
-A magical world beautifully depicted through in-game graphics. -Diverse levels that provide a fair challenge. -Additional bonuses that reward those who replay the game. -3 difficulty modes.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 262reviews | 73% | — | $43.5K |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Beautiful sprites, lovable characters, same kill count..[/h1] [code]Check this fantastic game and more on [url=https://store.steampowered.com/curator/28519188-Hardcore-Reviews]Hardcore Reviews! [/url]⚡[/code] The Legend of Dark Witch is a super fun 2D run n gun platformer that really took me by surprise. With cute anime style, chibi sprites and a wide cast of unique and lovable characters, the game mixes charm with a solid challenge. The blocking system feels tight and satisfying once you get the hang of it, and boss fights are both adorable and very intense, each with their own attack patterns and weaknesses. https://steamcommunity.com/sharedfiles/filedetails/?id=3506683607 The game features an ingame upgrade system... by defeating enemies, you boost your character’s speed, attack power, and shot type. There’s also a shop where you can spend points on permanent upgrades. The first few boss battles might feel tough, but once you master the block timing, the game becomes incredibly addictive and rewarding. https://steamcommunity.com/sharedfiles/filedetails/?id=3506685921 In conclusion, this is a super fun, classic style run n gun with lovely visuals, responsive controls, and satisfying platforming. Considering its low price and overall quality, it’s an easy recommendation. Plus, it’s just the first in a full series of four games! I have reviewed Brave Dungeon in the past and I can tell you, the dev never lets me down, highly recommended! https://steamcommunity.com/sharedfiles/filedetails/?id=3506685192 [h3]Extra observations[/h3] [b]Steam Achievements:[/b] Yes, they are wild. [b]Keyboard:[/b] Yes, predefined on arrow keys + "Z, X, C. V". [b]Gamepad:[/b] Yes, Best option. [b]Full Screen:[/b] Yes, "Atl+tab" closes the game. [b]Language:[/b] English, Japanese, Tai. [i]It also Includes an ingame manual with detailed info on every aspect of the game.[/i] Thanks for reading! <3
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Apparently not that great as the reviews say. A bit clunky controls and uninspired levels. Doesn't bring much to the table so I think you're better off grabbing games like Alex kid or Shantae. [/h1]
精美的立绘和一个小体量的平台游戏竟然能有优秀的日语配音和人设是最大的亮点,但除此以外的一切都很一般,地图模型那些大概率是免费素材,甚至每个关卡开头一段路甚至没有图形,平台真的单纯就是个方框,要穿过一条白线以后地图才有图形,角色本身建模倒没什么问题,中规中矩的像素小人,受击和boss开场会有不同动作表情,原地不动几秒后角色会睡着也算是个不错的亮点,但接下来要说到缺点,可能也是只针对我个人来说的缺点,平时平台游戏玩的并不多不知道是不是都这样,我极端厌恶有物理碰撞和物理惯性的游戏,前者就是不仅被怪物攻击会被击退,只是接触到怪物也会,瞬间被击退出去,来自地图场景的物体交互也会,这就意味着在一个周围都是坑的地形里随时会被上方落下的或怪物的远程攻击打到,只是打到最多掉一血,但其所带来的物理碰撞会直接让你击退然后正好掉到坑里接着被无条件即死直接消耗一条命,属实恶心,我就说个例子如果死亡细胞也有这样的物理碰撞那其爽快性绝对会大打折扣,就算人也有大量场地陷阱被攻击也会被打飞甚至好几米远,但至少单纯碰到不会。好不容易走了好一段路杀了无数怪然后被“平台跳跃”的环节秒杀一夜回到解放前从上个存档点重走,那体验就两个字窝火,尤其是那张在几个非常短的平台里跳的,因为这个游戏的角色也有像肉肉哥那样移动和跳跃后不会立即停止而是会向该方向再稍微移动一点距离的物理惯性,失足摔死更是成为了常态,我是受不了这种了,boss的难度也有点高,第一个boss就能制造各种四面八方包抄玩家的弹幕还有在最多几个阶段同时发力的跟踪弹,主角一整个人都是判定点,被打到一下就是个大击飞,负面反馈拉满了只能说,那两秒的受创无敌时间有一半时间都在被击飞,我……顶不住了,弃坑,再玩下去真的只是给自己找罪受而已
自带中文,画风可爱,音乐还行! [h1]但游戏太难,打不下去![/h1] 狗带了要从关卡一开始重新玩! ···我···emmm···没意思···
Ох, как это плохо т__т Просто "нет" [spoiler][url=http://store.steampowered.com/curator/6857971]А, еще можно на меня подписаться в качестве steam куратора. [/url] [/spoiler]
El desarrollador revoca keys no activadas, vendidas legítimamente hace años en sitios como Fanatical.
The game and its controls are all yank. I have the remake which I assume isn't yank, so should just play that, but figured I'd try the original first as I happen to already have it. But yeah, don't bother with this version for sure.
The tummy fetish game
有配音有不錯聽得BGM 對一個對小品遊戲來講很奢華的東西 就當他是小品就好選個easy快快樂樂打玩 選normal打得要死要活,boss的技能就很死操作空間很少 有幾個技能就是特別難躲,算了吧不要為難自己
To be honest not bad at all ^^
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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