
Wildgate is a PvPvE multiplayer shooter that blends tactical ship-to-ship combat with fast-paced first-person action. Evade deadly environmental hazards, search for powerful weapons and ship upgrades, and be the first crew to escape with the Artifact... or the last crew left flying.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Wildgate is a PvPvE multiplayer shooter with 3 different modes. In Artifact Brawl, be the first to snatch the Artifact and blast through the Wildgate, or destroy the ships of every rival crew to be crowned the winner. Fleet Battle pits two massive teams of up to 12 players each against one another in relentless, action-packed combat. For a more relaxed looting expedition, salvage treasure and escape with the spoils before getting blown up in Treasure Hunt.
Across all modes your ship is your home and lifeline for you and your prospector crew. Keep it topped up with ice, fuel and ammo so you're ready for anyone or anything the Reach throws at you.


Blast your enemies with hi-tech cannons and gadgets, lure them into deadly traps, or even mess with their ship... as long as they don't sabotage yours first. When your perfect plan goes out the airlock, there's only one option... wing it!


Stay one step ahead as you and your crew navigate the Reach — a vast, ever-changing procedurally-generated map that changes with every game.


Choose from a variety of daring prospectors, each with their own abilities and tools. Whether you want to be a brave pilot holding down the ship or a clever trickster boarding enemy ships, there's no wrong way to commit space crimes!


The Reach is a dangerous, unpredictable place, filled with deadly hazards and treasure beyond your wildest dreams. Navigate through cosmic storms, battle space creatures, and plunder ancient alien ruins for lost caches of loot. Just make sure you beat the other prospectors to the punch, or you'll fly away empty-handed!
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.7Kreviews | 76% | — | $4.8M |
| $29.99 | 1.3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As of now I cannot recommend this game for people who play with controller as there are no options to remap the buttons. Hopefully the option will be added later.
Picked it up for 20 bones and have 100% the achievements. Needless to say, game is good. Great gameplay loop, cool abilities, and spectacular ship combat. Cash shop sucks. Turned me off from buying this day one, and the monetization wasn't well communicated at launch. I intended to buy it day one during the early playtest, but I held off. The game has seen some VERY low player counts, but I’d reckon I’ve got my value's worth. It’s free on Epic right now, so there's no reason not to try it. Probably the best time to jump in with the influx of new players.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 9.2K | 63% | $21.99 | |
| $4.8M | 3.8K | 67% | $39.99 | |
| $4.8M | 102.5K | 85% | $2.49 | |
| $4.8M | 3K | 75% | $39.99 | |
| $4.8M | 26.1K | 98% | $12.99 | |
| $4.8M | 3.5K | 76% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 16 | 69% | — | |
| — | 0 | — | — | |
| $0 | 74.9K | 80% | Free | |
| $2.7M | 28.2K | 65% | $3.99 | |
| $6.5K | 17 | 88% | $9.99 | |
| $0 | 195.6K | 58% | Free |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese, Russian* +1 more
| $29.99 |
| 690ratings |
| 64% |
| — |
| not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
NO HAY GENTE, no vale su precio, o lo hacen free2play o morira del todo
I sadly say I can't recommend the game. It was fun in the playtesting then just the way that the game is approached just doesn't work. Characters and ships that are game changing are locked behind a list of passes. Boarding with how it's done currently makes any ship combat pointless. If you played sea of thieves think about the boarding meta there just ten times worse as it's pretty hard to miss boarding a ship here. Then if you are unlucky to die to the boarders you will be spawn camped to death while your ship explodes. Then the loot shooter/extraction game play is hollow at best. Many of the weapons are not that useful on the characters and on the ships. I just wanted to see more from the game. I refunded it as I just can't have faith that it will get better.
In this game you pilot a slow and barely maneuverable ship through small sections of an LGBQQ candyland version of space. You can walk through the ship and take control of its turrets and open its hatches. Opening the doors causes no depressurization at all, you don't get sucked into space or killed by impact of objects flying through the hatch openings. This is an important detail because it immediately tells you not to take it too seriously. The objective is to fly the space ship to a bunch of asteroids and space bases and kill some monsters that look like cartoonish hemorrhoids on legs. It's disgusting. They leave behind trails of puss and they throw puss monsters at you. There is nothing scary about them as the visual style of this game is closer to Ratchet & Clank than to any horror game. When you kill them you get upgrades for your ship but it's very limited. You can upgrade turrets, some plugins like shield buffs, that's it. When you have enough upgrades you can attack the other ships in the sector. This could have been fun, but it's ruined by the simplicity of this game's underlying mechanics. You can fly to the other ship and board it through the top hatch, and then you can kill the gunners, but they immediately respawn. It's one of the dumbest things. They just spawn back at the same spot within seconds. After killing and looting some useless items that are the same every game, you're supposed to exit through a warpgate within 30 minutes after the game began. For a $30 game, you can get a few hours out of it before you realize it has absolutely no depth or strategy. It's just too simplistic for that. There are no intricacies to anything at all. Judging by the goofy science cliche's like biodome vertical lettuce farms in space, dorky sounding British robots talking about "the joy of discovery" etc I guess it's meant for 11 year old girls.
game was gas. and everybody complained it wasn't free to play originally. but look at arc raiders, it wasn't free either
It's a visually appealing and well put together game that was worth what I paid for it. I like the ships and I like the mechanics and gunplay. I only have played PVE and it's very fun to play with my partner. The enemies can get a little samey, but if I was playing PVPVE I'd probably have a more exciting and difficult time. I wouldn't want to do that without a full party because this game is so much more fun with other people.
Boring. No incentive to win.
What this game desperately needs: -An adventure-mode similar to Sea-of-Thieves -Get rid of all weapon/ship etc. restrictions, they need to ALL be available from the get-go immediately -Significantly more skins, as skins etc. should be the main drive to progress -It MUST go F2P -The Character-specific abilities are a no-go because they force you to use characters you don't actually want -Make all current Character-specific abilities (e.g. Ventures no-need for O²) simple selectable abilities Do all of this; Re-invest heavily into marketing; Then Re-release the game; Or go broke.
This really should be a great game. But it's just... not. The ship controls are awkward and laggy. Flying feels like piloting a brick through molasses. Want to turn slightly? Just give it a minute. Wait. Oops, you've overshot. Now wait again while you overcorrect. Every single movement is... just... so... intolerably... slow. Nothing feels responsive, nothing feels deliberate, and nothing feels satisfying. The missions, at least as many as I could tolerate before quitting out of boredom, are all effectively the same: fly very, very slowly over to a thing, pick up an item, then drop it back to your ship. Occasionally something will vaguely shoot in your general direction in a fairly meaningless way. At no point did anything offer a sense of challenge. There's no tension, no escalation, and no payoff. Completing a mission doesn't feel rewarding, it just feels like permission to stop doing the previous tedious thing. Perhaps that is the real challenge: being forced to reflect on your own life choices and consider the futility of existence during the long, contemplative pause while your ship grudgingly turns five degrees. Perhaps life itself is an endless drudgery of meaningless triviality, a bland smear of nothingness in a vast and uncaring universe, and this game's true genius is holding up a mirror to that reality. Maybe the intended gameplay loop is to discover the value of meditation, just to have something more interesting to do. Maybe the game would be more interesting with other players. Unfortunately, there were none to be found in this deserted hellscape of missed potential. And then there's the voice acting. Never before in my life have I encountered a ship computer so irritating that I genuinely wanted to destroy my own ship just to make it stop talking. Every minor action somehow triggers yet another badly written, badly delivered quip, each one more grating than the last. It's relentless, and it actively makes the experience worse. I wouldn't normally dedicate this much space to reviewing a games voice-acting. But it was so persistently, painfully annoying that it deserves special mention as by far the worst part of an otherwise frustratingly mediocre game. How do you take such an awesome concept and ♥♥♥♥ it up this badly?
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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