
Master ancient tech to hunt down giant beasts. WILD HEARTS™ is a twist on the hunting genre where technology gives you a fighting chance against giant nature-infused beasts. Hunt alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−80% | 13.1Kreviews | 47% | — | $3.3M |
| $69.99 | 6.9Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
頻繁にゲームがクラッシュする >OneDriveをOFFに FPSが極端に落ちる、プチフリーズするなど >タイトル画面のsettingからDLSSをONにしてみてください 私の周りではこれで全員問題なくプレイできています ----------------------------------- 元々PS5で数百時間遊んでましたが、発売当初の各種問題で過疎ってマルチもあまり出来なかったのが本当に悲しかった。 ゲーム自体は本当に神ゲーで素晴らしいのに知名度が低いのも本当に悲しい。 それが90%OFFとか買うしかないだろ!もう1回最初からやるし布教するわ。 マルチで出会ったら宜しく!
モンハン(WiLDS)が全く楽しめる環境でなく、同開発元も信用できなくなった時期に、WILD HEARTSがセールとなっていたため購入。 起動不全など致命的な問題があると聴いていたのですが、OneDriveをOFFにするだけで全く問題なくプレイできました。(クラウド系のアプリと相性が悪い感じかな?) プレイしての感想は、WILDSよりも古いゲームにも関わらず、遥に狩りが楽しいですね。WILDSの開発はWILD HEARTSを目指していたのでは?と感じる様な内容でびっくりしました。 和風な世界観で、BGMもSEも非常に良い出来です。 狩終えた時の「介錯」も好みです。 グラフィックも必要十分だと思います。 アクションも素直な挙動で、色んな武器を試したくなりますし、UIも触りやすい印象で、WILDSのような不自由は全く感じません。 このゲームがモンハンシリーズよりも評価を受けていないのが不思議です。 からくりなどの要素も奇抜で面白いですが、からくり使わずでの獣狩も面白いです。 残念なところは、設定MAXにしてもカメラ距離が近く、壁際はアップ過ぎて何が起きているか全くわからない事(モンハンも大差ないですけどね)、獣の種類が少ない事(WILDSも少ないですけどねw)ですが、サポート終了しているので仕方なしです。 ※サポートは終了してますが、サービスは継続されているので、協力プレイも可能です! 全体的な評価としては、遊んでいて非常に楽しいです。 ハンティングアクションとしてお勧めできます! ※サポート再開とかないかなぁ。。。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
面白そうだったのでセール中に買いました 最初は大丈夫だったのに、一匹目の大型ボスが出てきた辺り(ひとつめの拠点開放)からカクツキがひどくなっていきました ある方のレビューに書いてある方法で色々やったけど、改善せず タイトルでもフリーズするので、怖くてまともに遊べません セール期間で970円だったけど、フルプライスじゃなかっただけましだと思うしかない フレいわく、サービス開始してたった7ヶ月でEA側がサポート切ってるゲームなので、改善の見込みはないとのことです キャラクリに時間がかかりすぎてあっという間に二時間すぎちゃったので、返品できなく諦めます
Might be fun. Won't really know, since the game crashes consistently at the first town I can find. EA's done it again.
Easily the best Monster hunting game out there, The reason this game has negative reviews is EA's fault, not the devs. I so badly want another wild hearts....
ゲーム自体は面白いので👍🏻 Onedriveはオフにしないとクラッシュするのでオフ推奨 スペックに不安がある人はS版でも
Don't buy, will be a waste of money. No matter how good your specs are this game constantly crashes.
Hack & slash but also very repetitive in some way. I experienced crashes and stuttering. With some Google search and Steam forum I found the culprit. This should be a sticky n Steam Forums! The games saves in the My Documents folder and One Drive tries to upload the save files whilst gaming which is causing the crashes and the stuttering. Disable this folder in OneDrive or disable OneDrive whilst gaming. This solved all my problems, no more stuttering and crashes.
購入をおすすめするかどうかでは結局「おすすめしません」 理由はパブリッシャーがEA(だったから)です。 ゲームの内容としては、決して悪くなかったものではあると思います。 真のモンハンを謳っていた モンハンとはまた違った、名作になり得るスペックを秘めていた作品だと思えます。 発売当時(2023年)としては些か高いスペックを要求するゲームでしたが サービスも終わり2年たった今は、充分に動くPCもほどよく普及し始めていますし とはいえ、グラフィック設定の不便さ「ここをいじる事ができれば良いのに」といった かゆい所に手が届かない不便さはあります。そこは正にEAの残した負の遺産でもありますね 例えば、草木の揺れ等の設定をいじれなかったり、オープンワールド・広いフィールドで 絶対に重くなるグラフィック要素を設定上からいじれない 某ワイルズと似ている状況でもありますね、むしろこれにも、これ以外にもありますが どんな良いPCでも、設定上、絶対に高負荷を強制されてしまう仕様になってしまっている等 美しいグラフィックだから重い、のではなく 軽く出来る要素もあるのに、設定からそれを選択出来るようにしてないので、基本的に重い そんなゲームでしたね そして、最適化の遅れ等をはじめ、それらを含めた不評から EAの撤退によりサービスの早期終了、EAにさえ任せなければ、本当に真のモンハンになっていたかも⋯?残念ですね。
It's a fresh take on the monster hunter genre. While enough people are having technical problems, I experienced no problems at all. There's definitely some slight stuttering but it's mostly limited to exploring and first time loading assets, when in fights everything is usually already loaded in and so the fights run smooth. I do recommend using controller as the buttons make more sense over keyb+mouse. The monsters all being based on real animals with various nature based transformations give a unique feel to the game. Initially it was quite difficult but over time, learning the attack/dodge patterns, it can become much easier. Gear progression is slightly limited but still makes a huge difference on making the fights easier. Something I don't see mentioned a lot is that each weapon plays incredibly different from one another. Though, I can't say they're balanced, but this is normal in the monster hunter genre. Cannon is probably the easiest and hardest hitting weapon but each weapon can definitely hold it's own. At the end there's post-game and end-game, after story concludes you unlock 2 unique monsters, 2 "alpha's" and 6 challenge/buffed up beasts. While the unique and alpha's give a chance to unlock more weapons and armor, the challenge beasts only give something akin to gems or talismans. Talismans are small bonusses to stats and while there are a few bonusses can make a big difference, most of them only offer a negligible increase to stats. Overall, once you've hunted everything at least once there's actually little reason to keep going. Positive points: [list] [*] Combat is fluid and feels different and unique in the monster hunter genre [*] Weapons play very unique from one another and each have their own special mechanics [*] Crafting gear doesn't require many materials and can often be made with just 3-4 hunts [*] Environment is gorgeous with Japanese inspired architecture [*] Building is unique and meaningful [*] Character editor is good [*] Exploration and navigation is made much easier and fun with the various building mechanics [*] Multiplayer is still active and the people you encounter will respect and be helpful [*] You can build your own bases that also function as spawn points [/list] Neutral points: [list] [*] Story is alright [*] Monsters get really aggressive leaving very few opportunities to attack, which... [*] feels even worse because a lot of attacks are high commitment and have high animation times, but.... [*] Using the building mechanic can grant more opportunities to attack without fearing counterattack [*] Almost all of the monster attacks have incredible tracking on the player, almost unfairly so, but... [*] Dodge invulnerability window is longer than in MH so it's not too bad, but... [*] Many attacks are multi-staged so it becomes a dodge dance and it's not telegraphed but has to be learned from error/failure [*] Many hunts are optional, if you focus on only main story missions you can finish really fast (with underpowered gear) [*] Food system can be a grind and feels almost like a requirement for, especially, later fights, unless you like being 1-shot. [/list] Negative points: [list] [*] Armors are not particularly appealing, some are downright ugly even though they're inspired by the monsters you hunt. And only a few armors are actually beneficial to character build. [*] Limited weapon models, some high rank weapons look identical to low rank weapons. [*] Limited skill/traits that enhance the character in hunts [*] Can't dye until high rank, cosmetic accessories are barely worth it, cladding or cosmetic armor can be done in end-game only and require an absolute f ton of grinding [*] Game is very demanding on hardware
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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