
White Knuckle is a first-person roguelite speed-climbing game. Ascend through the guts of SUB-STRUCTURE 17 using precision movement mechanics. Sharp reflexes and resource management will bring you out from under ten thousand meters of concrete and decay.
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Prices
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About
Use momentum-based movement mechanics with precision, deploy a variety of tools and resources, and ascend as fast as you can.
Just don't lose your grip, there’s eternity below you.
Manage your inventory or become encumbered and fall to your death. Failure to grab what you need from your bag in time can spell disaster.
Through run-based meta-progression, you’ll discover and unlock varied augmentations.
Bolster your will to ascend.
You're not alone down here. Strange life flourishes far underground, and darker things haunt these halls. Something oozes from the depths– following you, growing angrier… and it won't let up.
Travel through different regions with unique threats and gameplay challenges during your attempted escape of the underground megastructure.
The deep dry storage of the Silos, the putrid sewers of the Pipeworks, the haunted piers of Habitation. Each area will require adaptation to new obstacles and denizens.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1779 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm kinda addicted to this game right honestly, and I HATE HEIGHTS LOL. It's sooo engaging and stressful but in a challenging and enjoyable way, mostly haha. What first felt like a struggle and daunting game to start with, I find myself getting better every time, and the game has so much to offer, even now still in its development cycle. It's so much packed in this climbing game at its core; there's horror, strategy + quick thinking decisions, and inventory management. So many things come together for a great adventure game. DEFINITE recommend!! 👍🏽💯⚒️
Hands down (haha) the best hyper-mobility game I've ever played with a dreadfully effusive atmosphere. Slowly hobbling through the tutorial for the first time immediately immerses you within the Rose Mountain Super Structure, only for you to return with 10-20 hours under your belt with your newly acquired skills (that you have always had access to) opening brand new routes that allow you to soar across rooms that once felt tedious. Heavily inspired by Metroidvanias (shortcuts, 'hidden' abilities / movement tech that's there from the start), the team's intensive focus on mechanics and pathing - both at the micro (inside of rooms / zones) and macro (whole runs, shortcuts, resource management) scales - breathes fresh life into the Roguelike genre that has oversaturated Indie markets since the late 2010s. Developing the skillset, mental maps, and muscle memory to navigate the tortuous passages of the RMSS feels rewarding in a way few other roguelikes have ever achieved. With its unique and inspired blend of movement mechanics, Metroidvania-esque secrets and branching paths, Roguelike progression, and Survival Horror resource management / setting, I have no doubt that White Knuckle will cement itself as one of the greats, both within the world of speedrunning and within Indie Gaming at large.
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| $4.4M | 8.8K | 82% | $29.99 | |
| $4.4M | 2.6K | 54% | $69.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
amazing game but the vent thing can go ♥♥♥♥ itself, why is it so scary
不错
Я заебался спидранить туториал на 28 секунд.
YOU NEED TO CLIMB
Cost of a single slip-up will cause you to lose 2 hours of progress. It's a good game, but losing so much progress at once is devastating. Yeah there are "lives", but getting stuck in a hard location with no items is basicly a reset (after respawning you lose all your items). Constant pressure from the "timer" (goo slowly rising, monsters chasing you, etc) dosn't help either, you panic - stamina runs out, you slip up and die. if you are looking for a thrill - the game is for you, im kinda tired of sweating my ass off every time I launch the game and get a decent run going.
This Game is Awesome
This is an outstanding game. it's difficult, but in a good way. As you play and learn the game it gets progressively better and the re-playability is fantastic.
This is such an amazing game. It's concept is so cool and is executed so well. It also feels so good when you're going at high speeds. I've 100%, got 100 hours in it, and do a hard mode run every day, and I still haven't scratched the surface of speedrunning it or any of it's more difficult challenges. 10/10
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