
Wildgate is a PvPvE multiplayer shooter that blends tactical ship-to-ship combat with fast-paced first-person action. Evade deadly environmental hazards, search for powerful weapons and ship upgrades, and be the first crew to escape with the Artifact... or the last crew left flying.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Wildgate is a PvPvE multiplayer shooter with 3 different modes. In Artifact Brawl, be the first to snatch the Artifact and blast through the Wildgate, or destroy the ships of every rival crew to be crowned the winner. Fleet Battle pits two massive teams of up to 12 players each against one another in relentless, action-packed combat. For a more relaxed looting expedition, salvage treasure and escape with the spoils before getting blown up in Treasure Hunt.
Across all modes your ship is your home and lifeline for you and your prospector crew. Keep it topped up with ice, fuel and ammo so you're ready for anyone or anything the Reach throws at you.


Blast your enemies with hi-tech cannons and gadgets, lure them into deadly traps, or even mess with their ship... as long as they don't sabotage yours first. When your perfect plan goes out the airlock, there's only one option... wing it!


Stay one step ahead as you and your crew navigate the Reach — a vast, ever-changing procedurally-generated map that changes with every game.


Choose from a variety of daring prospectors, each with their own abilities and tools. Whether you want to be a brave pilot holding down the ship or a clever trickster boarding enemy ships, there's no wrong way to commit space crimes!


The Reach is a dangerous, unpredictable place, filled with deadly hazards and treasure beyond your wildest dreams. Navigate through cosmic storms, battle space creatures, and plunder ancient alien ruins for lost caches of loot. Just make sure you beat the other prospectors to the punch, or you'll fly away empty-handed!
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5Kreviews | 78% | — | $4.8M |
| $29.99 | 1.3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Long queue times. AI enemy ships are not well balanced, they are either hard/impossible or way too easy. Enemy NPC characters are way too easy, but time to kill is too long so it feels tedious to clear spaces but requires no skill or sparks no joy. The loot runs are tedious as well as you can onyl carry one item at a time so if you loot a ship with 10 items its 10 boring round trips. The only rewarding bit is the end of game progression for XP and some personal equipment you can keep but seemingly no permanent upgrade to your ship. It also was not obvious how to fix permanent damage on the ship. The tutorial was broken as if you go intuitively one step ahead which is the logicial next step you get stuck, I had to search what to do online and backtrack. I really wanted to like this game, but it was just not a rewarding enough experience for the time spent.
Отличная игра, пробная версия которой определенно стоит того, чтобы в неё поиграть, особенно ради онлайн-режима! С первых же минут она погружает вас в самое сердце сражения, и действие действительно захватывает. Единственное чего не хватает это возможности пропустить обучение. Управление кораблём немного тяжеловато, а попадания по врагам могли бы быть более мощными, чтобы эффект был более убедительным. Также хотелось бы увидеть более интересные дизайны персонажей.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese, Russian* +1 more
| $29.99 |
| 691ratings |
| 64% |
| — |
| not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
More people should play this game, so underrated !
Super cute game!!
If you’re looking for a chill solo shooter… yeah, this ain’t it. But if you’ve got three friends and a mic, Wildgate becomes something special. Wildgate throws you into a chaotic, high-stakes battlefield where coordination isn’t optional — it’s the whole game. You’re not just playing alongside teammates… you’re operating like a crew. It feels very alive because of how unpredictable everything is. One second you are moving smoothly with a plan, the next second everything falls apart and people start shouting, reacting, adapting. That creates a kind of energy that you don’t really get in more casual games. You are not just playing, you are reacting together in real time.
Игра мертвая, боевка так себе, такую херь только бесплатно выставлять
The game is Dead. As a person who played it when it was in open beta it was a good game. I saw the potential, but i am a day 1 player. There were a bunch of players. Then months later i am not able to load into a match full of real players. Its not worth the money since it doesn't have the players.
A truly incredible game that scratches both the Sea of Thieves PvPvE itch and mixes it with a fun Sci-fi setting. Imho this game has great unique characters catered to different playstyles, a soundtrack that is actually enjoyable to listen to, interesting guns and equipment that compliment the different playstyles, a fun core gameplay loop varied with several different gamemodes, devs who listen to community ideas and do their best to implement them (2 player/solo ships were widely requested by the community), and an art style that instantly caught my interest. I just wish there were more players on at all hours, so hopefully the devs figure out a better way to resolve it that isnt just me buying 3 copies of the game and gifting it to my friends, but YOU THE READER OF THIS REVIEW can be part of the solution by diving into the Reach and recruiting your friends like I have!
Sea of Thieves in space?... sign me tf up! I played in the first and second beta they had, I had a lot of fun, especially with friends. However with how the game's current state with the very little people playing and the price tag... its not looking good. You're either stomping new players that have no idea how to move or you're getting obliterated by veterans who spend WAY too much time playing to stay in meta (which is normal since it's a game and that's the dynamic games have now a days, so that's something). The game should've been early access instead of a straight release because imo there were things that needed to be worked on and with the community working alongside, it could've turned out good, if not great. The price is also too expensive, personally I wouldn't pay the price it was set at... and multiple people thought the same considering how small the numbers were before the discounts and the events were applied. Me and my friends think about game a lot and kept going back to check if the player numbers have changed, I really hope the game can do well because in concept, it's really good. I think it should've been free to play with the option for microtransactions because most games like this with pvp shooters are free; even then a cheaper price could've been better too because why should people pay a couple meals worth of cash for a game with less than 100 players? if not less? Kind of a shame really.
It's basically space sea of thieves with a little bit of Arc Raiders mixed in. You jump in, find all the loot you can from various missions, and leave. Piloting various ships of your choosing. Honestly the worst part of this game is its lack of playerbase. But the devs appear to slowly taking that into account when updating this game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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