
“God, please help me…” Become a god and rewrite fate with words. Drag and reorder sentences from pleading letters to twist cause and effect, changing the lives of those who wrote them. When countless joys and sorrows collide, what kind of “Wonderful World” will you create?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

In a quiet corner of the city, a rumor still circulates:
Write your troubles on a scrap of paper. Hold it at midnight and pray—“God, please help me…”—and a god will hear you, and change your fate.
You are that god, waking in a strange space.
Your only companion is a talking dog (?), and a steady stream of letters from the human world. The writers come from everywhere, each standing at a turning point:
A quiet nerd lost in a one-sided crush
A down-and-out painter teetering on the edge of despair
A rookie cop burning for justice and a first real case
A young woman caught between her dreams and reality
And… a stray cat who would be happy with nothing more than dried fish

You cannot descend to the mortal world. What you have is a single power: reassemble language, and rewrite reality.
Read each letter, then freely drag and reorder the sequence of events—the cause and effect on the page.
Butterfly effect: Swap “take one step to the right” with “swing the racket,” and a brutal sports injury may become a perfect victory.
Crossing fates: No life stands alone. Change one letter, and the ripples may quietly reach a stranger you have never met.

They say a god chooses for the greater good. But are these really the best choices for mortals?
In this world, there is no perfect answer.
Sharp deduction and wild imagination are both fair game. Sometimes a ridiculous experiment unlocks an ending you never saw coming. Among countless combinations, find the path that leads to a “Wonderful World.”

A one-of-a-kind text-collage puzzle: Drag and rearrange the sentences in each letter—rewriting cause and effect is the game. Few titles play quite like this.
An ensemble, web-like story: Dozens of lives pull on one another; as perspectives shift, unexpected links come into view.
A letter-driven narrative: Follow each ordinary person’s turns of fortune through text, illustrations, and music.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
全程看攻略打完的,音乐美术不错,玩法是一个特点的,但玩几章就会累,说是本格推理其实就是乱试,暗线里神的部分做的也并没有多好,和被改变结局里的人之间并没有什么联系,甚至场内都没有联系起来,顶多算是有一丢丢客串,有争议的老师线其实是游戏内写的最好的了,也是唯一一个点题的-人生没有完美答案,适当的坏也许在未来的某一天会让你的结局变好,我推荐的理由就是让我获得了一些感慨。
好玩
I'm voting up to counteract the snowflakes voting down on the game's more shocking content. That aside, WILL is an unusual take on a visual novel, where you rearrange elements of the narrative in a different order to change the outcomes. There's quite a lot of trial and error involved, and the drama comes more from experiencing the more extreme outcomes that are possible, and the more humorous ones. That said, this game is deceptive; you might be from the visuals into thinking it's a light hearted feel-good story, but it's not. Most of the characters have deeply depressing backgrounds, and rarely are the stories ultimately positive. The entire game ends more or less on a sour note. This is a game about trying to rearrange the ♥♥♥♥♥♥ up lives of damaged individuals to make them more positive and, despite having some success, still being unable to fundamentally change the nature of their realities. Go forward with forewarning.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, Russian, Spanish - Spain, French, German, Portuguese - Brazil, Korean
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这是一款市面上玩法独特的游戏,让文字段落的顺序互换从而影响故事的走向,有种上帝的视角来看待这个故事。每个人物的经历都是一小段的,而且是以信件的形式寄过来的。玩法真的创意满分,解决了寄信人的危机,会引出为何你拥有这个权利能改变段落,结局我记得是比较悲伤的结局。也不知道工作室后来怎么了,希望它们都能大展宏图吧。
通过调整文字顺序来改变剧情是一个很好的点子,交织的多线群像搭起了一个不错的框架,但最终呈现实在是难说满意。 前期还能感觉调整顺序存在一定的逻辑性和推理引导,中期开始就纯粹是个排列组合了......虽然这种体验倒是和世界观设定有些呼应,但依然让人不适,纯粹的排列组合还让这部作品本来就不是很有分量的文字更加薄弱了。频繁的阶段性结局和多视角切换也让整个游戏始终无法带来一个恰当的情绪流。 作为一部以改命为核心的游戏,却并没有给大部分角色安排好结局,甚至包括主视角的两位,有种白忙活的感觉。我当然可以理解这么做的用意,但这部游戏的叙事并没有达到让它在情感上立住的水平,让玩家打通剧情游戏却缺乏结局感也可以说是相当失败了。只能说很可惜,能力配不上创意。
A ton of scenes got a strong emotional reaction from me, i will argue they are fairly well presented. I really dig the soundtrack: from the soothing environmental tunes that set the mood right; to the tiny cut bops that characters made when they talk, to even the subtle sound effects that make transitions felt right. Even after all of that said i found the game uninteresting, tone vain, characters wrote with quite a few surface level understanding of what trials and tribulations of different people actually made them what they are. It just... didn't make much an impression of me. Even tho i see how to others maybe did [spoiler] I guess this the closer i would ever get to "tear" some one else precious art like Mr Zhaoren but contrary to that fictional character i don't have the heart to that. [/spoiler] I will simply end typing my reasoning of even i appreciate quite few parts of Will: A Wonderful World in the end is a no and move on with my life
太过熟练以至于打不出假结局吗。。。。。 在主线之前把所有结局打完了(´;ω;`)
9小时全成就 打折加无聊的时候可以玩玩。 作为故事向的游戏,故事很难说的上是精彩,甚至很多情节充斥着文青味。慎入。
“神啊,求你帮帮我……”《WILL: A Wonderful World / WILL:美好世界》是一款玩法新颖的剧情驱动文字拼图解谜类视觉小说。我们将扮演一位因“摔倒头”而失去记忆的不靠谱神明,在伙伴『一只』的帮助下重新担起职责,那便是——为人类实现愿望。蝴蝶扇动翅膀掀起风暴,而神明拨动词汇改写命运。阅读凡人的来信,以神的意志来决定他们将何去何从,不断尝试组合文字,找到那条通往美好世界的道路吧。 正如前文所说,我们要做的就是不断拆开人类带来的“信件”,通过改变部分段落的内容/顺序,来达到改变命运的效果。但需要注意的是,根据六度分隔理论(Six Degrees of Separation),世界上任何两个互不相识的陌生人,最多通过6个中间人,就能建立起联系。而游戏中的人物也不例外,他们之间存在着千丝万缕的联系,有时信件不仅会以两两一组的形式出现,更有甚者需要靠其他路线中人物行动的改变才能获得新的转机。不过话又说回来,因为变量毕竟有限,当游戏无法进行时,通过穷举法也可以发现此前没有探索过的结局 从而推进新的剧情。 在游玩游戏前,我被本作色调明媚靓丽的美术风格所蒙蔽,一度以为这只是一部“不断修改命运、直到让所有人都得到幸福”类的包饺子之作,所以在看到玩家将本作戏称为《KILL:悲惨世界》时感到不明所以。实际上,并不是所有的S结局(完美结局)都通向幸福,我们越是努力“工作”,越是适得其反地将求助于神的人们推向更深的深渊。在这个底色黑深残的世界中,什么对于他们来说才是“期望的”、“正确的”?或许就连神明也会为此感到困惑。 总体而言,《WILL: A Wonderful World / WILL:美好世界》是一部质量上乘的精品佳作,剧情中间穿插着让人会心一笑的梗元素,加之多个人物剧情同时推进,有效调节了部分过于沉重的剧情节奏,还是非常值得一玩的。 [quote] [b][u]❀自由撰写真实的游戏评测❀[/u][/b] [b]❀欢迎关注→❀[url=https://store.steampowered.com/curator/44119519]自由评测[/url]❀←鉴赏家❀ ❀欢迎加入→❀[url=https://steamcommunity.com/groups/Liberty_Curator]自由评测[/url]❀←鉴赏组❀[/b] [/quote]
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Players by region
Where this game's players are, estimated from review languages.
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