
Defeat the evil Antiochus as you fight his malefic servants in this open-world fantasy action RPG with a unique, real-time combat game-play. Crafting, fishing, hunting, cooking, talents, professions and many other things are at hand.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0.75/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 3 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 829reviews | 80% | — | $43.5K |
| $2.99−80% | 38ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Душная игра. Враги дисбалансные - волка убиваешь за три выстрела - 29 экспы, медведя за тридцать (а с учетом промахов - могут быть все 50) - 33 экспы. Лут весь свален в кучу, ни фильтра, ни сортировки. Лук постоянно мажет, даже с пары метров. Дерешься-дерешься с врагом, чуть отбежал - он бежит назад и восстанавливает здоровье, и начинай все по новой, такая ♥♥♥♥♥♥♥♥ механика. Зато в пещерах наоборот - бегают за тобой по всей пещере, фиг оторвешься, если нарвался на парочку - либо умирай, либо загружайся. На поверхности драться с оравой бесполезно, пока дерешься с одним, второй респавнится, и так до бесконечности. Подрался с врагом, потерял полжизни, ешь жратву - сидишь, ждешь восстановления здоровья, подрался со вторым - опять ждешь. Духота сплошная - пытаешься сохраниться - "не могу во время боя", выйти из пещеры - "не могу во время боя", лечиться - "не могу во время боя".
Cool hra, i když velmi krátká, tak velmi povedená. Zasloužila by nějaké to pokročování.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Was ein Bull**** ein richtiges fu**** Drecksg*****. Das Game ist keine Objektive Rezession Wert.
操作邏輯有啲難搞同埋畫面顏色太鮮艷, 玩耐咗會眼花 向來唔多玩中世紀遊戲/跑圖RPG 覺得故事尚可節奏緩慢, NPC交互偏少 但唔算肝, 至少頭兩章係咁
I'd love to have these features implemented; 1. Fast travel 2. Inventory sorting 3. Respec stats and perks Other than that, great game.
I'm waiting for WIGMUND 2 And would like it to be an open world game with a third person perspective.
Charming little indie game. Got it for a few bucks and Played 14 hours for a 100% completion. - The gesture based attacks is nice to feel a little more engaged in the combat but it is very simple with only a few directional attacks available. I didn't try out bows. - The graphics are pleasant for the most part and there's a points that are quite pretty, the atmosphere during certain times of day are a nice touch. - Traversal around the map isn't too difficult but you'll definitely want to read my tips below to avoid a lot of back tracking. - If you plan to 100% the game with all achievements the professions can be slightly grindy and the rules on how/when you level them up aren't very clearly explained. - Quests are very easy to miss which depending on the reward behind them can drastically change your playthrough's length and comfort. Allow me to explain: You can only participate in the crafting professions if you find the book that unlocks it. These books are [b]very[/b] easy to miss. Book location hints: [spoiler] First two in the first map, one near the burned house and one near a gravesite you visit as part of the main storyline. The last one is within the castle in the northwest corner of the second map.[/spoiler] I missed one of the books and spent hours playing the game having no idea I was missing an entire mechanic. There is also an easily missed mechanic for archeology near one of the books, so keep an eye out for a shovel. Extra tip that I [b]really[/b] recommend you read: [spoiler]Whatever you do make sure you touch the locked door in the basement under the burned house. It will start a quest called 'the secret door' if it was the right door. DO THIS QUEST CHAIN AS SOON AS POSSIBLE.[/spoiler] Just make sure you try to talk to every NPC you see, touch everything, loot everything. Leave no stone unturned because you will find quests and treasures in the most random of places. If an NPC can talk to you, it's for a quest or something important, so talk to them! Also if you can't get somewhere, assume it's part of quest progression, don't try to force it. All in all, I really enjoyed playing Wigmund here and there after work over the course of about two weeks. It has a calm wandering vibe that reminds me of old school MMOs. It's a fun little game and it's impressive that it was put together by only two people. I got it on sale for like $5, definitely more than my money's worth and I wish the devs all the best on their next game. :)
Wigmund is a nice isometric open world RPG, exploration and side quests are rewarding. It's somewhat survival-heavy in terms of needing to gather ingredients to make food to regen hp, until you find the holy grail (can be done relatively early) or get the renew spell (later on and requires most points in exorcist, though it doesn't actually need a faith build.) The grail quest is neat though, there's a whole parody of all the traps Indiana Jones went through to get it. Combat itself is somewhat souls like in terms of requiring a lot of blocking and dodging on tougher enemies, and being stamina-based, though stamina/stamina regen can be increased very easily. Combat skills are meh, mostly due to long timers and only 6 slots available. While faith buffs are great, they don't benefit from actually putting points into faith and the faith nukes do no damage unless you have a high faith stat, and likewise have long timers, so a pure faith build is probably quite bad. I did faith talents for buffs and renew with 1h/shield and did fine on master difficulty (second lowest out of four, parts of the game are quite hard beyond that.) There are several different armor sets that synergize with certain builds pretty well, the way they are done is pretty cool and requires some choices as opposed to just more stats better. Crafting skills are useful, mostly necessary, not that hard to level, just getting too much crap in your inventory gets annoying. 80 inventory slots + stash make that not much of an issue til later though, and some degree of fast travel is available by the time you need it. My limited gripes are that there is a low level cap (10) which if you do everything, you'll probably hit well before the end, and some resources to make the higher end augments (diamonds, red diamonds, cashmere, mithril ore) are both rare and limited, only dropping off certain mobs/nodes that don't respawn and chests. It catches you by surprise, as most other crafting reagents are unlimited; crafting nodes respawn and most outdoor mobs do as well. Since diamonds are needed to craft red diamonds, this can lock you out of crafting the best augments at all. Overall it's still fun and a worthwhile game.
[RU]Чтобы пройти игру нужно гриндить. Чтобы гриндить нужно гриндить(!), сначала то, что можно, постепенно улучшая навыки гринда, чтобы гриндить ещё болье травы разной, разной руды, камней... Есть ещё тупая рыбалка. Игра нифига не обясняет она просто зараза требует чтобы это сделать нужна выносливость 1,2,3. Навыка такого нет. Ты получаешь просто навык выживание 1 по сюжету, прочитав книжку...Если ты её ещё найдёшь. И вишенкой на торте, то что можно без труда выбросить из инвентаря квестовый предмет!!!! И всё вплоть до софтлоков в основных квестах. А потом ты приходишь к дракону, который тебе ОЧЕНЬ быстро объясняет, что ты к нему рано, я выполнил все квесты в игре (кроме пары побочных), но нет если кое как удаётся пережить его первую фазу атаки на второй без шансов. Хоть ты выпей и закуси всё что можно. Играю на уровне "Исследоатель"(!) [EN] To beat the game, you need to grind. To grind, you need to grind (!), first what you can, gradually improving your grinding skills to grind even more herbs, ores, stones... There's also stupid fishing. The game doesn't explain anything; it just demands stamina 1, 2, 3 to do it. There's no such skill. You simply gain Survival 1 through the story, by reading the book... If you can find it. And the icing on the cake is that you can easily drop quest items from your inventory!!!! And everything right down to softlocks in the main quests. And then you come to the dragon, who VERY quickly explains that you're too early to go see him. I've completed all the quests in the game (except for a couple of side quests), but not if you somehow manage to survive his first attack phase, the second one has no chance. At least you can drink and eat everything you can. I'm playing on the "Explorer" level (!)
This was quite a nice surprise. I happened on this game on a deep sale and could not resist taking a chance. I'm so glad I did. It has great artwork, music, and the feel of the game is great. It has a great atmosphere. It was almost 20 hours playtime and I enjoyed it thoroughly. I played on the easiest difficulty level so your mileage may vary. I played primarily with the bow and really enjoyed the dodging and shooting. I liked the quests where I had fighters accompany me, as it let me really use my bow as intended. I feel like the crafting might not have been needed. I didn't use it very much, maybe because I didn't play one of the higher difficulty levels. I would tweak the crafting a bit, at least havea box in the crafting window to hide recipes I don't have the components for. I don't think I even found all the recipes. The quests were not too deep. Mostly retrieve this, or be here at the right time for an event to happen. There wasn't a lot of puzzles or thinking required. It felt like being part of a story being told more than an immersive sim. Explore, battle, upgrade. Overall, a tight little adventure with high quality sound and graphics. I will definitely be watching this developer because I feel like they have more to offer and they are talented without a doubt.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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