed in a last stand against the apocalypse. Solo or with friends, reawaken the powers of those who fell before you, unleash devastating weapons, perfect your loadout, and reclaim what was taken.
Your godlike speed is key to surviving the all-consuming Vortex threatening your world; stay aggressive and overwhelm the battlefield - before it overwhelms you.
Chain dashes, strikes, abilities and devastating power moves together in hyper-fast combat built around flow. Tear through ever-changing islands filled with challenges, enemies, and bosses designed to push your limits.
It’s dangerous to go alone, and you’ll need every weapon, trinket and passive upgrade you can get. Dual wield to combine unique weapon movesets, unleash powerful Alterattacks, and customize your build with over 170+ unlockables.
The playstyle is yours to create: Mix fast melee weapons with heavy hitters (including the fan-favourite Crocojaw, known for its brutal bite!), ranged tools, status effects, mobility skills and more to become the unstoppable force on the battlefield.
Whether you prefer playing solo or in co-op chaos, you’ll find a complete experience in Windblown. Our game caters to all playstyles, with no gating!
Coordinate builds, hunt for upgrade mats and defeat formidable foes together or single - then go chill at the hub whenever you need a break from the mayhem!
Death is part of the process - just dust yourself off and try again! Every failed run lets you bring back valuable resources to unlock new weapons, powers and upgrades at the Ark, expanding future builds and playstyles. Learn enemy patterns, try a new loadout, and come back stronger every time.
No drawback to experimenting, so go forward, Leaper!
Key features:
Dash and dive: Lightning-fast combat focused on momentum, aggression and chaining abilities.
Perfect your playstyle: With 25+ weapons, 20 trinkets, 105 passive upgrades, 20 hexes, 3 magifish and the different Alterattack combinations, you won’t fall short of options to create your perfect playstyle!
Stronger through failure: The metaprogression ensures you come back stronger every time, even after defeat!
Scavenge and strengthen: Recover valuable materials from the battlefield to upgrade your arsenal.
A world in fragments: Explore 6 distinct biomes filled with their distinct challenges, enemies and memorable bosses - with more coming in 1.0!
Home sweet Ark: Take a breather between runs and meet a cast of lovable weirdos who’ll help you on your journey.
Solo or co-op: Take on the Vortex alone or with up to 2 friends in fast-paced PVE co-op.
Dressed to kill: Windblown fashion is a thing! Why not accessorise your weapons with a colourful skin?
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一堆口是要干嘛 你要给我口角啊还是干嘛啊
HIGHLY RECOMMEND. This is VERY noticeably a game made by the team behind dead cells. If you've played dead cells, a LOT of the weapons and skills will seem really, really familiar. On the other hand, there's only so many DOT-types that you can chose, same for weapons etc. AND: They've managed to make it feel very different and add enough new things that yes, I thought "Oh, this is definitely Dead Cells in new clothes" at the beginning, but the further I got, the more it has become a different feeling game. Especially with the last two big updates with the design overhaul and - weirdly enough, because it introduced teleporters and a severely branching map - the new map system. It is incredibly smooth when it comes to movement, which is a joy and the setups you can run are quite varied and fun. I still tend to go for ranged builds a lot, but I do that in all games because I suck at dodging - and there are some quite fun melee weapons in the mix. I do find myself yelling at the screen and the enemies quite a bit, which is a sign I'm enjoying it a lot. The story so far is tbh quite intriguing and well done - It is mysterious and fragmente and I like that. All in all, it really is the design that makes it stand apart, coupled with the fluidity of the movement. But, for me, the best thing about the game is the soundtrack. It's so incredibly focusing that I've started listening to it when doing chores and so on. Of course, that makes me want to play the game, which isn't helpful for the chores, but...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 26 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, German, Russian, Traditional Chinese, Spanish - Latin America
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The games combat feels good, but why would you update the map to be non-linear? Totally ruined the pace and creates a ton of doubling back. It really ruins the feel of the game. They added a teleport system to traverse the map, but why though? You already have the fast pace dash mechanic which feels great. Let us bust through the maps at a breakneck pace. What was the point in making the maps more open? You still have to traverse the rooms and kill the enemies, all this did was throw the pace waaay off in what is otherwise a fast-paced action-packed title.
定价高昂 消费情怀 更新缓慢 完全的乐色 没玩过这么乐色的
I HIGHLY recommend you play this. If you like Skylanders-type visuals with Hades-style gameplay made by the Dead Cells folks, you're gonna have a field day with this thing. I've seen the game evolve for a while, and it's shaping up to be a banger (no pun intended).
I can't tell you how nice it is to be able to dodge during attacks now, it helps, but they still have the sound affect for when enemy's attack not mean anything with timing, you know the whole point in the thing, to tell you when an attack is about to happen, But the biggest problem is that even if you learn by heart all the attacks, the game is a visual mess during combat. It is very hard to see what attack an enemy is doing in the middle of things which is usually several enemy's. You cannot properly learn and dance around in fights and not get hit, you can't tell a lot of the time what attack what enemy is doing. And sadly looking into player guides people just say be OP and never let your self get hit, abuse I frames out the wazoo. For ♥♥♥♥ sake can I dance and play well with practice instead please?
Я не был фанатом рогаликов, но эта игра заставила меня пересмотреть свои взгляды Лучшее, во что я играл в последнее время
首轮测试时还算有点特色 现在只剩意义不明的手感和毫无节奏的...称不上交互的战斗系统
soulless, empty and quite boring. the humor/writing is not for me, but if you like barf jokes you will love it. tries to re-use dead cells items but not in an interesting way, just a lazy way of: we. need. more. items. very much feels like a project someone slapped together quickly to cash in any last interest and hype of the dead cells players, before that game loses support.
This game is goated. One of the best roguelites of all time. I've bought it 5 times for friends and family. The controls are snappy, the movement is fluid, and the combat is a perfect example of balanced difficulty. I've had no regrets buying it. This will forever be one of my favorite games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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