
“God, please help me…” Become a god and rewrite fate with words. Drag and reorder sentences from pleading letters to twist cause and effect, changing the lives of those who wrote them. When countless joys and sorrows collide, what kind of “Wonderful World” will you create?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

In a quiet corner of the city, a rumor still circulates:
Write your troubles on a scrap of paper. Hold it at midnight and pray—“God, please help me…”—and a god will hear you, and change your fate.
You are that god, waking in a strange space.
Your only companion is a talking dog (?), and a steady stream of letters from the human world. The writers come from everywhere, each standing at a turning point:
A quiet nerd lost in a one-sided crush
A down-and-out painter teetering on the edge of despair
A rookie cop burning for justice and a first real case
A young woman caught between her dreams and reality
And… a stray cat who would be happy with nothing more than dried fish

You cannot descend to the mortal world. What you have is a single power: reassemble language, and rewrite reality.
Read each letter, then freely drag and reorder the sequence of events—the cause and effect on the page.
Butterfly effect: Swap “take one step to the right” with “swing the racket,” and a brutal sports injury may become a perfect victory.
Crossing fates: No life stands alone. Change one letter, and the ripples may quietly reach a stranger you have never met.

They say a god chooses for the greater good. But are these really the best choices for mortals?
In this world, there is no perfect answer.
Sharp deduction and wild imagination are both fair game. Sometimes a ridiculous experiment unlocks an ending you never saw coming. Among countless combinations, find the path that leads to a “Wonderful World.”

A one-of-a-kind text-collage puzzle: Drag and rearrange the sentences in each letter—rewriting cause and effect is the game. Few titles play quite like this.
An ensemble, web-like story: Dozens of lives pull on one another; as perspectives shift, unexpected links come into view.
A letter-driven narrative: Follow each ordinary person’s turns of fortune through text, illustrations, and music.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩法可能有點意思,但劇情…我不知道因為我已經被戀童癖甚至有強迫情節、莫名其妙師生戀、拉肚子配上音效、某女角被拐賣2.3次甚至成了**的這些劇情嚇到卸載遊戲了,謝囉製作組
好玩~~
这个游戏是真的老,一点进去就看到一个9年后的信hhh,总体来说游戏性我觉得一般,很多时候真的就只能穷举,有的地方的❌️结局换了几句话的顺序也感觉没什么逻辑,但是s结局都做的比较适于解谜吧,这么看也还可以。全过程中卡了一次关(还是因为分了太多天打之前看到的线索想不起来了导致的)去搜了攻略,注意一下字的颜色还有句子的主语还是不难的。剧情上不说多精彩吧,但是整部作品的氛围感是很好的,各个人物仔细挖掘的话能找到不少他们之间命运交织的地方,会有一种复杂的惊喜感,这是我很喜欢的一点,就好像能够真实改变他们的命运轨迹一样,哪怕前面一点微小的改变后面也会有不同的cg,作者大大真的很用心呀~总之没玩过的还是很值得来玩玩的,就是全成就有点难收集,整体流程不算长,形式很新颖基本没有代餐,对于这么老的游戏能做出来这样也是很优秀啦,就是这个游戏整体会稍微有点挑人的说()可能不对胃口会觉得有点无聊
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, Russian, Spanish - Spain, French, German, Portuguese - Brazil, Korean
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is one of my favourite games ever made. the interwining storylines, the heartbreak, the love, it's a truly human story. i only wish i could forget the whole plot and experience it all over again from scratch.
OK
WILL: A Wonderful World is a remarkably creative visual novel that combines emotional storytelling with puzzle-solving mechanics in a way that feels genuinely fresh and memorable. While its anime-inspired presentation may initially suggest a conventional narrative adventure, the game quickly reveals itself as a dark and emotionally complex experience centered around fate, suffering, and human connection. Instead of simply guiding players through branching dialogue choices, it turns storytelling itself into an interactive puzzle where rearranging events can dramatically alter the lives of multiple characters. This unusual concept gives the game a unique identity that separates it from most traditional visual novels. The story revolves around a mysterious girl named Will who awakens in an unfamiliar world alongside a talking dog named Willy. Together, they begin receiving desperate letters from people facing difficult and often tragic situations. Will possesses the ability to alter human destiny by changing the sequence of events within these letters, allowing players to influence outcomes ranging from hopeful recoveries to devastating tragedies. The central mechanic revolves around rearranging text fragments and story events in order to produce different results. A small adjustment in timing or circumstance can completely change a character’s future, which creates a fascinating blend of narrative experimentation and puzzle solving. What makes the game particularly engaging is how interconnected the stories become over time. At first, each character appears to exist within their own isolated storyline, but the deeper the narrative progresses, the more these separate lives begin influencing one another in unexpected ways. Choices made for one person can ripple outward and affect completely different characters later in the game. This interconnected structure gives the experience a strong sense of mystery because players gradually uncover hidden relationships and larger narrative patterns beneath seemingly unrelated scenarios. The writing is easily the strongest aspect of the game. WILL: A Wonderful World explores a wide range of mature themes including loneliness, depression, violence, regret, trauma, abuse, and desperation. Many storylines are emotionally difficult and intentionally uncomfortable, forcing players to confront situations where there are no perfect answers. The game does not shy away from tragedy, but it also balances its darker moments with scenes of compassion, hope, and emotional warmth. Characters feel believable because they are deeply flawed and vulnerable rather than idealized anime archetypes. Their struggles often feel painfully human, which makes their successes and failures emotionally powerful. The puzzle mechanics integrate naturally into the storytelling rather than feeling disconnected from it. Rearranging story segments requires players to pay close attention to emotional context, character motivations, and subtle narrative clues. Some solutions are straightforward, while others demand careful experimentation and interpretation. The puzzles become increasingly complex as more characters and timelines overlap, creating situations where solving one person’s problem may unintentionally harm someone else. This constant balancing of consequences gives the game a unique emotional tension rarely seen in visual novels. Visually, the game adopts a clean anime-inspired art style focused mainly on expressive character portraits and illustrated scenes. While the presentation is relatively simple compared to larger-budget visual novels, the artwork succeeds because it effectively conveys mood and emotion. Facial expressions and visual framing often add significant emotional impact during important moments. The interface is also designed clearly, making it easy to track story branches and revisit previous decisions without becoming overly complicated. The soundtrack contributes heavily to the game’s atmosphere. Quiet piano melodies, melancholic themes, and emotionally charged compositions support the narrative extremely well. Music shifts naturally between comforting moments and darker scenes, helping reinforce the emotional weight of each storyline. Even during long dialogue-heavy sections, the soundtrack helps maintain immersion and emotional momentum. One of the game’s most impressive qualities is its willingness to take narrative risks. The story constantly introduces morally difficult situations, shocking twists, and emotionally uncomfortable revelations that challenge player expectations. Certain scenes become genuinely disturbing, particularly when dealing with subjects like psychological trauma or self-destructive behavior. The game’s emotional intensity can occasionally feel overwhelming, but that willingness to explore difficult themes also gives the narrative far more impact than many safer visual novels. However, the game is not without flaws. The puzzle structure, while innovative, can occasionally become frustrating during later chapters. Some solutions rely on very specific interpretations of event ordering that may not feel immediately logical, leading to moments of trial and error rather than satisfying deduction. As the narrative web becomes increasingly complicated, certain puzzles lose some of the elegant simplicity that made earlier sections so engaging. The pacing can also feel uneven at times because the story constantly jumps between multiple protagonists and timelines. Certain character arcs disappear for long stretches before returning later, which can occasionally disrupt emotional momentum or make it difficult to remember earlier details. Players expecting a lighter or more romantic visual novel may also be caught off guard by how dark and emotionally heavy many storylines become. Despite these issues, WILL: A Wonderful World succeeds because of its originality and emotional ambition. Few games manage to blend narrative experimentation and puzzle-solving so seamlessly while also maintaining such strong emotional impact. The game constantly encourages players to think carefully about morality, consequence, and the fragility of human lives while still leaving room for hope and redemption. What ultimately makes the experience unforgettable is the feeling of responsibility it creates. Every letter represents someone struggling with fear, regret, loneliness, or despair, and the player becomes directly involved in reshaping those lives through seemingly small decisions. That emotional involvement gives the game a level of immersion that many visual novels never achieve. WILL: A Wonderful World is not always easy to play emotionally, and its complex puzzle structure may occasionally frustrate some players, but its storytelling ambition and creative design make it one of the most distinctive narrative experiences available on Steam. Its combination of emotionally charged writing, interconnected storytelling, and meaningful puzzle mechanics creates a deeply memorable experience that lingers long after the final ending. Rating: 9/10
校园线一切都是为了让基仔失恋然后回香港和pi单挑,太惨了哈哈哈,还有警察线影响结局的方式居然是把大黄从马桶救出来让大黄去救pi,姐弟线一切的铺垫为了伪娘和弟弟帮pi越狱,pi才是主角啊,故事串联的方式太抽象了,还有想要全he需要杨颖E,老师迟言A,张京民浴室Z,
大概18年玩了一半就没再玩下去了,最近在社媒上看到有人夸这部所以再次捡起来玩,玩了立刻明白为什么多年前会放弃= = 玩法起初觉得新颖,但很快变成毫无意义的排列组合,没有大段跳过文本的功能更是让人玩得无比难受。 剧情方面比较好概括,一个字足矣:屎。 但凡我提前看点实况都不可能花钱买这种东西。 现在强迫症发作,正在边辱骂边继续往下打,唯一的动力就是听说结局很悲惨,太好了我已经迫不及待想把所有角色弄死了(^-^)
Solid 9/10 One of the best visual novels I have played. I found this gem by chance and boyyy was I surprised. The story-telling is super immersive and I loved the interactive aspect of ability to affect the story by re-arranging sentences as a puzzle. The glossary was surprisingly helpful and I ended up learning a lot of little bits of trivia, facts about all sorts of stuff. The game made me go through so many emotions and I was on the edge of my seat with some parts of story and rooting for many of these characters for a happy ending. I highly recommend to anyone that enjoys playing visual novels or just wanting to discover this genre.
玩法很有新意,剧情挺精彩,但总觉得还能再优化。作者既然要表达蝴蝶效应的影响(也就是 不是每个结局都要打到s才是好的),是否可以让每个角色多几个结局呢?比如朴君小时候被中了彩票的爸爸接了回去,没有被x侵,最后没有成为pi,也就不会坐牢,卡洛斯缺了一个pi,他越狱失败,也就见不到姐姐;基仔街机比赛中没有打赢小孩,也就不会被造谣,遇不到pi,但会接受父母的安排相亲找工作,或者是发觉游戏挣不了钱决定开始认真工作;李雯错过文老师,但在杨老师的关心下慢慢走出阴霾,遇到新人?
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