
Defeat the evil Antiochus as you fight his malefic servants in this open-world fantasy action RPG with a unique, real-time combat game-play. Crafting, fishing, hunting, cooking, talents, professions and many other things are at hand.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0.75/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 3 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 795reviews | 81% | — | $41.7K |
| $2.99−80% | 38ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've paid way more for worse games. Controls are surprisingly responsive (toggle off queued inputs). Some of the dialogue is awkward but there is just enough meat to make the systems interesting, but the game is pretty easy on "knight". I do like the equipment system and they even allow you to wear shields as back armor, which was pretty dope when I figured out. Game looks pretty good, runs really well. The only complaint I have is the second area has valleys everywhere and with no fast travel (that Ive found so far) navigating can be kind of a pain. Vigmund.
I really like the art style of this game! I'm kinda getting tired of adventuring in games that are dismal and dark
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall I really enjoy the game at almost 12 hours in. Basically a fun ARPG with a modest amount of grind and some decent explorations for adventure. I got it on sale for $3 and feel guilty for the fun it's given me for such a small price. I found playing this game very relaxing. The only issue I have so far is that my game file has a pretty annoying bug. There's a quest that allows for fast travel on the map, but the items I needed to complete the quest did not populate/spawn in the chest that it was supposed to be in. I didn't realize this until hours later. So it's a little bit frustrating to have to walk everywhere knowing that there was a quest that allows for more convenient play. However, this is a smaller game made by an indie team so I won't let that affect my over score to the game. If this game was bug free, I would still give it 5/5 or 4/5. Its just a really fun and simple adventure to be had.
Great indie game rpg. I really didn't expect it to be this good and polished! The combat is fun, exploring is encouraged and rewarded, decent story and quite a lot of loot to be found or crafted. Definitely recommend
enemy spawn is so ♥♥♥♥
It's a good and fun arpg. Has lots of enemies, crafting, equippable items, solid combat mechanics. My only beef is with the fixed 6 quickslot limit.
Vcelku podařená "mlátička". Moc pěkná grafika, hezký svět. Trochu mrzel velký nedostatek surovin, nemožnost "přetáčet" čas (až do zisku hodin) a dlouhé vzdálenosti (do objevu teleportu, což bylo hodně pozdě). Také absence manuálu, na spoustu věcí musí člověk přijít sám (třeba zrovna na ten teleport, rybaření atd...)
Short review after 100% the game and getting all achievements: a fun but lacking indie ARPG with Nordic/Celtic vibes. Pros: - Great graphics and animations. For an indie studio really impressive (lighting is spot on for instance when the sun shines through the trees it looks amazing, rain falling amazing, lighting hitting a tree setting it on fire... amazing) - While you do get bored of the forest which is most of the game the dungeons from castles to caves are really well done and are a highlight of the game - Decent music however the battle OST takes the cake so amazing and awesome - Decent crafting system split into food, potion and gear making - Very good amount of side quests to do (one unlocks fast travel almost mandatory so it should have been a main quest one) Cons: - Very short game (1/3 of my game play is searching for crafting items so you can finish the game in roughly 10 hours) - Bad progression in crafting and limited material nodes, you need to wait for re spawn like in an MMO (getting a level is based on a random chance, you can hard lock yourself from progressing if you slightly waste some of the materials like potatoes or ginseng powder (had to reload an old save file just so i could get the achievement which is madness and makes no sense, this is not a super weapon but materials fro mid to high level potions and such so why lock it so hard... BAD) - 40 types of foods... but 5 swords in whole game... this is not a survival game so a bit of a miss here - Weak skill system, mostly for ranged as its so under developed Its showing its indie side and baffling choices however if on sale i would recommend it, while it has flaws its fun to play, though achievement hunters beware for artisan achievement (potatoes and ginseng powder very limited do not over produce items using them, keep for later higher lv items for progression).
Gra przyjemna lecz za krotka.
A hidden gem, but a flawed one. While exploring the open world and doing quests, some encounters are straight-up frustrating, with enemies one-shotting you even with full health and the strongest plate armor. Oh, and if you distance enemies during a fight, they just retreat and regenerate their full health that is just stupid.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 38 | 76% | $2.99 | |
| $15.7M | 38K | 90% | $19.99 | |
| $485.6K | 903 | 90% | $21.00 | |
| $40.6K | 104 | 57% | $19.99 | |
| $10.2K | 53 | 72% | $9.99 | |
| $3.4K | 10 | 60% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.7K | 141 | 78% | $29.99 | |
| $41.7K | 84 | 69% | $14.99 | |
| $41.7K | 228 | 72% | $9.99 | |
| $41.7K | 222 | 93% | $9.99 | |
| $41.7K | 73 | 75% | $15.99 | |
| $41.7K | 335 | 91% | $6.99 |