
Create a park full of animals and flowers, with sports fields and playgrounds!
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 45reviews | 89% | — | $11.8K |
| $5.99 | 41ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挖掘按的手很酸
[h1]修建一座公园,来吸引各种小动物吧——《发现动物公园》[/h1] [h2]引[/h2] 在小镇周围,居民惊喜的发现,一家名叫晴朗公园的新公园开门了!!! 从广场建起,建一个垃圾桶、一个座椅,在建一些花草树木,从吸引一星动物开始。 朝着建立起世界第一的公园进发吧! [h2]玩法介绍[/h2] 从一块空地建起,建造广场、游乐区域、美食区域,再在上面建设各种设备,吸引人群。 除了以上区域,还有独特的动物区域,抚摸及友情,建设完毕,就有小动物来啦! 过程中,提升景观、运动、舒适、自然、品质、娱乐六大属性。 属性越高,人流量越多,获得的资金也就越多。 同时,游戏内各项设备及设施,都需要各种物资来解锁。 比如章鱼烧店,就需要章鱼、木材、柏油,金钱解锁。 章鱼可以通过奇遇获得,木材和柏油则需要开采相关资源。 这就需要你获取开采点数及开拓土地获得。 另外,在小动物领地,你的周围设备越多,种类越丰富,能邀请来的小动物等级就越高。 要想获得高额门票收入,吸引小动物才是王道!!! 过程中,不断参加各种评选比赛,不仅可以让你收获荣誉、也会收获大量金钱哦! [h2]游戏体验[/h2] 每一款开罗游戏我都在慢慢体验,从小时候在手机上第一次玩,到现在在steam上静下心来玩,每一款作品都非常有意思。 《发现动物公园》将公园与开罗相结合,收集素材、建设公园、吸引动物。合理规划建筑,开拓土地,增加公园自然度,建设世界第一的公园吧 [h2]总结[/h2] 《发现动物公园》作为一款经典开罗游戏,系列传承的各个元素一应俱全,讨喜的像素风、动感的背景音乐、建筑的相性搭配、人员培养和熟悉的开罗 君,让我瞬间被拉回那一个又一个和开罗游戏共同度过的回忆中去。 但是,开罗游戏的引导性不足,需要新手玩家在前期好好摸索,做好游戏中的合理布局规划以及金钱控制。 相对而言,游戏内丰富的内容和游戏性非常完整,值得大家一试。 下一个开罗再见! [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $13.99 |
| 18ratings |
| 79% |
| — |
| not modelled |
| $6.00−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wild Park Manager is a relaxed park-building and management simulation that blends business development with landscaping, wildlife attraction, and gradual expansion. Developed and published by Kairosoft Co.,Ltd, it takes the studio’s familiar compact simulation approach and gives it an outdoor theme centered on turning undeveloped land into a popular recreational destination. Instead of concentrating exclusively on profits and commercial facilities, the game encourages players to consider visitors, animals, vegetation, and the overall character of their growing park. The basic management loop revolves around constructing facilities that make the park more attractive. Players can establish plazas, playgrounds, food courts, petting areas, and various recreational or sporting facilities. Each addition contributes to the gradual transformation of the property, while thoughtful development helps attract more visitors. There is a satisfying sense of progression as a relatively simple starting location becomes increasingly busy, colorful, and productive. The mechanics remain approachable, making the game suitable for players who enjoy management without wanting to deal with an overwhelming economic simulation. Wildlife is one of the elements that separates Wild Park Manager from a conventional theme park game. Animals are closely connected to the environment players create, so trees, flowers, shrubs, and other natural features have practical importance. Developing suitable surroundings can encourage different furry, feathered, and scaled creatures to appear. Certain facilities can also attract animals, giving players another reason to experiment with their layout. This creates the pleasant impression that the park is developing as both a visitor attraction and a living habitat. Expansion adds another layer to progression. When the original property becomes too restrictive, players can work on opening additional territory. Excavation can uncover materials, providing resources that can be used for upgrades and special items. This makes expansion more engaging than simply purchasing another square of land. Gathering resources, improving facilities, and creating useful items become interconnected parts of the same development cycle, continually giving the player something productive to pursue. There are also smaller activities that add variety between major construction projects. Trees can be raised from young saplings, fishing-related competitions can provide entertainment, and different birds and reptiles can eventually be hatched. These activities help give the park personality and provide additional goals beyond earning money or placing buildings. The game consistently rewards gradual improvement, so even relatively minor accomplishments contribute to the feeling that the property is becoming a more complete destination. The pixel-art presentation suits this style of simulation particularly well. Wild Park Manager is not attempting graphical realism, instead relying on colorful environments, recognizable facilities, tiny visitors, vegetation, and animated animals to create its atmosphere. As the park becomes increasingly populated, simply watching everything operate can be entertaining. The visual simplicity also keeps important information readable even when the available land becomes crowded with attractions and environmental features. Strategically, the game offers enough decision-making to keep development interesting without becoming intimidating. Space eventually becomes valuable, forcing players to think more carefully about placement and expansion. Facilities need to coexist with vegetation and wildlife-oriented development, creating a constant tension between adding another useful attraction and preserving enough room for the natural elements that define the park. Mistakes generally do not feel disastrous, however, and experimentation remains an important part of the experience. That accessible design also represents one of the game's main limitations. Players accustomed to complicated tycoon simulations may find the economic systems and management decisions comparatively straightforward. Progress is heavily based on incremental improvements, unlocking features, expanding territory, gathering resources, and watching the park steadily become more successful. The formula can become repetitive during longer sessions, particularly for anyone who expects major mechanical changes throughout the campaign. Limited space can also become frustrating when trying to create a carefully organized or visually elaborate park. Nevertheless, the individual mechanics complement each other effectively. Visitor attractions support the commercial side of the park, landscaping encourages wildlife, excavation provides materials and additional space, upgrades strengthen established facilities, and smaller challenges offer alternative objectives. The game rarely depends on one complicated system. Instead, its appeal comes from several straightforward systems constantly interacting and producing visible progress. Wild Park Manager ultimately works best as a comfortable management game where growth itself is the reward. Watching an undeveloped area gradually become filled with facilities, visitors, plants, and animals creates a satisfying sense of ownership. Its wildlife mechanics provide enough personality to distinguish it from ordinary amusement park simulations, while its accessible management structure makes it easy to play in either short sessions or longer stretches. Kairosoft Co.,Ltd serves as both the developer and publisher, and the game reflects the company's recognizable approach to small-scale simulation design. Wild Park Manager will appeal most strongly to players who appreciate pixel graphics, steady progression, casual management, environmental customization, and the satisfaction of building something increasingly lively from modest beginnings. It could offer greater strategic depth and more freedom for ambitious layouts, but its cheerful atmosphere and interconnected progression systems make it an enjoyable park-management experience. Rating: 8/10
没坐过牢的可以来玩这一代,肖申克的救赎模拟器
哇哇哇好像是第一次玩开罗就能做到一周目all成就耶!!!
its a cute little game, always been a fan of kairosoft although i like the combat games a bit more, but if anyone enjoys just building youll find enjoyment in this, the next game kairosoft brings to steam is what im looking forward to so ill use this to buy me some time until then aha
从今天开始,你将经营一家动物公园,一家深受顾客喜爱的动物公园。《发现动物公园》是一款像素风格模拟经营策略游戏,也是备受好评的开罗系列作品之一。作为开罗系列的作品,本作继承了系列的经典像素画风和经营管理模式,同时在破坏挖掘玩法上做出创新,一旦开始玩就无法自拔。 [h1]自由装饰你的动物公园[/h1] 在广场设置长椅、废轮胎、喷泉等设施保障游客的入园体验;合理拓展道路,四通八达到各个小动物处;种植银杏、枫叶树等观赏植物,改善环境的同时也能大幅度提升入场费。玩家可以按照自己想法的自由装饰动物公园,一个好的环境既能吸引来众多新顾客,也能留住老客户的心,当然,赚钱和营收才是最重要的事情之一。 [h1]破坏与重建,投资与研究[/h1] 游戏在进行一段时间后会获得挖掘能力,通过挖掘树根、石头可以获得小石头、木材等材料,这些材料是修建设施的重要物品。设施的齐全能够大幅度提升游客的印象,成为公园的忠诚粉丝。随着公园的经营,研究点数逐渐积累,加之财产积累,能够投资部分有潜力的活动,如牡丹饼试吃会, [h1]动物公园不能缺少小动物[/h1] 解锁专用区域,来为即将到来的小动物提供住所。值得一提的是,本作的小动物都不是买来或是捉来的,主打一个自然天成,消耗点数可以用铃铛召唤,随机来的小动物种类多样,小兔子、松鼠等动物性格不同,可获得的道具也不同。往来不绝的游客都有其小小愿望,比如喜欢小兔子的游客会特意向公园许愿小兔子,满足游客的愿望才是获得人气的绝佳做法。 [h1]结语[/h1] 本作作为开罗系列作品,延续了以往作品的优秀之处,对模拟经营感兴趣的小伙伴来说,体验开罗游戏只有一或全部,质量优秀的作品让人不由得沉浸其中,一玩就是一整天,简单却快乐。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
开罗游戏打发时间最好游戏,耐玩。
玩着很舒服
[h1]在野外建一个全新的动物园![/h1] 经营一个别样的动物园!在开罗的世界里,经营一个非常自然的动物公园!这将是一场全新的冒险,这将是一场全新的经营! 《发现动物公园》是开罗系列的模拟经营策略游戏,游戏主要还是以事业模拟为基础框架,在游戏中玩家将发现并经营这一家自然动物公园。与开罗系列其他经营动物园的作品不同,本作经营的动物公园有点像圈地规划的自然保护区,玩家需要通过各种手段吸引召唤各种各样的动物。 [h1]经典有趣的玩法[/h1] 作为一款开罗系列的作品,本作完美沿袭了系列其他作品的优秀传统。精美的像素画风细节颇多,各种小动物绘制可爱精美。而在游戏玩法上,也是沿袭了开罗式的模拟经营策略玩法。在游戏中,玩家需要规划建设自己的动物公园,摆放各式各样的设施吸引游客,消耗挖掘点数挖掘场景上的各种阻挠,建设各式各样的区域吸引全新的动物来到。玩家需要在游玩过程中逐渐对设施进行升级,对游客进行成长,研究各种各样的全新功能,参加一些有趣的挑战活动。总的来说,本作弹窗频率相较慢一点,玩起来比较休闲,非常有特色。 [h1]总结[/h1] 总的来说,本作是一款非常经典的开罗系列模拟经营策略游戏。游戏整体制作非常的精致有特色。如果你是开罗系列的粉丝,这部作品无疑是一部非常值得尝试的精品佳作。如果你喜欢此类型的模拟经营策略游戏,或者想要休闲的修建一个满是各种各样小动物的快乐公园,那么本作是一部非常值得体验的作品。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.1K | 133 | 89% | $8.99 | |
| $163K | 548 | 96% | $12.99 | |
| $49.6K | 236 | 85% | $8.99 | |
| $26.9K | 132 | 86% | $8.99 | |
| $26.4K | 112 | 87% | $8.99 | |
| $13.6K | 64 | 67% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8K | 88 | 85% | $8.99 | |
| $11.8K | 86 | 92% | $14.99 | |
| $11.8K | 191 | 84% | $2.69 | |
| $11.8K | 112 | 99% | $4.99 | |
| $11.8K | 250 | 90% | $1.99 | |
| $11.8K | 65 | 98% | $6.99 |