
Wildgate is a PvPvE multiplayer shooter that blends tactical ship-to-ship combat with fast-paced first-person action. Evade deadly environmental hazards, search for powerful weapons and ship upgrades, and be the first crew to escape with the Artifact... or the last crew left flying.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Wildgate is a PvPvE multiplayer shooter with 3 different modes. In Artifact Brawl, be the first to snatch the Artifact and blast through the Wildgate, or destroy the ships of every rival crew to be crowned the winner. Fleet Battle pits two massive teams of up to 12 players each against one another in relentless, action-packed combat. For a more relaxed looting expedition, salvage treasure and escape with the spoils before getting blown up in Treasure Hunt.
Across all modes your ship is your home and lifeline for you and your prospector crew. Keep it topped up with ice, fuel and ammo so you're ready for anyone or anything the Reach throws at you.


Blast your enemies with hi-tech cannons and gadgets, lure them into deadly traps, or even mess with their ship... as long as they don't sabotage yours first. When your perfect plan goes out the airlock, there's only one option... wing it!


Stay one step ahead as you and your crew navigate the Reach — a vast, ever-changing procedurally-generated map that changes with every game.


Choose from a variety of daring prospectors, each with their own abilities and tools. Whether you want to be a brave pilot holding down the ship or a clever trickster boarding enemy ships, there's no wrong way to commit space crimes!


The Reach is a dangerous, unpredictable place, filled with deadly hazards and treasure beyond your wildest dreams. Navigate through cosmic storms, battle space creatures, and plunder ancient alien ruins for lost caches of loot. Just make sure you beat the other prospectors to the punch, or you'll fly away empty-handed!
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.7Kreviews | 76% | — | $4.8M |
| $29.99 | 1.3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's technically a great game, but the player count is to low for it to be fun. The players that are left most often don't communicate, or get angry, or both. It's a death spiral that ensures the game will fail.
Amazing game, that is sadly dead now due to nearly nonexistent player base. If you missed it, you missed it. Rest in peace, Wildgate.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese, Russian* +1 more
| $29.99 |
| 690ratings |
| 64% |
| — |
| not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wildgate had so much potential. In an era of F2P game with micro transaction, Wildgate has both an upfront price & micro transactions... Lost all its momentum in less than 2 months. Treasure hunt mode still playable since you can "solo" there easily. but it's not as fun. Artefact hunt, the main fun game mode (PvPvE), is dead. Fleet battle, the other fun game mode, is even more dead. Do not buy. Good bye.
should be free to play and then just make your money off of cosmetics or something. game seems cool but no way is anyone going to pay for a game with hardly any people playing it. first time I have even heard of this game and its right up my alley. best of luck cause this seems like a good game and I hate to see people make something cool and have it fail. but yea reading the comments and then checking the player count seems like the way to save this would be free to play.
Very much enjoyed tutorial, but that is about as far as you're able to get currently. Sat in a queue for 30 minutes waiting to find any other player. Game desperately needs a server browser, find a part, or the ability to just join randoms since player count is non-existent. You're stuck hosting ship with no way to group with random players outside of your direct friends list.
Beta was amazing. I understand the devs didn't want to go F2P but the greedy price tag of $30 killed the game.
I will not go into details about the whole controversy, about why this game didn't take off. I want to bring a message across: [u] There was never a better time to play Wildgate. Click the Free Trial and try it out for free. No need to buy it at once. Take your time. See if you like it. [/u] Even if the Steamchart says otherwise, this game has crossplay. Since it was recently free to get on Epic, there is a great influx of people playing right now. Ques don't take as long as their estimate and all game modes are available to play. [b] Now on to an actual game review: [/b] While it's fine to compare games and see similarities to something like "Sea of Thieves" or "Hunt Showdown" in Wildgate, I would say that the "Wild" in the name is what you can actually expect to get. This game is an experiment. It's fresh. It's unique. It can be generic. It can be familiar. And yet it's addicting in an unfathomable way. Expect to just calmly engage in gathering some resources for your ship from nearby asteroids or to loot one of the many PvE focused POI, which you need to do in order to upgrade your ship and the next moment, you are being attacked and all hell breaks loose. Several mechanics can feel rough to get in. It can be unforgiving. There is no matchmaking, so you can get unlucky with a whole team of new guys versus a ship of experienced players. But even then - if you stay calm in fights, delve into them, you will learn and the next time you fight, you are more prepared. Anything goes in this game. Even with Wildgate mainly having barebone FPS/class based shooter mechanics, this is not the main focus. You can board enemy ships, but there is more to that than just walking through a door and overheating their reactor. [i] Way more. [/i] Steal their guns. Steal their hardpoints. Set up a bomb. Sneak your way unseen to the pilot and push the emergency brake. Kill the pilot and steer the enemy ship into an asteroid. Throw their good items out into space. Take them for themselves to use against them. Tractor beam their ship away from you if they outgun you or pull them into a minefield instead. Destroy their engines to keep them from getting close to you or to not get away from you. There is just no end to creativity to how you tackle ship battles. If that's too much at once, go for a more PvE focused mode like Treasure Hunt - a great experience even alone or with two people on the newly added ship. You get bots as ship gunners and a very mobile ship, able to outmanoeuvre even full teams of 4 on their slower ships. Treasure mode in general is just a joy to play and learn the game mechanics. PvE ships and POI looting is the main focus and you can end the game by going through a wildgate at any time you want to keep the experience you gain from the found loot and done quests, while still engaging in some PvP if you want to. And even if this game dies at some point? You had a great time and lots of fun till then. Hope to see you in the Reach!
Massive potential, but completely unplayable right now. Wild Gate clearly has some great core ideas, but it suffers from one fatal issue: a completely dead player base. Because the game is entirely dependent on online matchmaking, it is currently impossible to actually play. I spent forever waiting in queues and couldn't find a single session. Beyond the matchmaking ghost town, the current state of the game has some major red flags. It gives off strong "Overwatch developer" vibes, meaning it feels like a project where the devs are hyper-focused on balancing or monetization mechanics rather than actually fixing the core player accessibility issues. To make matters worse, the onboarding process is a total mess. Developers should not expect players to troubleshoot anti-cheat installation issues just to get the game to launch. Forcing people to follow a poorly edited instruction manual just to make a brand-new purchase function is a massive barrier to entry. It is undoubtedly driving away potential players and tanking the player count through immediate refunds. If the devs fix this technical barrier, they might actually stop the bleeding. I can't recommend this game in its current state. The only thing that could realistically save it at this point is dropping the price tag entirely and going free-to-play to force a surge of new players into the servers. I'm sure there's a great game buried under here, but nobody has time to sit in an infinite loading loop just to find a match.
Game is essentially dead, maybe 40 to 80ish players on a good day. Game has potential but it seriously needs to go free to play to survive at this point. The action of being raided or raiding another ship is honestly pretty fun especially with friends. I want this game to survive and have some crazy good recovery story.
This game was a blast - when it was alive. It had small issues, but when you compare it to the issues of similare games released like Sand: Raiders of Sophie, this was a mostly flawless game that ran extremely smooth. Very sad to see it go but with days saying 0 logins, this game is long passed dead and the body cold. Maybe they will go free to play and get a breath of player...doubt it. I'm giving the thumbs up for the great times I had with my mates, but DO NOT BUY. Simply nobody to play with.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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