
From birth to death, craft your orc's legacy. Wield the powers of a shaman or chief. Conquer the world. Become a god or a demon lord. Do what orcs do best!
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Languages: English
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Become da greenest and da meanest
Reviewing (mostly) every game (or DLC) in my library, part 660: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️ (10/10) So, straight up: this is pretty much a perfect game. Well, no, it's not. To get the cons out of the way: [i]An Unexpectedly Green Journey ("Green")[/i] is not character- or romance-focused—let alone interested—at all. Sure, it's a bit light on story and has a male gender-locked protagonist. However. Those are my tiny cons. Yet besides that, in terms of pure fun? [i]Green [/i]is practically perfect and one of the best releases in a while. While I was never an orc fan, this joyful tale of fighting, feasting, drinking, destroying, and conquering was enough to win me over completely. You start as a baby and grow to an elder, and in that wide span of time, you're treated to an incredibly free-form, sandbox narrative. The world truly is your oyster, and whatever you can dream, you can build. If you haven't tried an IF game before, this should easily be it. [b]Thanks so much to the staff for the free copy![/b] See full review [url=https://forum.choiceofgames.com/t/kates-reviews-new-an-unexpectedly-green-journey/174532/705?u=kate27]here.[/url] [b][h2]Pros:[/h2][/b] ✅ [b] A deep "open world" with so much ♥♥♥♥ to do (+ replayability). [/b]Maaaan. You guys know that Skyrim itch of going "hey, what's over there? Let me check it out!" Yeah, that's the feeling I got from Green. At every stage in your life, there are countless activities to do. I can't even begin to summarize all the events, so let me tell you about the highlights of my playthrough. I found a pet wolf, fought in a tourney, overthrew my chief, led successful raids, killed a dragon, subjugated the dwarves, humans, elves, and haflings, became king, then emperor of the orcs, built a navy, subjugated the human empire, became the emperor of the world, wrote a constitution, planted my succesors, fought back the invasion of an ancient race with a godly axe, and then became a god. Like. I even got titles: Bane of dwarves, Dragon Slayer, King of the Orcs, the Green Emperor, the Scourge, the Great, Elfkin, Peace-forger, World’s Doom, Inquisitor of Damnation, and Field Marshal of the Damned. All in one playthrough. ✅ [b] Excellent use of character customization and stats. [/b]You have your five main stats: Presence, Cunning, Appetite, Strength, and Constitution. You also have Renown, Horde, Infamy, and Piety, as well as Loot. (Loot! The all-important currency!) And the impressive thing is that these systems actually interact. A high Presence might let you negotiate where another orc would have to fight, while a massive Horde can give you options that would otherwise be impossible. Renown, Infamy, and Piety almost function as a second layer of character-building, supplementing your personal attributes with the reputation you've accumulated throughout your life. And because these numbers aren't static, your character actually changes as you play: you can become stronger, richer, more feared, more respected, more devout—and eventually older and weaker. ✅ [b] Flavor text + choices matter.[/b] For a gigantic game, there's a surprising amount of flavor text. Yes, I can point to, well, everything that shows how your choices matter, but even your little quirks are noted. For example, I explored as a baby orc and pet a wolf. As a result, this wolf—or its descendants—showed up again and again in my adult orc's life, eventually becoming a loyal ally until the day my orc died. I befriended the scorned elves and won their loyalty by protecting them, granting me their bows in battle. Lastly, the game seemed to watch, almost patiently, as my heart grew darker. I wished to learn from the clan's shaman: he refused me, citing that Krog didn't like me. I tried to enter a temple; the priests there kicked me out after sensing my corrupted heart (I then massacred him and the occupants of the temple). I couldn't even train my Constitution with the shaman in my later years because my Piety was at a whopping 5%. ✅ [b] World depth. [/b]While the setting itself is pretty generic medieval fantasy, Isaac does an excellent job at making it feel [i]personal [/i]to the player. First, there's a map, some solid fun lore, and some good, detailed illustrations. Second, there's a record of your battle and arena fighting record, with each victory another notch in the legend you're carving for yourself. Third, and lastly, the part I loved the most: a "diplomatic relations" screen. Here, you are informed about how elves, dwarves, halflings, humans, goblins, scorned elves, and minor powers have historically looked upon your green brethren. However! Isaac has also added a humorous "culinary opinion" for each race—how tasty they are—and the current relations between the two groups. Impressively, the current relations section changes as you progress through the story. ✅ [b] Endgame(s).[/b] Isaac knows how to land an ending. Multiple, in fact. I ascended to become king, then emperor of the whole continent. At this point, most authors would end the game. The player has achieved their main goal, and endings are extremely hard to pull off, right? The player has all the power at their fingertips; better to remove said power now. Otherwise, an author could churn out a couple more hundred words. Well, that's what Isaac did. Bro was not content with giving the player an incredible power fantasy. No, he decided to add another power fantasy to the original power fantasy. Besides the kingdom management, he came up with an awesome endgame threat: cyclopes. These aren't the dumb giants from Homer's [i]Odyssey. [/i]Nope, these are eerily strong, silent monsters with mind-melting powers. As Emperor, you now have [i]new mechanics: [/i]a "war report" that tracks the enemy's advance, and a new way to decide how to respond. You can call upon your allies, shore up your defenses, establish fortifications, prepare traps, manage your resources, and decide where to commit your forces. And, crucially, time is passing while you're doing all of this. You can't simply prepare for everything at once; every decision gives the enemy another opportunity to advance. [b][h2]Cons:[/h2][/b] 🟥 [b]I can't remember any character name.[/b] I know I saved a human princess and a scorned elf, but it's quite a shame there's no character arcs or development. Oh, I do remember the guy who tattoos you! While there are many side characters, they are pretty much filler. (I did like the human Emperor, though!) 🟥[b] No romance and a male gender-locked protagonist.[/b] To be honest, these cons didn't bother me that much, but I know they're a deal-breaker for some people (though you would be missing out!) You're referred to as a "king" or "emperor" a couple of times, but it doesn't seem like gender is a Big Deal™️ for orcs because, ya know, they're orcs. Everyone is born from cabbage plants, anyway. [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass.[/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our [url=https://www.youtube.com/@IndieGems2]YouTube channel[/url] for more reviews like this one. [/hr]
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great, 100% worth the money. Best release in a long while for Choice of Games and even Hosted Games. I've only done one path so far, but I can see the inklings of the depth of other paths, and honestly I don't know if I've seen a game with as much replayability & diverse paths from CoG before. I do think the game's store page could have better screenshots, because a great many pages have way more words than the short paragraphs shown, the writing has actually a fair amount more depth than the screenshots may belie.
BECAME A WEIRD BOI. SAVED A DARK SKINNED KNIFE-EAR FROM RACIST PALE SKINNED KNIFE-EARS. KRUMPED A DRAGON. RESCUED A PRINCESS. BECAME A PROPHET OF DA WAAAAAAAAAGH. BUILT A CITY. KRUMPED A LOT OF GITS. NO BIG TIDDY ELF GIRLFRIEND BUT THATS OK.
Fantastic CYOA game. Tons of choices with meaningful consequences, various stats and attributes to manage, quality writing, seemingly no bugs. Many small and large differences in flavor and outcomes depending on your choices and the order you do things in.
I'm not into orcs, but, this is fun! Playing a belching, farting, uncouth, bad-tempered, murderous green monster is great fun, particularly when you can save your learning progress at important stages so you can go back without starting all over again. You start out as a baby and grow into your orc-hood via age-related training that teaches you the skills you need to master your orc-hood. You can fight, pillage and loot, lop off heads with your double-headed axe, survive poisoning by using your intelligence! Yes, Orcs can be intelligent, after a fashion. They don't all clean dunnies all day! You can even get locked up in the Imperial dungeons and live to fight another day. or get shamanistic, It all depends on what you choose. This tale of unspeakable gluttony, frantic fighting and belligerent battles may well have a point, I haven't got that far yet, but does my orc care? He's having too much fun being disgusting and crude. And looting, mustn't forget that, as its just as important as all the other vices orcs pride themselves on. Aided and abetted by the story-telling skills of the author who allows us free reign on what anti-social behaviour we want to exhibit next, its easy to get lost in this world where brute force sometimes loses and where orc cunning might help you get out of trouble. Maybe one day I might get motivated enough to try and find out what else there is to this tale of debauchery, but while I can murder, loot, fill my belly, and do the same the next day, i'm happy. Orcs have never had it this good! And its all thank to the story-telling skills of the author who has obviously modelled his characters on those of the orcs he knows. This opens up a whole new world!
So amazing, so extensive. Haven't seen any spelling or grammar mistakes or serious bugs in my playtime (from this publisher's particular line of games (Hosted Games), that's huge praise for the author). Only saw one (1!) veeeeery minor bug where author modifies the same variable twice in the same choice (when they clearly meant to modify something else), which I could only identify by looking at the game code as I played. Not something you'll actually notice on a playthrough or make you feel cheated out of a run. Prose isn't anything special, but is a FANTASTIC FIT for the gamebook style of this game; there aren't any super long walls of texts keeping you out of the action, or a focus on over-describing characters with a sea of adjectives. Its written in a way that puts the focus on your characters actions, and allows you to tailor the story by influencing those acts. This does mean it's not a character focused story, but as a storyGAME, it's a great fit. (and there are even some moments that a genuinely touching) If the main thing you're looking for in interactive fiction is more choices and more extensive branching paths, I think this is a great pickup. As a heads up, the game starts off more linearly (as a young orc and young adult) and gets more and more branching the further in you go. I've played two routes, and not only did they have a drastically different narrative focus, but they also had DIFFERENT MANAGEMENT MECHANICS introduced to better suit their focuses and direction. Each of the ending routes also had at LEAST two big possible branches, and even the big branches I took in my playthroughs had more room to play around within themselves. You have so much room to tailor the third act and final of your playthrough to suit your tastes and plot preferences, its fantastic. One thing I'm not a fan of is how failing stat checks is treated. VERY RARELY does it result in anything other than "you lose stats" or "you died". I wish we had some choices where failure can allow an encounter to progress but with a different flavour/tone, or simply result in more interesting consequences. Oh, and the game also has a great save/load system that makes it easy to replay and correct mistakes on your playthroughs if you care to do so? Amazing, no third party app needed. Yeah, it's a great Hosted Game! Makes me want to write one. Try it if you don't mind having fun!
The premier choose-your-own-adventure game of October 2024! The writing is detailed, yet takes care to avoid being too wordy or pedantic. The worldbuilding is detailed and consistent, yet you don't need to be a lore goblin to understand what's going on. The grass is greener on the other side... and ours as well!
One of the best Hosted Games to come out of COG that I have played.
An excellent adventure with plenty of replay. Truly a hidden (green) gem. Plenty of different life paths to explore, although the combat is straightforward to cheese. Still, I prefer an interesting and accessible game to a challenging one, so this is still a wholehearted endorsement.
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