
Wildgate is a PvPvE multiplayer shooter that blends tactical ship-to-ship combat with fast-paced first-person action. Evade deadly environmental hazards, search for powerful weapons and ship upgrades, and be the first crew to escape with the Artifact... or the last crew left flying.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Wildgate is a PvPvE multiplayer shooter with 3 different modes. In Artifact Brawl, be the first to snatch the Artifact and blast through the Wildgate, or destroy the ships of every rival crew to be crowned the winner. Fleet Battle pits two massive teams of up to 12 players each against one another in relentless, action-packed combat. For a more relaxed looting expedition, salvage treasure and escape with the spoils before getting blown up in Treasure Hunt.
Across all modes your ship is your home and lifeline for you and your prospector crew. Keep it topped up with ice, fuel and ammo so you're ready for anyone or anything the Reach throws at you.


Blast your enemies with hi-tech cannons and gadgets, lure them into deadly traps, or even mess with their ship... as long as they don't sabotage yours first. When your perfect plan goes out the airlock, there's only one option... wing it!


Stay one step ahead as you and your crew navigate the Reach — a vast, ever-changing procedurally-generated map that changes with every game.


Choose from a variety of daring prospectors, each with their own abilities and tools. Whether you want to be a brave pilot holding down the ship or a clever trickster boarding enemy ships, there's no wrong way to commit space crimes!


The Reach is a dangerous, unpredictable place, filled with deadly hazards and treasure beyond your wildest dreams. Navigate through cosmic storms, battle space creatures, and plunder ancient alien ruins for lost caches of loot. Just make sure you beat the other prospectors to the punch, or you'll fly away empty-handed!
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5Kreviews | 78% | — | $4.8M |
| $29.99 | 1.3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is great. Looks great, great concept, excellent gameplay.] It's purely a multiplayer game. The player base is non-existent and has been since like the second month of its release. All Dreamhaven has to do is make it FTP or game will be forever dead and SELLING A "DEAD" MULTIPLAYER GAME FOR ANY UPFRONT AMOUNT SHOULD BE AGAINST THE LAW. Please excuse my caps. Call your local representatives and leave a message along these lines: Hi, my name is <your name> I am from <your district> Game companies should be legally bound to do everything they can to keep a multiplayer game's playerbase at a healthy level if they plan on releasing it for a base cost. Continuing to sell a purely-multiplayer game at any base cost when the playerbase is at a level that makes it impossible to get into a match and matches not meeting the expectations of the multiplayer experience should constitute fraud. The reason for that is simply the product does not operate as advertised, in fact, it practically doesn't operate at all. Money for services unrendered is a core principle of any scam business. If a purely multiplayer game cannot sustain a playable population in purchase-to-play format, the game needs to be made free for a period of time to satisfy the money spent of original purchases, in an attempt to make the game playable for them. Perhaps if you do this I will consider voting for you again. I care not about other sociopolitical issues, only a healthy and well-regulated videogame economy where we can all live in an escapist simulation of our choosing. Freedom can be an illusion for me as long as it isn't broken. Failed multiplayer game projects with a price tag ruins this immersive experience and peoples resulting anger and contempt is a net detractor for the health of the industry and also people might snap and have to start blasting IRL instead of in the simulation.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese, Russian* +1 more
| $29.99 |
| 691ratings |
| 64% |
| — |
| not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
КАЙФ
Casual cross of Guns of Icarus and Barotrauma
Artifact Battles I think is still the most fun mode. The Treasure Hunt mode is fun for something to do casually if you aren't looking to PvP. The different stages start ramping up difficulty and it has a progression path unique to it to upgrade your ship if you like the mode as well. One criticism is it does feel like the current progression system is a bit slow since there are only so many ways to get points for it. For example you kinda have to choose if you wanna focus on the Treasure Hunt starmap or the others that unlock characters and equipment. My view might be skewed though because I'm already level 50 and I didn't get any of the level up points for the levels I got before the update, but it in my case since I already had most the equipment unlocked from the old system so it's not really a big deal. The way the starmaps work is kinda like how Helldivers 2 does where you have to spend so much on the first page before you can move to the 2nd one. Overall, the PvP is really fun. There is a big learning curve for sure, but the Treasure Hunt Mode is good for getting a hang of things first. If you get a good crew together and everyone does their role well you can have some epic encounters out in the Reach. You can use things like the Boosters you find in ways you wouldn't normally think of, or hiding on an asteroid so you can sneak attack an enemy ship passing by, or send the robot that can breath in space with a turbine to go steal things off an enemy ship while they work on a POI. Oh, and one other thing, they NAILED the ship flying. Flying the ship feels so good I'll start a AI match so I can just fly around. The real fun though is getting good as a pilot and winning dogfights. If you're on the fence I feel like it is worth checking out.
Long queue times. AI enemy ships are not well balanced, they are either hard/impossible or way too easy. Enemy NPC characters are way too easy, but time to kill is too long so it feels tedious to clear spaces but requires no skill or sparks no joy. The loot runs are tedious as well as you can onyl carry one item at a time so if you loot a ship with 10 items its 10 boring round trips. The only rewarding bit is the end of game progression for XP and some personal equipment you can keep but seemingly no permanent upgrade to your ship. It also was not obvious how to fix permanent damage on the ship. The tutorial was broken as if you go intuitively one step ahead which is the logicial next step you get stuck, I had to search what to do online and backtrack. I really wanted to like this game, but it was just not a rewarding enough experience for the time spent.
Fun
Wildgate is a disaster pretending to be a game. Every minute feels like punishment. The controls are a mess, the world is empty, and the bugs are so constant they should be listed as features. It’s astonishing how something this broken got released. Save yourself the headache and stay far away.
Annnd its dead
Ерунда полнейшая, купил за фул прайс на выходе, два дня поиграл и приелось... Боёвка не интересная, мир, который сперва кажется большим и насыщенным, по итоге оказывается пустышкой, никакого импакта от выстрелов с ручных пушек и из-пушек корабля, боёвка унылейшая. 10 неинтересных игр с хорошей задумкой из 10.
Наиграл я в WG ещё летом 2025 года на бетке 40 часов, на релизе купил сразу, хоть и жаба душила, дорого. Итог игра умерла, хотя если бы она была бесплатной и зарабатывала на косметике, то онлайн и сейчас думаю был бы большой
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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