
“God, please help me…” Become a god and rewrite fate with words. Drag and reorder sentences from pleading letters to twist cause and effect, changing the lives of those who wrote them. When countless joys and sorrows collide, what kind of “Wonderful World” will you create?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

In a quiet corner of the city, a rumor still circulates:
Write your troubles on a scrap of paper. Hold it at midnight and pray—“God, please help me…”—and a god will hear you, and change your fate.
You are that god, waking in a strange space.
Your only companion is a talking dog (?), and a steady stream of letters from the human world. The writers come from everywhere, each standing at a turning point:
A quiet nerd lost in a one-sided crush
A down-and-out painter teetering on the edge of despair
A rookie cop burning for justice and a first real case
A young woman caught between her dreams and reality
And… a stray cat who would be happy with nothing more than dried fish

You cannot descend to the mortal world. What you have is a single power: reassemble language, and rewrite reality.
Read each letter, then freely drag and reorder the sequence of events—the cause and effect on the page.
Butterfly effect: Swap “take one step to the right” with “swing the racket,” and a brutal sports injury may become a perfect victory.
Crossing fates: No life stands alone. Change one letter, and the ripples may quietly reach a stranger you have never met.

They say a god chooses for the greater good. But are these really the best choices for mortals?
In this world, there is no perfect answer.
Sharp deduction and wild imagination are both fair game. Sometimes a ridiculous experiment unlocks an ending you never saw coming. Among countless combinations, find the path that leads to a “Wonderful World.”

A one-of-a-kind text-collage puzzle: Drag and rearrange the sentences in each letter—rewriting cause and effect is the game. Few titles play quite like this.
An ensemble, web-like story: Dozens of lives pull on one another; as perspectives shift, unexpected links come into view.
A letter-driven narrative: Follow each ordinary person’s turns of fortune through text, illustrations, and music.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень классная и атмосферная визуальная новелла, если таковой её можно назвать. Всё как и сказано в самом начале, заваривайте чай или какаошко и погружайтесь в истории, которые заставят вас испытать самые разные эмоции. Думаю любителям новелл, книг, очень зайдёт. Каждая история уникальна и очень круто наблюдать как они порой переплетаются. Рекомендую.
为了童年回忆补票的,好评给到现在看来还不过时的美术资源和虽然很少但制作精妙的原创音乐以及新奇的玩法。除此之外我完全同意看过的这游戏的大部分差评(例如部分剧情逻辑崩坏和针对女性儿童细致描写却无任何预警的性虐待情节,阿莉西亚太惨了),很多地方是为虐而虐完全感受不到编剧是抱着对人物的同情写下的剧本...颇有将苦难猎奇景观化的令人不适之感。但总的来说制作还算精良加上童年滤镜还是推荐一下。
9小时全成就 打折加无聊的时候可以玩玩。 作为故事向的游戏,故事很难说的上是精彩,甚至很多情节充斥着文青味。慎入。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, Russian, Spanish - Spain, French, German, Portuguese - Brazil, Korean
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
题材足够新颖,更改文字顺序来解密至少我第一次见。剧情很多人说一般我倒是觉得还不错。一分扣在谜题的设置过于晦涩,很多解法即使我看了攻略我也无法理解,个人游玩时大部分时候也是在哪里排列组合
прекрасная и наверное единственная в своём роде новелла о которой я узнал ещё лет 6 назад, совершенно случайно просто листая любимый сайт в поискать спиратить что то интересное, и которая в итоге, в какой то мере явно повлияла на меня и на мои суждение насчёт жизни, вспомнив о ней и уже купив в стиме я боялся что вырос и игра покажется мне калом, но всё было почти как в первый раз, я заново проникся персонажами про которых забыл, и с приятным жжением в груди увидел/вспомнил персонажей и моменты которых/ые не видел так давно... очень жаль, что эти 20 часов кончились так быстро... может быть когда стукнет тридцатник, если к тому времени небо не станет красным и начнёт идти вечный снег, я вернусь в третий раз и потрачу ещё раз эти 20 часов наблюдая за прекрасной историей, а может посмеюсь над собой прошлым, но это я узнаю, увы, нескоро, да я ничё особо не написал насчёт игры в ОБЗОРЕ НА ИГРУ, но идите нахиер я так чувствую
好玩,就是同一封信有些不同结局文字区别太小,有时有点无聊,全收集强迫症现在有点疲惫了 顺带一提,我说千早爱音是邦邦世界线李雯有没有懂的(
通关了轻度悬疑加上蝴蝶效应,玩法还是挺有趣的,调整上下文,考验阅读理解,两行字换一下,整个意思都不一样了,通过这种方式改变角色命运。每个角色的情节都还行,对于我来讲都能玩的下去,但奈何结局写的确实有点儿不伦不类,莫名其妙就结束了,我以为后面还有点儿东西来收个尾啥的,然后就没有然后了,看的我真是一脸懵逼,有几条线我觉得搞不好真的有我争议,但我无所谓,我都能接受。某些关卡以及上下文的逻辑其实有点儿勉强,容易get不到,你得对上作者的电波才能过,这时候就得查攻略了。有些解谜我确实觉得不太行,搞摩斯电码解谜是真的逆天,不会真觉得这玩意儿很高级吧,作者不会真觉得自己懂莫斯电脑是一件很牛逼的事情吧?我一周目打出来个假结局,我想回去补真结局,但是读通关存档读不出来了,读出来达到真结局的要求,真结局也不会弹出来,感觉就是逼着你打二周目去的,结尾结的实在是太匆忙,我达成了真结局的目的,我竟然都没有意识到。咋说呢,4星差不多了,酌情考虑购入。
如果单纯把脑子寄存,光看其中的故事,那可以是说还是比较有意思的,但是如果带点思考,就不难发现,其中有些时候过关的排列组合纯粹是文本自己想的,找不到其中的逻辑点。当然,玩游戏也不需要找逻辑,所以过关了就行
推荐 如果你喜欢剧情游戏,那《给Will:美好世界》真的值得一试。 一开始我以为这只是一个阅读故事、做选择的文字游戏,但玩下去才发现,它真正吸引人的地方在于**“改变他人的命运”**。 游戏中,每一封来信都来自一个陷入困境的人。你不能直接帮助他们,而是通过调整信件中事件发生的顺序,改变故事的发展。一个看似微不足道的改动,可能会让角色获得幸福,也可能让事情变得更糟。这种设计既新颖,又让人忍不住反复尝试各种可能性。 最让我喜欢的是它的剧情。每个角色都有自己的故事,没有绝对的善恶,也没有简单的标准答案。有些选择看似正确,却会带来意想不到的结果;有些结局虽然不完美,却又显得格外真实。游戏不断让人思考:如果真的拥有改变别人命运的能力,我们是否能做出“最正确”的选择? 美术和音乐都很舒服,角色立绘有特色,BGM恰到好处,不会喧宾夺主,却能很好地烘托氛围。随着剧情推进,世界观也逐渐展开,最后把所有故事串联起来的时候,还是挺震撼的。 当然,它也不是没有缺点。部分谜题需要反复尝试才能找到正确的信件排列方式,后期个别章节节奏稍慢,偶尔会有卡关的时候。但相比它带来的剧情体验,这些问题都可以接受。 总体来说,这是一款让我玩完之后还会一直回味的作品。如果你喜欢剧情、推理、文字冒险,或者想体验一部能够引发思考的游戏,我会毫不犹豫地推荐《给Will:美好世界》。 评分:7.5/10,值得一玩。^^
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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