
Defeat the evil Antiochus as you fight his malefic servants in this open-world fantasy action RPG with a unique, real-time combat game-play. Crafting, fishing, hunting, cooking, talents, professions and many other things are at hand.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 3 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 829reviews | 80% | — | $43.5K |
| $2.99−80% | 38ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was a very fast miss for me. Just right away nothing about it feels good, and it doesn't "catch" for me. I got it extremely cheap on the summer sale, otherwise I would have bounced off the demo, or at least remembered to refund it in time.
Pretty great for the dollar something i paid for it!
rpg เล่นเพลินๆ สนุกดี ระบบไม่ได้เยอะซับซ้อนอะไรเรียบง่ายเข้าใจง่าย ภาพก็สบายตายกเว้นตอนลงดันอาจจะมืดหน่อย เกมไม่ได้เน้นฟาร์มของอะไรมากมายทำเควสเก็บของตามด่านใส่ตามเซ็ทคราฟของสู้สบายเลย ถือว่าโอเคนะ
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I picked the game up to help support the dev's plus I love medieval rpgs.. but then I played the first few hours and was immediately hooked and wondered why this game wasn't on my radar before. Playing this game felt like I was a kid again in the 2000's questing and exploring with no set path and little to no hand holding. It's rare to find a gem like this now a days.
As a school art project A+ as a paid game 3/10 It's more of a school art project than a game, Yes you get everything, but unfortunately, everything except the graphics are a 3/10. - bad combat - bad leveling - minimal RPG - Side quests range from "we'll show you everything" to "do something" (edit) after finishing the game a change rating 2/10!! in last 2 chapters game forgets that we have crafting ad we collect stuff those chapters have like 5 huge maps and you do not find any crafting bench !! With the Portal scroll similar to Torchlight maybe this game achive 7/10.
7/10 Game. Definitely recommend to those who liked leveling in Elwyn Forest. Very RPG, immersive story. Great colors and detail. Game has so much potential. PROS +Love the World of Warcraft feel from the game +Great graphics, character detail, and mob designs +Variability in how you want to play your character +Open world +Great side quests +Makes you want to adventure +Potential to be so much more. CONS -Control set up almost caused me to quit, so be prepared to continuously configure your preferences -Fight mechanics feel unfinished. It feels blocky and hard to move how you would want to, causing you to die sometimes during fights. -Fight mechanics feel unfished. They feel numb. There is no intuitive, or very clear, feedback during fights. It's missing sound effects, visuals, or something, that makes me feel the fight. I sometimes can't tell when I hit or when I get hit. -Fight mechanics feel unfinished. Trying to time attacks, dodges, etc., during fights is hard because i can't tell what's going as easily. Overall, I enjoyed this game a lot. I stuck through the annoyances and glad I did. Definitely worth buying and trying it out. I really do hope the maker of this game makes this game bigger or polishes it up, because it has so much more to offer. It almost feels like, if funding wasn't an issue, this would compete with Fable, Witcher, and other similar games.
Might be the worst combat I have ever felt in an action RPG. It is simultaneously over-complex yet without depth. If simply smacking a boar feels this stiff and bad in the early game, I can't imagine combat feels much better a few hours in.
When I first started the game, I thought this looks exactly like my type of game. Nice, old-school graphics, cool music, you can fish, cook, craft, mine etc. However, the combat is absolutely atrocious. I will admit, though, that I only tried ranged combat, so I can't say anything about melee combat. Apparently, it involves some kind of mouse gestures, which really put me off. Early on I only had a single active skill, called powershot (or something along these lines). It has a rather long cooldown (30s), but it does decent damage - provided, you manage to even hit your enemy. I don't know, maybe I'm doing something completely wrong, but when using powershot maybe 1 in 5 attempts (or even less) succeeds in actually hitting the enemy. The other times it doesn't just miss the enemies, but frequently the arrow fiies in in the opposite direction of the enemy I'm targeting, and I have no idea why?! The default ranged attack also frequently misses, but not nearly as bad as powershot. (Of course it makes sense that ranged attacks miss moving targets more often, but this is just ridiculous). Nonetheless, using just the default ranged attack, I managed to finish Act 1. Then I came to Act 2 and this is where things got really ugly. I need now at least 20 arrows and some crazy kiting to just kill a single f***ing wolf! I also tried taking on one of those flying enemies in Act 2 (some kind of eagle or vulture), but against them I manage to hit maybe 1 out of 3 times with my default ranged attack, That's just stupid. What is also really infuriating is that if you finally got an enemy down to say 5 or 10% of its HP and the end of the fight seems near, then the enemy suddenly decides to just return to its spawn point and its HP is immediately back at 100%... Also, in Act 1 I was fishing several times and I'd say I had a success quote of maybe not exatly 100%, but very nearly so. Now, in Act 2 I need at least 4 or 5 tries to catch a single fish (success quota of 20-25%). You won't believe me how often I've already seen the message "The fish got away!". Maybe there's a better fishing rod somewhere in Act 2 which improves this, but to be honest I'm not feeling particularly inclined to continue with the game - which is a shame, especially since my first impression of it was so positive. And the worst thing of all: The PC is controlled with WASD. Why??? You can for example move your mouse cursor over some iron ore and it will show you "Iron ore", but if you click on it, it will tell you that you are too far away. So first you have to maneuver your character with WASD right in front of the iron ore, and then you can click it for mining. Catching chickens or rabbits is also a nightmare, as it is very hard to hit on them and most of the time your character will rather perform a default attack somewhere near the location of where you are clicking.
the map sucks. It's hard to know where the npcs are , what to do with the quest.
Душная игра. Враги дисбалансные - волка убиваешь за три выстрела - 29 экспы, медведя за тридцать (а с учетом промахов - могут быть все 50) - 33 экспы. Лут весь свален в кучу, ни фильтра, ни сортировки. Лук постоянно мажет, даже с пары метров. Дерешься-дерешься с врагом, чуть отбежал - он бежит назад и восстанавливает здоровье, и начинай все по новой, такая ♥♥♥♥♥♥♥♥ механика. Зато в пещерах наоборот - бегают за тобой по всей пещере, фиг оторвешься, если нарвался на парочку - либо умирай, либо загружайся. На поверхности драться с оравой бесполезно, пока дерешься с одним, второй респавнится, и так до бесконечности. Подрался с врагом, потерял полжизни, ешь жратву - сидишь, ждешь восстановления здоровья, подрался со вторым - опять ждешь. Духота сплошная - пытаешься сохраниться - "не могу во время боя", выйти из пещеры - "не могу во время боя", лечиться - "не могу во время боя".
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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