
Never stop running, not with the galaxy at stake. Save it at all costs, and save yourself if you can.
Modeled estimate, not a reported figure. How we estimate →
About
The corpos are after you. The cops are, too. Even your ex has crawled out of the grave to try and get you back. Meanwhile, the fate of the galaxy itself rests on a knife's edge, and only you can bar the doors of hell.
Whiskey-Four is a standalone 396,000-word interactive novel by John Louis. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
You are a retired contract killer from the Anomalous Interference Unit. Injured on the line of duty, you were forced into an early retirement--only to be reactivated on a distant frontier world to address a horrific, unknowable threat.
A great sense of malaise permeates the void. Something big is stirring, something that jeopardizes the entire galaxy.
You're the only person in position to stop it before it's all too late.
Too bad everyone else wants you dead.
• Play as a man or woman; gay, straight, or bisexual
• Engage in a variety of flings during your chaotic journey
• Re-ignite an old love or snuff it out for good
• Manage your limited supplies to keep yourself alive
• Fight your way through corporate kill agents, SWAT teams, and your own obsessive ex-lover
• Choose from three separate body types that influence the narrative
Try to save the galaxy–and yourself, while you're at it.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic storyline that had me gripped through out!
This was a fun read. For me the draw was less the shooty shoot bang bang (which was ok enough) or the plot (which was solid though nothing groundbreaking) and more the talkie talk: I found the characters amusing to interact with and I did love the drama with U. The concept of the anomalies was pretty cool too imo.
作者的写作水平真nb吧... 首先是这作主角嬷味儿没那么重,不像ITFO那样会给我一股恶寒。各种描写(包括但不限于PTSD、自嘲、绝望、自毁行为)恰当好处,增加主角风味的同时也不会让人觉得太厌烦。(试着RP了一个性格类似于死侍的MC,这种不正经+搞笑男设定作为中和剂真是完美...) 其次是这作完全就是作者炫技啊!!看到酒店里那段,这特么的是用文字写了段平行+隐喻蒙太奇吗?!读完真的甘拜下风...作者就这样把一个电影场景通过看起来平平无奇的文字塞到我脑子里... RO也都挺有意思的,更有意思的是作者小巧思。初恋加好感就是affection和其他人就是flirt是吧,而且走前夫哥/前妻姐这条线真的各种意义上的好笑...[spoiler]虽然外头特警层层包围天崩地裂宇宙要被未知实体毁灭了但这个啵还是要打的情还是要调的[/spoiler] 最后我没想到的是这本的克味儿还挺重的,还以为只是单纯的科幻小说而已![spoiler]当然这个科幻元素也挺薛定谔的...什么叫别人手里拿着手持电磁炮的同时主角还在使老式冲锋枪/手枪?[/spoiler] [spoiler]当你凝视深渊的时候,深渊也在凝视你。当你认知到祂的存在时,祂也同时观测到了你。[/spoiler]
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Brilliant writing, story and characters. Praying for a sequel.
11/10
Очень-очень классный текстовый квест! Вариативность достаточно маленькая по сравнению с другими играми данного жанра в стиме, но меня устраивает, так как десять слегка отличающихся друг от друга вариантов тоже утомляют. В плане сюжета - по сути ацуенная книга жанра фантастика, сильно выделяется на фоне достаточно посредственных конкурентов. Оторваться от чтения просто невозможно, экшен бомбезный. Если вы любитель(ница) текстовой романтики то тут она только мельком, но сами персонажи хорошо прописаны и отсутствие подробной нц-ы не огорчает. Роман с яндере-бывшим вообще цьмок! В целом вайбы хорошего большого квеста из Киберпанка 2077. Если вы выбираете к какой игре из choice of games\hosted games приобщиться то обязательно купите эту, но скорее всего оставьте ее на десерт, потому что у меня смутные подозрения что теперь мне сложно будет перестать сравнивать все будущие игры с этой. (п.с. только не пинайте гранату, я знаю что будет очень хотеться но не стоит)
I had a blast, best Choice Of game I've ever played. My only complaint is one I have with most of these games and its that I can't make my own saves. I point this out because toward the end I started to get what some may consider a bad end, and the game asked me if I would like to continue to the epilogue or go to a checkpoint- no idea where that checkpoint was, but I wanted to see if I could do better without replaying the 9 hours I had spent getting there. Turned out it was just passed a point I had already used an item [spoiler] fire grenade [/spoiler] that I think would have gotten me possibly the best ending, or closer to it at least. Still, if you like sci-fi action, this is IT. I sincerely look forward to more of their work.
[i]Whiskey-Four[/i] is a great game. Alongside the author's other work, [i]I, the Forgotten One[/i], it's clear that the author is an excellent writer. I found the story compelling and interesting and really enjoyable. There's not any stat building in this one, although there are a few things tracked like your injury state or what items you have on you. This CYOA is on the more railroady side of the genre, but I don't think it's that bad. The narrative is linear but there is plenty of variation within that. There are meaningful choices, but their consequences sometimes come later rather than immediately. If you do a thing, then later on something might happen differently. It'll be a perfectly logical consequence, it's just that you aren't necessarily getting instant feedback about it. I don't think there anything wrong with preferring overt and immediate consequences over subtler ones like this, it just comes down to preference. I tend to find that CYOAs like [i]Whiskey-Four[/i] trade a bit of freedom for a more interesting and compelling main character. Which you prioritise is up to you. I will say that the last quarter of the game is where there's the highest density of meaningful choices, where [spoiler]how quickly your character is able to complete an objective becomes very important[/spoiler]. However, I do have one rather large issue with this game: no saving or even checkpoints. Saving is very uncommon in Choice of / Hosted Games, so it's far from a problem unique to this game, but it really does annoy me. Some CYOAs, including [i]I, the Forgotten One[/i] if I remember rightly, let you rewind back the last checkpoint, but this game doesn't even do that. The game already gives you some options that trade immersion for quality of life; personally I would've put an option to enable saves or checkpoints there too.
i loved the writing of most of the characters they're realistic and have many in-depth details that add to their role in the setting also the lore of many aspects of the story was much appreciated the history between MC and Ulysses is super rare to be encountered and very it was well made their relationship is very gray which makes it realistic also it wasn't the focus thanks
It's good. The alien was quite well done too - sort of Lovecraftian which was cool.
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Players by region
Where this game's players are, estimated from review languages.
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