
Defeat the evil Antiochus as you fight his malefic servants in this open-world fantasy action RPG with a unique, real-time combat game-play. Crafting, fishing, hunting, cooking, talents, professions and many other things are at hand.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0.75/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 3 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 829reviews | 80% | — | $43.5K |
| $2.99−80% | 38ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
REFUNDED evan at $2. Cant get 2440x1440p NO MATTER WHAT I DO. Frustrating. No thanks.
bom jogo
play it for the forest lighting sa hapon
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game. I wish it was even bigger. My only complaint is that I couldn't get the last achievement, wasting roughly 5 hours searching, finishing at 29/30 on one profession because the required item is impossible to find after a certain point. Otherwise, fun time.
A real Gem. It gives me thee feeling from RPGs back in the days.
Great game. Fun combat and exploration. The only negative thing is how limited the camera movement is.
seems like a good game if you dont like skill ceilings it isnt for me and you cant turn down the exposure so its a cancerous eyesore and the camera also made me want to toss my lunch my attention span is just too short
I have to say that I was amazed by the amount of detail. From stats to crafting to equipment to environment. I hope you will expend more on the game in the future. Just amazing.
Good gameplay and better graphics than WOW
TL;DR: Great atmosphere, beautiful visuals, fun progression, and satisfying combat growth. Some systems feel underdeveloped (fishing, abilities, certain stats), but I had enough fun that I'd gladly play it again now that I understand how the world works. It does a fantastic job with immersion for me. I ended up enjoying Wigmund quite a bit. The first thing that really grabbed me was the visuals. There were multiple times where I stopped just to look around, inspect models, or admire the scenery. The water in particular looks fantastic. The world has a lot of charm and feels like it was built with care. I also really liked the profession system. Progressing profession levels requires keeping up with the newest recipes instead of mass-producing the same item forever. It encourages you to try everything, which I appreciated. NPC helpers were surprisingly useful, especially when you first get them. They actually feel like they're contributing instead of just existing, later the archer falls off but at least the tank can take some heat off you. I liked that different weapon types have real uses. A bow against the dragon, for example, sword and shield has its use cases, however i played most of the game with 2hand weapon. Speaking of numbers, I actually enjoyed how inflated the stats become. Starting out doing 6 damage and eventually hitting for 50+ damage makes progression feel meaningful. There is some redundancy in the stat system though. Strength and damage seem closely related, while Dexterity affects crit chance (and maybe crit damage). At the same time, I never really figured out what Agility does. In fact, stamina seemed to have very little effect throughout the game, and I couldn't determine what Agility was doing either. I specifically tested whether it increased movement speed or attack speed, but if it does, the difference was too small for me to notice. The combat gesture system is a cool idea, but I feel like it missed some potential. Most abilities didn't feel significantly stronger than just using a normal attack. The only one that consistently felt worthwhile was the two-handed sword spin swirl attack, at times it could actually do some good damage. Fishing could definitely use some work. Right now it feels like a slot machine. I'd love to see some sort of minigame that incorporates rod quality, survival stats, or player skill. Why does money take an inventory slot? One thing I noticed with resource gathering is that resources appear to spawn within a region rather than on fixed timers. Mithril ore, for example, seems to have a couple possible locations and a maximum number of active nodes. If you return too soon, only some of them have respawned. On a related note, there is so much shiny environmental clutter that it can sometimes be difficult to tell what's actually important. A few tips for new players: keep collecting coal and stone. I wish I had known how much I would need later in the game. Keep reagent items instead of selling them. You'll probably need them eventually. Don't skip Gaffer's basement quest. There is a huge quality-of-life item tied to it. Also, his basement is in the first map and is NOT the locked basement near the pond. Do side quests. If I played again, I'd prioritize them much earlier because they're much more valuable than I initially realized. My favorite fights were the Red Dwarf Giant, his dark magic counterpart, and Antiochus. Those encounters felt the most memorable to me. And honestly, one of the most satisfying things in the game is ragdolling enemies once your character becomes powerful enough. Launching enemies like golf balls was quite fun. The story isnt fantastic but it was good enough to read. Overall, Wigmund feels like a game with a lot of heart. It has some rough edges and a few systems that could use another pass, but the atmosphere, progression, exploration, and combat growth kept me engaged all the way through. I genuinely think I'd do much better on a second playthrough now that I understand how the game's systems and world are structured.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 38 | 76% | $2.99 | |
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| $40.6K | 64 | 61% | $19.99 | |
| $10.2K | 53 | 72% | $9.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $43.5K | 85 | 87% | $34.99 | |
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| $43.5K | 262 | 73% | $6.99 | |
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